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@raiders@darktundra.xyz
2025-07-07 21:52:42

Raiders' Contender for Comeback Player of the Year si.com/nfl/raiders/las-vegas-m

@arXiv_csLO_bot@mastoxiv.page
2025-08-04 08:35:11

Deciding the Value of Two-Clock Almost Non-Zeno Weighted Timed Games
Isa Vialard
arxiv.org/abs/2508.00014 arxiv.org/pdf/2508.00014

@Techmeme@techhub.social
2025-07-03 13:15:45

Sources detail EA's issues developing the next Battlefield, which now has a $400M budget; some staff were skeptical of the EA leadership's 100M player target (Samuel Axon/Ars Technica)
arstechnica.com/gaming/2025/07

@arXiv_csHC_bot@mastoxiv.page
2025-08-04 09:33:20

How LLMs are Shaping the Future of Virtual Reality
S\"ueda \"Ozkaya, Santiago Berrezueta-Guzman, Stefan Wagner
arxiv.org/abs/2508.00737

@NFL@darktundra.xyz
2025-09-03 20:20:42

NFL Week 1 injury report: Player statuses for all 16 games nfl.com/news/nfl-week-1-injury

@kubikpixel@chaos.social
2025-06-29 05:35:17

»Solo RPGs: A Breakdown of Single Player Role-Playing Games«
You don't always have to be online or watch TV to entertain yourself ;)
🎲 wizardsrespite.com/2024/02/13/

@thomasfuchs@hachyderm.io
2025-07-29 03:32:08

So arguably the Pac-Man ghost logic is the exact opposite of “AI”.
It’s extremely well defined behavior based on very basic deterministic algorithms that are so simple a 8-year old player can understand them and anticipate them correctly for those high-scores.
The game actually is famous for the simple enemy logic and studied by games designers for it.
Pac-Man enemy behavior:
deterministic, well-defined algorithm that can easily be executed on the most primitive* computer hardware
“AI”:
black-box algorithm with indeterministic behavior that requires a metric shitload of compute

*By “primitive computer hardware” I mean that the Pac-Man arcade machine runs on a Zilog Z80 CPU with 8,500 transistors.The CPU in the phone you are reading this on has (latest iPhone as example) 15 billion transistors or so (almost 2 million times more) and runs tens of thousands of times faster.

@arXiv_mathOC_bot@mastoxiv.page
2025-09-01 09:25:22

Mean Field Games of Controls with Dirichlet \& Neumann Boundary Conditions
P. Jameson Graber, Kyle Rosengartner
arxiv.org/abs/2508.21642

@arXiv_mathCO_bot@mastoxiv.page
2025-07-31 09:36:11

Maker playing against an invisible Breaker
Dennis Clemens, Fabian Hamann, Mirjana Mikala\v{c}ki, Yannick Mogge, Milo\v{s} Stojakovi\'c
arxiv.org/abs/2507.22519

@shriramk@mastodon.social
2025-06-28 13:44:46

Absolutely the most surprising part of this obit of Dilip Doshi, a former Indian #cricket player, is that while Doshi always struck me as the squarest of blokes, he was thick chums with MICK JAGGER, the sultan of cool.

Over the years, Doshi was a regular at cricket games, often spotted with Rolling Stones' Mick Jagger, who became a good friend from 1976.
from https://www.espncricinfo.com/story/dilip-doshi-former-india-left-arm-spinner-dies-aged-77-1491524
@arXiv_csSI_bot@mastoxiv.page
2025-06-30 09:01:40

The Effect of Network Topology on the Equilibria of Influence-Opinion Games
Yigit Ege Bayiz, Arash Amini, Radu Marculescu, Ufuk Topcu
arxiv.org/abs/2506.22293

@arXiv_csAI_bot@mastoxiv.page
2025-07-01 11:22:43

Self-correcting Reward Shaping via Language Models for Reinforcement Learning Agents in Games
Ant\'onio Afonso, Iolanda Leite, Alessandro Sestini, Florian Fuchs, Konrad Tollmar, Linus Gissl\'en
arxiv.org/abs/2506.23626

@arXiv_mathOC_bot@mastoxiv.page
2025-07-28 09:24:41

Two-Person Additively-Separable Sum Games
Somdeb Lahiri
arxiv.org/abs/2507.19325 arxiv.org/pdf/2507.19325

@arXiv_qbioPE_bot@mastoxiv.page
2025-09-03 09:49:03

Sensitivity-Driven Migration and the Evolution of Cooperation in Multi-Player Games on Structured Populations
Dhaker Kroumi
arxiv.org/abs/2509.01126

@arXiv_csGT_bot@mastoxiv.page
2025-08-01 07:33:40

Learning with Episodic Hypothesis Testing in General Games: A Framework for Equilibrium Selection
Ruifan Yang, Manxi Wu
arxiv.org/abs/2507.23149

@arXiv_mathGM_bot@mastoxiv.page
2025-08-27 08:46:53

Optimal Strategies to Catch Randomly Walking Cat
R\"udiger Jehn
arxiv.org/abs/2508.18276 arxiv.org/pdf/2508.18276

@blackknight95857669@social.linux.pizza
2025-08-19 23:01:17

Viewfinder (Multi, XPd on PC) Inside a "holodeck" of some kind, use photos, paintings, screenshots, etc to change the world you're exploring, while looking for the much needed research to fix the outside world.
Finally something other than a sim game, lol. This is a really good puzzle adventure/walking.. sim 🤣 with a really neat hook. Any picture you can pick up (and later take) you can "plant" in the scene to alter the world, allowing you to solve the puzzles a…

@jake4480@c.im
2025-07-26 19:46:53

ChatGPT (cat, I farted, to the French) can't beat the world's best chess player, and it sucks at old video games, mainly because ChatGPT is NOT INTELLIGENCE of ANY kind. It's a parrot machine.

@arXiv_mathOC_bot@mastoxiv.page
2025-07-31 08:57:21

Team Variance Optimization of n-Player Stochastic Games with Separately Controlled Chains
Li Xia
arxiv.org/abs/2507.22335 arxiv.org/pdf/250…

@cowboys@darktundra.xyz
2025-08-17 15:30:56

The Cowboys' 2025 season hinges on 1 player: Dak Prescott insidethestar.com/the-cowboys-

@arXiv_mathPR_bot@mastoxiv.page
2025-07-24 08:57:10

Quantitative convergence for displacement monotone Mean Field Games of control
Joe Jackson, Alp\'ar R. M\'esz\'aros
arxiv.org/abs/2507.17014

@Xexyz@mastodon.me.uk
2025-08-08 15:57:43

Mario Kart 7: back online
With the help of the Pretendo network, I've managed to have a few games of this online over the past week or so, as well as doing some more time trials. The lobbies aren't full, but any stretch, but even when there's only three people in a race the catch up algorithms mean that it's fun to compete. On a couple of occasions there was one player who knew glitches on levels which meant they won easily, but they never stayed online for long.

@arXiv_mathOC_bot@mastoxiv.page
2025-07-02 09:14:40

Stochastic Graphon Games with Interventions
Eyal Neuman, Sturmius Tuschmann
arxiv.org/abs/2507.00561 arxiv.org/pdf/25…

@arXiv_csHC_bot@mastoxiv.page
2025-07-28 09:53:51

Where are the Frontlines? A Visualization Approach for Map Control in Team-Based Games
Jonas Pech\'e, Aliaksei Tsishurou, Alexander Zap, Guenter Wallner
arxiv.org/abs/2507.19193

@arXiv_econTH_bot@mastoxiv.page
2025-06-23 10:05:30

Two-Person Cooperative Games with delta-Rationality
Fang-Fang Tang, Yongsheng Xu
arxiv.org/abs/2506.16465 arxiv.org/p…

@stefan@gardenstate.social
2025-06-21 14:48:50

I have not played Remtach. This review is really interesting describing this as a team fighting game with soccer as more of a theme. And for the moment to moment game play that sounds great.
But it is funny that in another way that's just soccer. TBH this game is way more soccer then FIFA is where you control a whole team.
Personally I don't love these multiplayer games. I could like this with a single player mode and imagine doing a whole career!

@arXiv_csGT_bot@mastoxiv.page
2025-08-25 08:41:00

Limit-Computable Grains of Truth for Arbitrary Computable Extensive-Form (Un)Known Games
Cole Wyeth, Marcus Hutter, Jan Leike, Jessica Taylor
arxiv.org/abs/2508.16245

@pbloem@sigmoid.social
2025-07-12 16:50:45

Doing calculus and checking my results with o3 feels a lot like Jernau Gurgeh talking to the ship about the progress of his game in Player of Games.

@arXiv_csPL_bot@mastoxiv.page
2025-08-11 07:35:49

Hybrid Game Control Envelope Synthesis
Aditi Kabra, Jonathan Laurent, Stefan Mitsch, Andr\'e Platzer
arxiv.org/abs/2508.05997 arxiv.org…

@arXiv_quantph_bot@mastoxiv.page
2025-07-17 10:10:10

Approximating fixed size quantum correlations in polynomial time
Julius A. Zeiss, Gereon Ko{\ss}mann, Omar Fawzi, Mario Berta
arxiv.org/abs/2507.12302

@arXiv_mathOC_bot@mastoxiv.page
2025-08-26 11:17:06

Finite-Horizon Partially Observable Semi-Markov Games with Risk Probability Criteria
Xin Wen, Li Xia, Zhihui Yu
arxiv.org/abs/2508.17791 ar…

@seedling@dice.camp
2025-07-09 04:54:55

Some intermittent thoughts about 4E as I review it after not having run a game in like 8 years.
1. going from playing almost entirely super rules light NSR games to this has made me greatly underestimate how much prep is involved.
2. I'm also a lot worried about teaching new people this.
3. I don't like what they did about alignment, but I never liked D&D alignment. I do like the deieties as a shorthand for the player's values and I like the amount of emphas…

@arXiv_mathCO_bot@mastoxiv.page
2025-07-30 08:46:11

Slavic Techniques for Hat Guessing Algorithms
I. M. J. McInnis
arxiv.org/abs/2507.21487 arxiv.org/pdf/2507.21487

@arXiv_csHC_bot@mastoxiv.page
2025-08-26 09:21:16

Using Generative AI to Uncover What Drives Player Enjoyment in PC and VR Games
Hisham Abdelqader
arxiv.org/abs/2508.16596 arxiv.org/pdf/250…

@arXiv_csGT_bot@mastoxiv.page
2025-06-24 08:51:50

Thresholds for sensitive optimality and Blackwell optimality in stochastic games
St\'ephane Gaubert, Julien Grand-Cl\'ement, Ricardo D. Katz
arxiv.org/abs/2506.18545

@raiders@darktundra.xyz
2025-07-08 10:58:42

Raiders’ Contender for Comeback Player of the Year si.com/nfl/raiders/las-vegas-m

@arXiv_csGT_bot@mastoxiv.page
2025-06-23 09:29:00

Solving Zero-Sum Convex Markov Games
Fivos Kalogiannis, Emmanouil-Vasileios Vlatakis-Gkaragkounis, Ian Gemp, Georgios Piliouras
arxiv.org/abs/2506.16120

@arXiv_mathOC_bot@mastoxiv.page
2025-07-17 08:11:00

Turnpike properties in linear quadratic Gaussian N-player differential games
Asaf Cohen, Jiamin Jian
arxiv.org/abs/2507.11632

@arXiv_csHC_bot@mastoxiv.page
2025-07-21 08:43:00

Democratizing Game Modding with GenAI: A Case Study of StarCharM, a Stardew Valley Character Maker
Hamid Zand Miralvand, Mohammad Ronagh Nikghalb, Mohammad Darandeh, Abidullah Khan, Ian Arawjo, Jinghui Cheng
arxiv.org/abs/2507.13951

@arXiv_csGT_bot@mastoxiv.page
2025-08-22 07:58:40

{\epsilon}-Stationary Nash Equilibria in Multi-player Stochastic Graph Games
Ali Asadi, L\'eonard Brice, Krishnendu Chatterjee, K. S. Thejaswini
arxiv.org/abs/2508.15356

@arXiv_csGT_bot@mastoxiv.page
2025-08-12 09:08:23

Asymmetric Network Games: $\alpha$-Potential Function and Learning
Kiran Rokade, Adit Jain, Francesca Parise, Vikram Krishnamurthy, Eva Tardos
arxiv.org/abs/2508.06619

@arXiv_csHC_bot@mastoxiv.page
2025-07-08 12:39:41

Using Psychophysiological Insights to Evaluate the Impact of Loot Boxes on Arousal
Gianmarco Tedeschi, Rune Kristian Lundedal Nielsen, Paolo Burelli
arxiv.org/abs/2507.04906

@arXiv_mathOC_bot@mastoxiv.page
2025-07-18 09:46:52

BSDE Approach for $\alpha$-Potential Stochastic Differential Games
Xin Guo, Xun Li, Liangquan Zhang
arxiv.org/abs/2507.13256

@arXiv_csGT_bot@mastoxiv.page
2025-07-21 07:38:10

Resource-Splitting Games with Tullock-Based Lossy Contests
Marko Maljkovic, Gustav Nilsson, Nikolas Geroliminis
arxiv.org/abs/2507.13853

@arXiv_mathOC_bot@mastoxiv.page
2025-06-16 09:54:29

Nash equilibria in semidefinite games and Lemke-Howson paths
Constantin Ickstadt, Thorsten Theobald, Elias Tsigaridas, Antonios Varvitsiotis
arxiv.org/abs/2506.11940

@arXiv_csGT_bot@mastoxiv.page
2025-06-18 08:20:14

Infinite lexicographic products of positional objectives
Antonio Casares, Pierre Ohlmann, Micha{\l} Skrzypczak, Igor Walukiewicz
arxiv.org/abs/2506.14544

@arXiv_csGT_bot@mastoxiv.page
2025-06-23 08:59:20

Fair Contracts in Principal-Agent Games with Heterogeneous Types
Jakub T{\l}uczek, Victor Villin, Christos Dimitrakakis
arxiv.org/abs/2506.15887

@arXiv_csGT_bot@mastoxiv.page
2025-07-16 07:35:01

Protocols for Verifying Smooth Strategies in Bandits and Games
Miranda Christ, Daniel Reichman, Jonathan Shafer
arxiv.org/abs/2507.10567

@arXiv_mathOC_bot@mastoxiv.page
2025-07-08 11:59:00

Markov Perfect Equilibria in Discrete Finite-Player and Mean-Field Games
Felix H\"ofer, H. Mete Soner, Atilla Y{\i}lmaz
arxiv.org/abs/2507.04540

@arXiv_csGT_bot@mastoxiv.page
2025-06-10 07:35:12

Value-Set Iteration: Computing Optimal Correlated Equilibria in Infinite-Horizon Multi-Player Stochastic Games
Jiarui Gan, Rupak Majumdar
arxiv.org/abs/2506.07186

@arXiv_csGT_bot@mastoxiv.page
2025-07-17 08:03:00

Coalitions on the Fly in Cooperative Games
Yao Zhang, Indrajit Saha, Zhaohong Sun, Makoto Yokoo
arxiv.org/abs/2507.11883

@arXiv_csGT_bot@mastoxiv.page
2025-08-12 09:58:53

Last-Iterate Convergence in Adaptive Regret Minimization for Approximate Extensive-Form Perfect Equilibrium
Hang Ren, Xiaozhen Sun, Tianzi Ma, Jiajia Zhang, Xuan Wang
arxiv.org/abs/2508.07699

@arXiv_csGT_bot@mastoxiv.page
2025-08-08 08:48:42

A New Three-Players Auction Bridge with Dynamic Opponents and Team Members
Sourish Sarkar, Aritrabha Majumdar, Moutushi Chatterjee
arxiv.org/abs/2508.05582

@arXiv_csGT_bot@mastoxiv.page
2025-08-12 09:47:33

Maximizing Social Welfare with Side Payments
Ivan Geffner, Caspar Oesterheld, Vincent Conitzer
arxiv.org/abs/2508.07147 arxiv.org/pdf/2508.…

@arXiv_csGT_bot@mastoxiv.page
2025-06-10 16:33:29

This arxiv.org/abs/2403.07932 has been replaced.
initial toot: mastoxiv.page/@arXiv_csGT_…