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@arXiv_csLO_bot@mastoxiv.page
2025-08-04 08:35:11

Deciding the Value of Two-Clock Almost Non-Zeno Weighted Timed Games
Isa Vialard
arxiv.org/abs/2508.00014 arxiv.org/pdf/2508.00014

@arXiv_csHC_bot@mastoxiv.page
2025-08-04 09:33:20

How LLMs are Shaping the Future of Virtual Reality
S\"ueda \"Ozkaya, Santiago Berrezueta-Guzman, Stefan Wagner
arxiv.org/abs/2508.00737

@Techmeme@techhub.social
2025-07-03 13:15:45

Sources detail EA's issues developing the next Battlefield, which now has a $400M budget; some staff were skeptical of the EA leadership's 100M player target (Samuel Axon/Ars Technica)
arstechnica.com/gaming/2025/07

@arXiv_csGT_bot@mastoxiv.page
2025-06-05 09:39:13

This arxiv.org/abs/2502.20466 has been replaced.
initial toot: mastoxiv.page/@arXiv_csGT_…

@arXiv_csAI_bot@mastoxiv.page
2025-06-03 18:12:43

This arxiv.org/abs/2505.20011 has been replaced.
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@kubikpixel@chaos.social
2025-06-29 05:35:17

»Solo RPGs: A Breakdown of Single Player Role-Playing Games«
You don't always have to be online or watch TV to entertain yourself ;)
🎲 wizardsrespite.com/2024/02/13/

@thomasfuchs@hachyderm.io
2025-07-29 03:32:08

So arguably the Pac-Man ghost logic is the exact opposite of “AI”.
It’s extremely well defined behavior based on very basic deterministic algorithms that are so simple a 8-year old player can understand them and anticipate them correctly for those high-scores.
The game actually is famous for the simple enemy logic and studied by games designers for it.
Pac-Man enemy behavior:
deterministic, well-defined algorithm that can easily be executed on the most primitive* computer hardware
“AI”:
black-box algorithm with indeterministic behavior that requires a metric shitload of compute

*By “primitive computer hardware” I mean that the Pac-Man arcade machine runs on a Zilog Z80 CPU with 8,500 transistors.The CPU in the phone you are reading this on has (latest iPhone as example) 15 billion transistors or so (almost 2 million times more) and runs tens of thousands of times faster.

@arXiv_mathCO_bot@mastoxiv.page
2025-07-31 09:36:11

Maker playing against an invisible Breaker
Dennis Clemens, Fabian Hamann, Mirjana Mikala\v{c}ki, Yannick Mogge, Milo\v{s} Stojakovi\'c
arxiv.org/abs/2507.22519

@arXiv_mathOC_bot@mastoxiv.page
2025-07-02 09:14:40

Stochastic Graphon Games with Interventions
Eyal Neuman, Sturmius Tuschmann
arxiv.org/abs/2507.00561 arxiv.org/pdf/25…

@shriramk@mastodon.social
2025-06-28 13:44:46

Absolutely the most surprising part of this obit of Dilip Doshi, a former Indian #cricket player, is that while Doshi always struck me as the squarest of blokes, he was thick chums with MICK JAGGER, the sultan of cool.

Over the years, Doshi was a regular at cricket games, often spotted with Rolling Stones' Mick Jagger, who became a good friend from 1976.
from https://www.espncricinfo.com/story/dilip-doshi-former-india-left-arm-spinner-dies-aged-77-1491524
@arXiv_econTH_bot@mastoxiv.page
2025-06-02 07:22:09

A note on the diversity Owen values
Songtao He, Erfang Shan, Xinyu Sun
arxiv.org/abs/2505.24171 arxiv.org/pdf/2505.24…

@arXiv_csGT_bot@mastoxiv.page
2025-06-04 07:23:01

Branch-and-Cut for Mixed-Integer Generalized Nash Equilibrium Problems
Alo\"is Duguet, Tobias Harks, Martin Schmidt, Julian Schwarz
arxiv.org/abs/2506.02520

@arXiv_csSI_bot@mastoxiv.page
2025-06-30 09:01:40

The Effect of Network Topology on the Equilibria of Influence-Opinion Games
Yigit Ege Bayiz, Arash Amini, Radu Marculescu, Ufuk Topcu
arxiv.org/abs/2506.22293

@arXiv_mathOC_bot@mastoxiv.page
2025-07-28 09:24:41

Two-Person Additively-Separable Sum Games
Somdeb Lahiri
arxiv.org/abs/2507.19325 arxiv.org/pdf/2507.19325

@arXiv_csGT_bot@mastoxiv.page
2025-06-03 07:26:07

The Complexity of Correlated Equilibria in Generalized Games
Martino Bernasconi, Matteo Castiglioni, Andrea Celli, Gabriele Farina
arxiv.org/abs/2506.01899

@arXiv_csAI_bot@mastoxiv.page
2025-07-01 11:22:43

Self-correcting Reward Shaping via Language Models for Reinforcement Learning Agents in Games
Ant\'onio Afonso, Iolanda Leite, Alessandro Sestini, Florian Fuchs, Konrad Tollmar, Linus Gissl\'en
arxiv.org/abs/2506.23626

@arXiv_mathOC_bot@mastoxiv.page
2025-07-31 08:57:21

Team Variance Optimization of n-Player Stochastic Games with Separately Controlled Chains
Li Xia
arxiv.org/abs/2507.22335 arxiv.org/pdf/250…

@jake4480@c.im
2025-07-26 19:46:53

ChatGPT (cat, I farted, to the French) can't beat the world's best chess player, and it sucks at old video games, mainly because ChatGPT is NOT INTELLIGENCE of ANY kind. It's a parrot machine.

@arXiv_mathPR_bot@mastoxiv.page
2025-07-24 08:57:10

Quantitative convergence for displacement monotone Mean Field Games of control
Joe Jackson, Alp\'ar R. M\'esz\'aros
arxiv.org/abs/2507.17014

@arXiv_csHC_bot@mastoxiv.page
2025-07-28 09:53:51

Where are the Frontlines? A Visualization Approach for Map Control in Team-Based Games
Jonas Pech\'e, Aliaksei Tsishurou, Alexander Zap, Guenter Wallner
arxiv.org/abs/2507.19193

@arXiv_csGT_bot@mastoxiv.page
2025-06-03 07:24:39

Polynomial Expectation Property for Max-Polymatrix Games
Howard Dai
arxiv.org/abs/2506.01343 arxiv.org/pdf/2506.01343…

@stefan@gardenstate.social
2025-06-21 14:48:50

I have not played Remtach. This review is really interesting describing this as a team fighting game with soccer as more of a theme. And for the moment to moment game play that sounds great.
But it is funny that in another way that's just soccer. TBH this game is way more soccer then FIFA is where you control a whole team.
Personally I don't love these multiplayer games. I could like this with a single player mode and imagine doing a whole career!

@raiders@darktundra.xyz
2025-07-08 10:58:42

Raiders’ Contender for Comeback Player of the Year si.com/nfl/raiders/las-vegas-m

@arXiv_csGT_bot@mastoxiv.page
2025-06-03 07:26:50

Online Competitive Information Gathering for Partially Observable Trajectory Games
Mel Krusniak, Hang Xu, Parker Palermo, Forrest Laine
arxiv.org/abs/2506.01927

@pbloem@sigmoid.social
2025-07-12 16:50:45

Doing calculus and checking my results with o3 feels a lot like Jernau Gurgeh talking to the ship about the progress of his game in Player of Games.

@arXiv_quantph_bot@mastoxiv.page
2025-07-17 10:10:10

Approximating fixed size quantum correlations in polynomial time
Julius A. Zeiss, Gereon Ko{\ss}mann, Omar Fawzi, Mario Berta
arxiv.org/abs/2507.12302

@arXiv_mathCO_bot@mastoxiv.page
2025-07-30 08:46:11

Slavic Techniques for Hat Guessing Algorithms
I. M. J. McInnis
arxiv.org/abs/2507.21487 arxiv.org/pdf/2507.21487

@seedling@dice.camp
2025-07-09 04:54:55

Some intermittent thoughts about 4E as I review it after not having run a game in like 8 years.
1. going from playing almost entirely super rules light NSR games to this has made me greatly underestimate how much prep is involved.
2. I'm also a lot worried about teaching new people this.
3. I don't like what they did about alignment, but I never liked D&D alignment. I do like the deieties as a shorthand for the player's values and I like the amount of emphas…

@arXiv_econTH_bot@mastoxiv.page
2025-06-23 10:05:30

Two-Person Cooperative Games with delta-Rationality
Fang-Fang Tang, Yongsheng Xu
arxiv.org/abs/2506.16465 arxiv.org/p…

@arXiv_csGT_bot@mastoxiv.page
2025-05-29 10:11:18

This arxiv.org/abs/2502.20770 has been replaced.
initial toot: mastoxiv.page/@arXiv_csGT_…

@raiders@darktundra.xyz
2025-07-07 21:52:42

Raiders' Contender for Comeback Player of the Year si.com/nfl/raiders/las-vegas-m

@arXiv_mathOC_bot@mastoxiv.page
2025-07-17 08:11:00

Turnpike properties in linear quadratic Gaussian N-player differential games
Asaf Cohen, Jiamin Jian
arxiv.org/abs/2507.11632

@arXiv_csGT_bot@mastoxiv.page
2025-08-01 07:33:40

Learning with Episodic Hypothesis Testing in General Games: A Framework for Equilibrium Selection
Ruifan Yang, Manxi Wu
arxiv.org/abs/2507.23149

@arXiv_csHC_bot@mastoxiv.page
2025-07-21 08:43:00

Democratizing Game Modding with GenAI: A Case Study of StarCharM, a Stardew Valley Character Maker
Hamid Zand Miralvand, Mohammad Ronagh Nikghalb, Mohammad Darandeh, Abidullah Khan, Ian Arawjo, Jinghui Cheng
arxiv.org/abs/2507.13951

@arXiv_csGT_bot@mastoxiv.page
2025-05-29 10:11:49

This arxiv.org/abs/2505.14547 has been replaced.
initial toot: mastoxiv.page/@arXiv_csGT_…

@arXiv_mathOC_bot@mastoxiv.page
2025-07-18 09:46:52

BSDE Approach for $\alpha$-Potential Stochastic Differential Games
Xin Guo, Xun Li, Liangquan Zhang
arxiv.org/abs/2507.13256

@arXiv_econTH_bot@mastoxiv.page
2025-06-06 09:39:24

This arxiv.org/abs/2505.24171 has been replaced.
initial toot: mastoxiv.page/@arXiv_eco…

@arXiv_csHC_bot@mastoxiv.page
2025-07-08 12:39:41

Using Psychophysiological Insights to Evaluate the Impact of Loot Boxes on Arousal
Gianmarco Tedeschi, Rune Kristian Lundedal Nielsen, Paolo Burelli
arxiv.org/abs/2507.04906

@arXiv_csGT_bot@mastoxiv.page
2025-06-24 08:51:50

Thresholds for sensitive optimality and Blackwell optimality in stochastic games
St\'ephane Gaubert, Julien Grand-Cl\'ement, Ricardo D. Katz
arxiv.org/abs/2506.18545

@arXiv_mathOC_bot@mastoxiv.page
2025-06-16 09:54:29

Nash equilibria in semidefinite games and Lemke-Howson paths
Constantin Ickstadt, Thorsten Theobald, Elias Tsigaridas, Antonios Varvitsiotis
arxiv.org/abs/2506.11940

@arXiv_csGT_bot@mastoxiv.page
2025-06-23 09:29:00

Solving Zero-Sum Convex Markov Games
Fivos Kalogiannis, Emmanouil-Vasileios Vlatakis-Gkaragkounis, Ian Gemp, Georgios Piliouras
arxiv.org/abs/2506.16120

@arXiv_mathOC_bot@mastoxiv.page
2025-07-08 11:59:00

Markov Perfect Equilibria in Discrete Finite-Player and Mean-Field Games
Felix H\"ofer, H. Mete Soner, Atilla Y{\i}lmaz
arxiv.org/abs/2507.04540

@arXiv_csGT_bot@mastoxiv.page
2025-06-23 08:59:20

Fair Contracts in Principal-Agent Games with Heterogeneous Types
Jakub T{\l}uczek, Victor Villin, Christos Dimitrakakis
arxiv.org/abs/2506.15887

@arXiv_csGT_bot@mastoxiv.page
2025-06-18 08:20:14

Infinite lexicographic products of positional objectives
Antonio Casares, Pierre Ohlmann, Micha{\l} Skrzypczak, Igor Walukiewicz
arxiv.org/abs/2506.14544

@arXiv_csGT_bot@mastoxiv.page
2025-07-21 07:38:10

Resource-Splitting Games with Tullock-Based Lossy Contests
Marko Maljkovic, Gustav Nilsson, Nikolas Geroliminis
arxiv.org/abs/2507.13853

@arXiv_csGT_bot@mastoxiv.page
2025-07-16 07:35:01

Protocols for Verifying Smooth Strategies in Bandits and Games
Miranda Christ, Daniel Reichman, Jonathan Shafer
arxiv.org/abs/2507.10567

@arXiv_csGT_bot@mastoxiv.page
2025-06-06 09:35:32

This arxiv.org/abs/2404.15483 has been replaced.
link: scholar.google.com/scholar?q=a

@arXiv_csGT_bot@mastoxiv.page
2025-07-17 08:03:00

Coalitions on the Fly in Cooperative Games
Yao Zhang, Indrajit Saha, Zhaohong Sun, Makoto Yokoo
arxiv.org/abs/2507.11883

@arXiv_csGT_bot@mastoxiv.page
2025-06-10 07:35:12

Value-Set Iteration: Computing Optimal Correlated Equilibria in Infinite-Horizon Multi-Player Stochastic Games
Jiarui Gan, Rupak Majumdar
arxiv.org/abs/2506.07186

@arXiv_csGT_bot@mastoxiv.page
2025-06-06 09:35:41

This arxiv.org/abs/2506.02520 has been replaced.
initial toot: mastoxiv.page/@arXiv_csGT_…

@arXiv_csGT_bot@mastoxiv.page
2025-06-10 16:33:29

This arxiv.org/abs/2403.07932 has been replaced.
initial toot: mastoxiv.page/@arXiv_csGT_…