Tootfinder

Opt-in global Mastodon full text search. Join the index!

No exact results. Similar results found.
@ErikJonker@mastodon.social
2025-09-11 13:57:58

Trump tried to convince deported South Korean workers to stay and train Americans. South Korea chooses to bring ‘exhausted and in-shock’ workers home after plant raid. 😆
Also this detail,
"After a meeting with Secretary of State Marco Rubio, Cho said they had agreed the workers would not be shackled during the transport to the Hartsfield-Jackson airport in Atlanta." So friendly... 😂

@tiotasram@kolektiva.social
2025-08-12 09:01:39

Long post, game design
Crungle is a game designed to be a simple test of general reasoning skills that's difficult to play by rote memory, since there are many possible rule sets, but it should be easy to play if one can understand and extrapolate from rules. The game is not necessarily fair, with the first player often having an advantage or a forced win. The game is entirely deterministic, although a variant determines the rule set randomly.
This is version 0.1, and has not yet been tested at all.
Crungle is a competitive game for two players, each of whom controls a single piece on a 3x3 grid. The cells of the grid are numbered from 1 to 9, starting at the top left and proceeding across each row and then down to the next row, so the top three cells are 1, 2, and 3 from left to right, then the next three are 4, 5, and 6 and the final row is cells 7, 8, and 9.
The two players decide who shall play as purple and who shall play as orange. Purple goes first, starting the rules phase by picking one goal rule from the table of goal rules. Next, orange picks a goal rule. These two goal rules determine the two winning conditions. Then each player, starting with orange, alternate picking a movement rule until four movement rules have been selected. During this process, at most one indirect movement rule may be selected. Finally, purple picks a starting location for orange (1-9), with 5 (the center) not allowed. Then orange picks the starting location for purple, which may not be adjacent to orange's starting position.
Alternatively, the goal rules, movement rules, and starting positions may be determined randomly, or a pre-determined ruleset may be selected.
If the ruleset makes it impossible to win, the players should agree to a draw. Either player could instead "bet" their opponent. If the opponent agrees to the bet, the opponent must demonstrate a series of moves by both players that would result in a win for either player. If they can do this, they win, but if they submit an invalid demonstration or cannot submit a demonstration, the player who "bet" wins.
Now that starting positions, movement rules, and goals have been decided, the play phase proceeds with each player taking a turn, starting with purple, until one player wins by satisfying one of the two goals, or until the players agree to a draw. Note that it's possible for both players to occupy the same space.
During each player's turn, that player identifies one of the four movement rules to use and names the square they move to using that rule, then they move their piece into that square and their turn ends. Neither player may use the same movement rule twice in a row (but it's okay to use the same rule your opponent just did unless another rule disallows that). If the movement rule a player picks moves their opponent's piece, they need to state where their opponent's piece ends up. Pieces that would move off the board instead stay in place; it's okay to select a rule that causes your piece to stay in place because of this rule. However, if a rule says "pick a square" or "move to a square" with some additional criteria, but there are no squares that meet those criteria, then that rule may not be used, and a player who picks that rule must pick a different one instead.
Any player who incorrectly states a destination for either their piece or their opponent's piece, picks an invalid square, or chooses an invalid rule has made a violation, as long as their opponent objects before selecting their next move. A player who makes at least three violations immediately forfeits and their opponent wins by default. However, if a player violates a rule but their opponent does not object before picking their next move, the stated destination(s) of the invalid move still stand, and the violation does not count. If a player objects to a valid move, their objection is ignored, and if they do this at least three times, they forfeit and their opponent wins by default.
Goal rules (each player picks one; either player can win using either chosen rule):
End your turn in the same space as your opponent three turns in a row.
End at least one turn in each of the 9 cells.
End five consecutive turns in the three cells in any single row, ending at least one turn on each of the three.
End five consecutive turns in the three cells in any single column, ending at least one turn on each of the three.
Within the span of 8 consecutive turns, end at least one turn in each of cells 1, 3, 7, and 9 (the four corners of the grid).
Within the span of 8 consecutive turns at least one turn in each of cells 2, 4, 6, and 8 (the central cells on each side).
Within the span of 8 consecutive turns, end at least one turn in the cell directly above your opponent, and end at least one turn in the cell directly below your opponent (in either order).
Within the span of 8 consecutive turns at least one turn in the cell directly to the left of your opponent, and end at least one turn in the cell directly to the right of your opponent (in either order).
End 12 turns in a row without ending any of them in cell 5.
End 8 turns in a row in 8 different cells.
Movement rules (each player picks two; either player may move using any of the four):
Move to any cell on the board that's diagonally adjacent to your current position.
Move to any cell on the board that's orthogonally adjacent to your current position.
Move up one cell. Also move your opponent up one cell.
Move down one cell. Also move your opponent down one cell.
Move left one cell. Also move your opponent left one cell.
Move right one cell. Also move your opponent right one cell.
Move up one cell. Move your opponent down one cell.
Move down one cell. Move your opponent up one cell.
Move left one cell. Move your opponent right one cell.
Move right one cell. Move your opponent left one cell.
Move any pieces that aren't in square 5 clockwise around the edge of the board 1 step (for example, from 1 to 2 or 3 to 6 or 9 to 8).
Move any pieces that aren't in square 5 counter-clockwise around the edge of the board 1 step (for example, from 1 to 4 or 6 to 3 or 7 to 8).
Move to any square reachable from your current position by a knight's move in chess (in other words, a square that's in an adjacent column and two rows up or down, or that's in an adjacent row and two columns left or right).
Stay in the same place.
Swap places with your opponent's piece.
Move back to the position that you started at on your previous turn.
If you are on an odd-numbered square, move to any other odd-numbered square. Otherwise, move to any even-numbered square.
Move to any square in the same column as your current position.
Move to any square in the same row as your current position.
Move to any square in the same column as your opponent's position.
Move to any square in the same row as your opponent's position.
Pick a square that's neither in the same row as your piece nor in the same row as your opponent's piece. Move to that square.
Pick a square that's neither in the same column as your piece nor in the same column as your opponent's piece. Move to that square.
Move to one of the squares orthogonally adjacent to your opponent's piece.
Move to one of the squares diagonally adjacent to your opponent's piece.
Move to the square opposite your current position across the middle square, or stay in place if you're in the middle square.
Pick any square that's closer to your opponent's piece than the square you're in now, measured using straight-line distance between square centers (this includes the square your opponent is in). Move to that square.
Pick any square that's further from your opponent's piece than the square you're in now, measured using straight-line distance between square centers. Move to that square.
If you are on a corner square (1, 3, 7, or 9) move to any other corner square. Otherwise, move to square 5.
If you are on an edge square (2, 4, 6, or 8) move to any other edge square. Otherwise, move to square 5.
Indirect movement rules (may be chosen instead of a direct movement rule; at most one per game):
Move using one of the other three movement rules selected in your game, and in addition, your opponent may not use that rule on their next turn (nor may they select it via an indirect rule like this one).
Select two of the other three movement rules, declare them, and then move as if you had used one and then the other, applying any additional effects of both rules in order.
Move using one of the other three movement rules selected in your game, but if the move would cause your piece to move off the board, instead of staying in place move to square 5 (in the middle).
Pick one of the other three movement rules selected in your game and apply it, but move your opponent's piece instead of your own piece. If that movement rule says to move "your opponent's piece," instead apply that movement to your own piece. References to "your position" and "your opponent's position" are swapped when applying the chosen rule, as are references to "your turn" and "your opponent's turn" and do on.
#Game #GameDesign

White House officials said they would review the Smithsonian’s exhibition text, curation, exhibition planning and collections,
starting with eight museums
“The Smithsonian’s work is grounded in a deep commitment to scholarly excellence, rigorous research, and the accurate, factual presentation of history,”
a Smithsonian spokesperson said in a statement Tuesday afternoon.
“We are reviewing the letter with this commitment in mind and will continue to collaborate constr…

@servelan@newsie.social
2025-08-12 05:33:20

Cheap Drone Built to Kill Shahed Recorded Flying at Bullet Train Speed - Business Insider
businessinsider.com/cheap-dron

@cjust@infosec.exchange
2025-10-12 17:43:35

I don't know art. I can't do art. Not familiar with in a purely basic sense, but have a level of respect (that is likely rooted in some way as jealousy) for those who do understand and can do art.
But if I were to try to define what art should be - I think that the Nova Scotia rocks painted as eyes would be the penultimate* example of what art should be
"We wanted it to be something that would make people laugh and it certainly did that, so I'm quite proud …

@UP8@mastodon.social
2025-08-11 21:41:14

🥡 3D printed food: Yuck or yes? Researchers ask South African consumers
#food

@netzschleuder@social.skewed.de
2025-10-12 22:00:04

rhesus_monkey: Rhesus monkey grooming (1963)
Grooming interactions among a group of wild adult rhesus monkeys (Macaca mulatta) in Cayo Santiago, during a two month period in 1963. Edge weights represent the frequency of interaction. The two versions below are equivalent.
This network has 16 nodes and 111 edges.
Tags: Social, Animal, Weighted

rhesus_monkey: Rhesus monkey grooming (1963). 16 nodes, 111 edges. https://networks.skewed.de/net/rhesus_monkey
@hex@kolektiva.social
2025-09-11 19:43:39

As a survivor of the type of stochastic terrorism that people like Charlie Kirk carry out, and also a survivor of gun violence, I've had a bit to think about.
I still understand the anger, the frustration, that leads someone to snap. I'll always have compassion, if also paired with some frustration, for the person who shot me and her husband. That makes sense to me. I refused to testify because it never made sense to punish a tool who acted out of ignorance.
What doesn't make as much sense to me are the upper class grifters, the stochastic terrorists, who turn a profit of off setting people like that up to kill. I always wanted to see people like that, people who were clearly profiting off of bringing evil into the world, held accountable.
But the way I always want to see them held accountable, is by being forced to live in a world where everyone is free. Charlie Kirk got out easy, and that is a bit sad. He should have had to suffer through our victory. He should have had to watch the fall of Western Civilization, the collapse of all the things he held dear, all the things he tried to uphold. I wish that he had lived long enough to understand the suffering he inflicted on the world. He should have lived long enough to have to do real work, to have to figure out how to feed himself, house himself, in a world that has no market for the hate that he brings.
As much as I had rather that he starved, I would never shed a tear for the opening of a new public urinal.
Rest in piss. Charlie Kirk.

Trump orders Defense Dept. to issue military paychecks during shutdown

Trump said that the Pentagon would repurpose money to make payroll,
as military service members were poised to miss paychecks on Wednesday.
Most other government workers will not be paid.

@netzschleuder@social.skewed.de
2025-10-12 05:00:04

7th_graders: Vickers 7th Graders (1981)
A small multiplex network of friendships among 29 seventh grade students in Victoria, Australia. Students nominated classmates for three different activities (who do you get on with in the class, who are your best friends, and who would you prefer to work with). Edge direction for each of these three types of edges indicates if node i nominated node j, and the edge weight gives the frequency of this nomination. Students 1-12 are boys and 13-29 ar…

7th_graders: Vickers 7th Graders (1981). 29 nodes, 740 edges. https://networks.skewed.de/net/7th_graders