
2025-07-07 21:52:42
Raiders' Contender for Comeback Player of the Year https://www.si.com/nfl/raiders/las-vegas-maxx-crosby-pro-bowl-pete-carroll
Raiders' Contender for Comeback Player of the Year https://www.si.com/nfl/raiders/las-vegas-maxx-crosby-pro-bowl-pete-carroll
Deciding the Value of Two-Clock Almost Non-Zeno Weighted Timed Games
Isa Vialard
https://arxiv.org/abs/2508.00014 https://arxiv.org/pdf/2508.00014
Sources detail EA's issues developing the next Battlefield, which now has a $400M budget; some staff were skeptical of the EA leadership's 100M player target (Samuel Axon/Ars Technica)
https://arstechnica.com/gaming/2025/07
How LLMs are Shaping the Future of Virtual Reality
S\"ueda \"Ozkaya, Santiago Berrezueta-Guzman, Stefan Wagner
https://arxiv.org/abs/2508.00737 https://
NFL Week 1 injury report: Player statuses for all 16 games https://www.nfl.com/news/nfl-week-1-injury-report-player-statuses-for-all-16-games-2025-season
»Solo RPGs: A Breakdown of Single Player Role-Playing Games«
You don't always have to be online or watch TV to entertain yourself ;)
🎲 https://wizardsrespite.com/2024/02/13/solo-rpgs-a-breakdown-of-single-player-role-playi…
So arguably the Pac-Man ghost logic is the exact opposite of “AI”.
It’s extremely well defined behavior based on very basic deterministic algorithms that are so simple a 8-year old player can understand them and anticipate them correctly for those high-scores.
The game actually is famous for the simple enemy logic and studied by games designers for it.
Pac-Man enemy behavior:
deterministic, well-defined algorithm that can easily be executed on the most primitive* computer hardware
“AI”:
black-box algorithm with indeterministic behavior that requires a metric shitload of compute
—
*By “primitive computer hardware” I mean that the Pac-Man arcade machine runs on a Zilog Z80 CPU with 8,500 transistors.The CPU in the phone you are reading this on has (latest iPhone as example) 15 billion transistors or so (almost 2 million times more) and runs tens of thousands of times faster.
Mean Field Games of Controls with Dirichlet \& Neumann Boundary Conditions
P. Jameson Graber, Kyle Rosengartner
https://arxiv.org/abs/2508.21642 https://
Maker playing against an invisible Breaker
Dennis Clemens, Fabian Hamann, Mirjana Mikala\v{c}ki, Yannick Mogge, Milo\v{s} Stojakovi\'c
https://arxiv.org/abs/2507.22519 https…
Absolutely the most surprising part of this obit of Dilip Doshi, a former Indian #cricket player, is that while Doshi always struck me as the squarest of blokes, he was thick chums with MICK JAGGER, the sultan of cool.
The Effect of Network Topology on the Equilibria of Influence-Opinion Games
Yigit Ege Bayiz, Arash Amini, Radu Marculescu, Ufuk Topcu
https://arxiv.org/abs/2506.22293
Self-correcting Reward Shaping via Language Models for Reinforcement Learning Agents in Games
Ant\'onio Afonso, Iolanda Leite, Alessandro Sestini, Florian Fuchs, Konrad Tollmar, Linus Gissl\'en
https://arxiv.org/abs/2506.23626
Two-Person Additively-Separable Sum Games
Somdeb Lahiri
https://arxiv.org/abs/2507.19325 https://arxiv.org/pdf/2507.19325
Sensitivity-Driven Migration and the Evolution of Cooperation in Multi-Player Games on Structured Populations
Dhaker Kroumi
https://arxiv.org/abs/2509.01126 https://
Learning with Episodic Hypothesis Testing in General Games: A Framework for Equilibrium Selection
Ruifan Yang, Manxi Wu
https://arxiv.org/abs/2507.23149 https://
Optimal Strategies to Catch Randomly Walking Cat
R\"udiger Jehn
https://arxiv.org/abs/2508.18276 https://arxiv.org/pdf/2508.18276
Viewfinder (Multi, XPd on PC) Inside a "holodeck" of some kind, use photos, paintings, screenshots, etc to change the world you're exploring, while looking for the much needed research to fix the outside world.
Finally something other than a sim game, lol. This is a really good puzzle adventure/walking.. sim 🤣 with a really neat hook. Any picture you can pick up (and later take) you can "plant" in the scene to alter the world, allowing you to solve the puzzles a…
ChatGPT (cat, I farted, to the French) can't beat the world's best chess player, and it sucks at old video games, mainly because ChatGPT is NOT INTELLIGENCE of ANY kind. It's a parrot machine.
Team Variance Optimization of n-Player Stochastic Games with Separately Controlled Chains
Li Xia
https://arxiv.org/abs/2507.22335 https://arxiv.org/pdf/250…
The Cowboys' 2025 season hinges on 1 player: Dak Prescott https://insidethestar.com/the-cowboys-2025-season-hinges-on-1-player-dak-prescott
Quantitative convergence for displacement monotone Mean Field Games of control
Joe Jackson, Alp\'ar R. M\'esz\'aros
https://arxiv.org/abs/2507.17014 https://
Mario Kart 7: back online
With the help of the Pretendo network, I've managed to have a few games of this online over the past week or so, as well as doing some more time trials. The lobbies aren't full, but any stretch, but even when there's only three people in a race the catch up algorithms mean that it's fun to compete. On a couple of occasions there was one player who knew glitches on levels which meant they won easily, but they never stayed online for long.
…
Stochastic Graphon Games with Interventions
Eyal Neuman, Sturmius Tuschmann
https://arxiv.org/abs/2507.00561 https://arxiv.org/pdf/25…
Where are the Frontlines? A Visualization Approach for Map Control in Team-Based Games
Jonas Pech\'e, Aliaksei Tsishurou, Alexander Zap, Guenter Wallner
https://arxiv.org/abs/2507.19193
Two-Person Cooperative Games with delta-Rationality
Fang-Fang Tang, Yongsheng Xu
https://arxiv.org/abs/2506.16465 https://arxiv.org/p…
I have not played Remtach. This review is really interesting describing this as a team fighting game with soccer as more of a theme. And for the moment to moment game play that sounds great.
But it is funny that in another way that's just soccer. TBH this game is way more soccer then FIFA is where you control a whole team.
Personally I don't love these multiplayer games. I could like this with a single player mode and imagine doing a whole career!
Limit-Computable Grains of Truth for Arbitrary Computable Extensive-Form (Un)Known Games
Cole Wyeth, Marcus Hutter, Jan Leike, Jessica Taylor
https://arxiv.org/abs/2508.16245 ht…
Doing calculus and checking my results with o3 feels a lot like Jernau Gurgeh talking to the ship about the progress of his game in Player of Games.
Hybrid Game Control Envelope Synthesis
Aditi Kabra, Jonathan Laurent, Stefan Mitsch, Andr\'e Platzer
https://arxiv.org/abs/2508.05997 https://arxiv.org…
Approximating fixed size quantum correlations in polynomial time
Julius A. Zeiss, Gereon Ko{\ss}mann, Omar Fawzi, Mario Berta
https://arxiv.org/abs/2507.12302
Finite-Horizon Partially Observable Semi-Markov Games with Risk Probability Criteria
Xin Wen, Li Xia, Zhihui Yu
https://arxiv.org/abs/2508.17791 https://ar…
Some intermittent thoughts about 4E as I review it after not having run a game in like 8 years.
1. going from playing almost entirely super rules light NSR games to this has made me greatly underestimate how much prep is involved.
2. I'm also a lot worried about teaching new people this.
3. I don't like what they did about alignment, but I never liked D&D alignment. I do like the deieties as a shorthand for the player's values and I like the amount of emphas…
Slavic Techniques for Hat Guessing Algorithms
I. M. J. McInnis
https://arxiv.org/abs/2507.21487 https://arxiv.org/pdf/2507.21487
Using Generative AI to Uncover What Drives Player Enjoyment in PC and VR Games
Hisham Abdelqader
https://arxiv.org/abs/2508.16596 https://arxiv.org/pdf/250…
Thresholds for sensitive optimality and Blackwell optimality in stochastic games
St\'ephane Gaubert, Julien Grand-Cl\'ement, Ricardo D. Katz
https://arxiv.org/abs/2506.18545
Raiders’ Contender for Comeback Player of the Year https://www.si.com/nfl/raiders/las-vegas-maxx-crosby-pro-bowl-pete-carroll
Solving Zero-Sum Convex Markov Games
Fivos Kalogiannis, Emmanouil-Vasileios Vlatakis-Gkaragkounis, Ian Gemp, Georgios Piliouras
https://arxiv.org/abs/2506.16120
Turnpike properties in linear quadratic Gaussian N-player differential games
Asaf Cohen, Jiamin Jian
https://arxiv.org/abs/2507.11632 https://
Democratizing Game Modding with GenAI: A Case Study of StarCharM, a Stardew Valley Character Maker
Hamid Zand Miralvand, Mohammad Ronagh Nikghalb, Mohammad Darandeh, Abidullah Khan, Ian Arawjo, Jinghui Cheng
https://arxiv.org/abs/2507.13951
{\epsilon}-Stationary Nash Equilibria in Multi-player Stochastic Graph Games
Ali Asadi, L\'eonard Brice, Krishnendu Chatterjee, K. S. Thejaswini
https://arxiv.org/abs/2508.15356
Asymmetric Network Games: $\alpha$-Potential Function and Learning
Kiran Rokade, Adit Jain, Francesca Parise, Vikram Krishnamurthy, Eva Tardos
https://arxiv.org/abs/2508.06619 h…
Using Psychophysiological Insights to Evaluate the Impact of Loot Boxes on Arousal
Gianmarco Tedeschi, Rune Kristian Lundedal Nielsen, Paolo Burelli
https://arxiv.org/abs/2507.04906
BSDE Approach for $\alpha$-Potential Stochastic Differential Games
Xin Guo, Xun Li, Liangquan Zhang
https://arxiv.org/abs/2507.13256 https://
Resource-Splitting Games with Tullock-Based Lossy Contests
Marko Maljkovic, Gustav Nilsson, Nikolas Geroliminis
https://arxiv.org/abs/2507.13853 https://…
Nash equilibria in semidefinite games and Lemke-Howson paths
Constantin Ickstadt, Thorsten Theobald, Elias Tsigaridas, Antonios Varvitsiotis
https://arxiv.org/abs/2506.11940
Infinite lexicographic products of positional objectives
Antonio Casares, Pierre Ohlmann, Micha{\l} Skrzypczak, Igor Walukiewicz
https://arxiv.org/abs/2506.14544
Fair Contracts in Principal-Agent Games with Heterogeneous Types
Jakub T{\l}uczek, Victor Villin, Christos Dimitrakakis
https://arxiv.org/abs/2506.15887 ht…
Protocols for Verifying Smooth Strategies in Bandits and Games
Miranda Christ, Daniel Reichman, Jonathan Shafer
https://arxiv.org/abs/2507.10567 https://…
Markov Perfect Equilibria in Discrete Finite-Player and Mean-Field Games
Felix H\"ofer, H. Mete Soner, Atilla Y{\i}lmaz
https://arxiv.org/abs/2507.04540
Value-Set Iteration: Computing Optimal Correlated Equilibria in Infinite-Horizon Multi-Player Stochastic Games
Jiarui Gan, Rupak Majumdar
https://arxiv.org/abs/2506.07186
Coalitions on the Fly in Cooperative Games
Yao Zhang, Indrajit Saha, Zhaohong Sun, Makoto Yokoo
https://arxiv.org/abs/2507.11883 https://
Last-Iterate Convergence in Adaptive Regret Minimization for Approximate Extensive-Form Perfect Equilibrium
Hang Ren, Xiaozhen Sun, Tianzi Ma, Jiajia Zhang, Xuan Wang
https://arxiv.org/abs/2508.07699
A New Three-Players Auction Bridge with Dynamic Opponents and Team Members
Sourish Sarkar, Aritrabha Majumdar, Moutushi Chatterjee
https://arxiv.org/abs/2508.05582 https://
Maximizing Social Welfare with Side Payments
Ivan Geffner, Caspar Oesterheld, Vincent Conitzer
https://arxiv.org/abs/2508.07147 https://arxiv.org/pdf/2508.…
This https://arxiv.org/abs/2403.07932 has been replaced.
initial toot: https://mastoxiv.page/@arXiv_csGT_…