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@hashtaggames@oldfriends.live
2026-01-05 01:58:01

Time For 9 o'clock #HashTagGames hosted by @…
#WinterFoodsAnything

Poster Meme announcing New Game

Featured image, large blue hashTag and 

Text:
 9 o'clock Hashtag  Games hosted by @paul@OldFriends.Live

How to play
#HashTagGames

 Write something awesome, Use the Hashtag, Toot/Post and Repeat!

Please Boost

Hashtag Games on Mastodon and the entire Fediverse.
#WinterFoodsAnything

Every Night, 9PM EST, (6PM PT / 2AM GMT / 3AM CET / 1PM AEDT / 3PM  NZST)
Proudly hosting daily games since November 16, 2022

Insert image credit:"we now serv…
@tiotasram@kolektiva.social
2025-10-30 09:09:31

Okay, here's the promised follow-up with more authors I respect who didn't make it onto this list. I won't do deep dives but I'll list at least one work per author:
YA novelists:
- Randi Pink ("Girls Like Us")
- Louisa Onomé ("Twice as Perfect")
- Emery Lee ("Meet Cute Diary")
- Robin Benway ("Far from the Tree")
- Angela Velez ("Lulu and Milagro's Search for Clarity")
Children's book authors:
- Jacqueline Davies ("Bubbles Up")
- Freya Hartas ("Slow Down in the Park")
Novelists:
- Rimma Onoseta ("How You Grow Wings")
Graphic novelists:
- Linda Medley ("Castle Waiting")
- 🖋️Magsalene Visaggio 🖌️Paulina Ganucheau ("Girlmode")
- Ursula Vernon ("Digger")
- SJ Sindu ("Tall Water" w/ Dion MBD)
- Hope Larson ("Be That Way"; "Salt Magic" w/ Rebecca Mock)
- Lily Williams Karen Schneemann ("Go With the Flow")
- Maia Kobabe ("Gender Queer")
- Kay O'Neill ("Tea Dragon Society")
- Marjane Satrapi ("Persepolis")
Mangaka:
- Kaoru Mori ("Young Bride's Stories")
- Ryoko Kui ("Delicious in Dungeon")
- Natsuki Takaya ("Fruits Basket")
Anime writers/directors and/or Japanese light/fantasy/SF novelists:
- Nahoko Uehashi ("Moribito")
- Sayo Yamamoto ("Michiko & Hatchin"; "Yuri!!! On Ice")
- Mari Okada ("Ano Hana: The Flower we Saw That Day"; "Toradora!")
Game designers/programmers:
(Upon review I was pretty remiss in skipping over a few of these people, some of whom I wasn't aware of but most of whom I just didn't remember when writing my short list. Subconscious misogyny in action. Short & Thorson probably would have squeezed out some of the YA authors I included, although I have no real regrets.)
- Junko Kawano ("Suikoden")
- Elizabeth LaPensée ("When Rivers Were Trails")
- Momo Pixel ("Hair Nah")
- Zoë Quinn ("Depression Quest"; narrative designer on "Solar Ash")
- Kellee Santiago ("Cloud"; "Flower")
- Tanya X. Short ("Moon Hunters")
- Kim Swift ("Portal")
- Maddy Thorson ("Celeste")
- Andi McClure @… ("Jumpman")
Note: I haven't included composers or artists here, but there's a deep bench.
Games journalists/steamers:
- Tanya DePass @… (#/INeedDiverseGames; twitch streams)
- Anita Sarkeesian (Feminist Frequency)
Game/play scholars:
- Mary Flanagan ("Critical Play")
- Tracy Fullerton ("Game Design Workshop")
- Brenda Laurel ("Toward the Design of a Computer-Based Interactive Fantasy System")
- Janet Murray ("Hamlet on the Holodeck"l
- Susana Tosca ("A Pragmatics of Links")
- Jichen Zhu ("Agency Play: Dimensions of Agency for Interactive Narrative Design")
- Magy Seif El Nasr ("Design patterns to guide player movement in 3D games")
- Kate Compton ("Causal Creators"; also "Spore")
P.S. upon consideration I've decided not to include any authors who are men in this coda.
There are definitely others who probably deserve to be here that I'm forgetting...
#GsmeDesign #Authors

@jake4480@c.im
2025-11-23 20:43:08

15 great games you could play on a Mac Performa 575 in 1994 spacetimetech.wordpress.com/20

@gray17@mastodon.social
2026-01-01 22:22:25

watching bf play Elden Ring, it strikes me that we're close to peak graphics. the realism dial can still be turned up a bit, but games are generally better when they're a step away from reality.
what's missing though is physicality. when characters swing weapons at enemies, it's clearly just sprites doing canned animation, and there's no actual contact happening.
a couple decades from now, perhaps average 3d games will have processing budget for procedural ani…

@NFL@darktundra.xyz
2025-11-30 15:46:23

NFL line movement for Week 13: Vikings-Seahawks, Cardinals-Buccaneers among top games with biggest shifts

cbssports.com/nfl/news/nfl-lin

@hashtaggames@oldfriends.live
2025-12-28 00:51:29

Just a reminder, if you miss #HashTagGames when it is new and live, games play for days.
Also, people play as the time zones change and not just in the first few hours. Feel free to play whenever you can. We get several spurts of new game play rushes throughout the day.
Occasionally, we still get really old games that popup with new game plays.
See you in just over an hou…

@brian_gettler@mas.to
2025-11-18 19:57:03

Some people watch TV, play games, go for a walk... to kill time. Others watch 30 year-old presentations to Brampton City Council of the Ontario city's new website while wandering around the archived website itself.
"We've been innovative and we've kept our consumer in mind. That's a small map. So click on that and you get a large version." (at 5:39)​
It's nice to see the speaker using Netscape.

@NFL@darktundra.xyz
2025-11-23 01:59:31

Welcome to Thanksgiving in the NFL: Everything you need to know espn.com/nfl/story/_/id/326460

@arXiv_csGT_bot@mastoxiv.page
2025-12-10 08:00:50

Multi-agent learning under uncertainty: Recurrence vs. concentration
Kyriakos Lotidis, Panayotis Mertikopoulos, Nicholas Bambos, Jose Blanchet
arxiv.org/abs/2512.08132 arxiv.org/pdf/2512.08132 arxiv.org/html/2512.08132
arXiv:2512.08132v1 Announce Type: new
Abstract: In this paper, we examine the convergence landscape of multi-agent learning under uncertainty. Specifically, we analyze two stochastic models of regularized learning in continuous games -- one in continuous and one in discrete time with the aim of characterizing the long-run behavior of the induced sequence of play. In stark contrast to deterministic, full-information models of learning (or models with a vanishing learning rate), we show that the resulting dynamics do not converge in general. In lieu of this, we ask instead which actions are played more often in the long run, and by how much. We show that, in strongly monotone games, the dynamics of regularized learning may wander away from equilibrium infinitely often, but they always return to its vicinity in finite time (which we estimate), and their long-run distribution is sharply concentrated around a neighborhood thereof. We quantify the degree of this concentration, and we show that these favorable properties may all break down if the underlying game is not strongly monotone -- underscoring in this way the limits of regularized learning in the presence of persistent randomness and uncertainty.
toXiv_bot_toot

@arXiv_physicsgenph_bot@mastoxiv.page
2025-11-13 08:28:40

The chanciness of time
John M. Myers, Hadi Madjid
arxiv.org/abs/2511.08611 arxiv.org/pdf/2511.08611 arxiv.org/html/2511.08611
arXiv:2511.08611v1 Announce Type: new
Abstract: Digital network failures stemming from instabilities in measurements of temporal order motivate attention to concurrent events. A century of attempts to resolve the instabilities have never eliminated them. Do concurrent events occur at indeterminate times, or are they better seen as events to which the very concept of temporal order cannot apply? Logical dependencies of messages propagating through digital networks can be represented by marked graphs on which tokens are moved in formal token games. However, available mathematical formulations of these token games invoke "markings"-- global snapshots of the locations of tokens on the graph. The formulation in terms of global snapshots is misleading, because distributed networks are never still: they exhibit concurrent events inexpressible by global snapshots. We reformulate token games used to represent digital networks so as to express concurrency. The trick is to replace global snapshots with "local snapshots." Detached from any central clock, a local snapshot records an action at a node during a play of a token game. Assemblages of local records define acyclic directed graphs that we call history graphs. We show how history graphs represent plays of token games with concurrent motions, and, importantly, how history graphs can represent the history of a network operating while undergoing unpredictable changes.
toXiv_bot_toot

@arXiv_csCL_bot@mastoxiv.page
2025-10-14 13:08:28

Beyond Survival: Evaluating LLMs in Social Deduction Games with Human-Aligned Strategies
Zirui Song, Yuan Huang, Junchang Liu, Haozhe Luo, Chenxi Wang, Lang Gao, Zixiang Xu, Mingfei Han, Xiaojun Chang, Xiuying Chen
arxiv.org/abs/2510.11389

@hashtaggames@oldfriends.live
2025-11-16 23:38:48

Today is our third anniversary on Mastodon and the Fediverse for our daily 9PM #HashTagGames.
This past year, #Fediverse players have played over 100,000 game plays.
Including the special games that popup, we have shared over 1100 unique hashtag games since November 16, 2022.

Poster Meme announcing New Game

Featured image, large blue hashTag and
Text:
9 o'clock Hashtag

How to play
#HashTagGames

Write something awesome, Use the Hashtag, Toot/Post and Repeat!

Please Boost

Hashtag Games on Mastodon and the entire Fediverse.
hosted by @paul@OldFriends.Live
Thanks for play our games each night!


Every Night, 9PM EST, (6PM PT / 2AM GMT / 3AM CET / 1PM AEDT / 3PM NZST)
Proudly hosting daily games since November 16, 2022
@tezoatlipoca@mas.to
2025-10-15 17:09:28

Ok this is cool. Don't know if this is a studio/publisher thing or Steam is now enforcing this:
>AI Generated Content Disclosure
> We are utilising ElevenLabs' text-to-speech tool to generate voice-over elements within Metro Rivals. All scripts and content are written by Dovetail Games staff, and the voices you hear in-game, which have used ElevenLabs' software, have been licensed by voice actors.
either way, cool!
@…

@NFL@darktundra.xyz
2025-11-27 13:01:39

NFL line movement for Week 13: Bengals-Ravens, Vikings-Seahawks among top games with biggest shifts

cbssports.com/nfl/news/nfl-lin