MonochromeEvolutionaryBioDigitalCellularAutomataSimulation
Unlike the recently shared[1] multi-cellular struggles, these here are some selected research stills (handpicked from tens of thousands) of only single CA configurations (aka mono-cultures) which I found interesting/promising and which were then used as raw ingredients/candidates for my infinitely evolving C-SCAPE project[2]...
Each of these cellular automata is 1.5D, meaning each pixel row is one generation, but I allowe…
Having a great #career while simultaneously being a great dad feels impossible. The snag is, I feel like I can’t really be a good dad without bringing some decent money in.
For #TextureTuesday some more WIP snapshots of STRATA, a generative system I've been on/off working on since 2014 (in Clojure/TypeScript/Zig, originally for the cover design of HOLO magazine), loosely based on 1950s research/experiments by Barricelli, somewhat related to cellular automata and extended to use a different and much larger set of "reproduction/collision rules" f…
hey! here are the last four #photos from our walk in the #schwarzwald . There were some pretty beautyful trails and - also a little blister-issue. But thanks to being prepared, it was easy to fix and we could enjoy the rest of the walk.
Some more photos and a short clip are on the blog:
SPORTS: Simultaneous Panoptic Odometry, Rendering, Tracking and Segmentation for Urban Scenes Understanding
Zhiliu Yang, Jinyu Dai, Jianyuan Zhang, Zhu Yang
https://arxiv.org/abs/2510.12749
TorchCor: High-Performance Cardiac Electrophysiology Simulations with the Finite Element Method on GPUs
Bei Zhou, Maximilian Balmus, Cesare Corrado, Ludovica Cicci, Shuang Qian, Steven A. Niederer
https://arxiv.org/abs/2510.12011
Digital adiabatic evolution is universally accurate
Yangyu Lu, Yifei Huang, Dong An, Qi Zhao, Dingshun Lv, Xiao Yuan
https://arxiv.org/abs/2510.12237 https://
Aeolian dune simulation (made in 2017) for #MeerMittwoch:
The images show a screenshot of the JavaScript application to create the simulation and some Houdini renders of exported height fields. The sim itself had 5 macro params to control the behavior of the interactive deposit/erosion/transportation process. It supported tileable patterns, customizable seed terrain (images) and ran r…
MonochromeEvolutionaryBioDigitalMultiCellularSymbiosisStruggle
(Selected stills from my infinitely evolving C-SCAPE project, 2022 - made with #MonochromeMonday