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@blackknight95857669@social.linux.pizza
2025-08-19 23:01:17

Viewfinder (Multi, XPd on PC) Inside a "holodeck" of some kind, use photos, paintings, screenshots, etc to change the world you're exploring, while looking for the much needed research to fix the outside world.
Finally something other than a sim game, lol. This is a really good puzzle adventure/walking.. sim 🤣 with a really neat hook. Any picture you can pick up (and later take) you can "plant" in the scene to alter the world, allowing you to solve the puzzles a…

@simon_brooke@mastodon.scot
2025-10-19 20:56:51
Content warning: Video games; politics

From the very beginning of computer games, developing a satisfactory mechanic for shooting and killing non-player characters was easy. It's much more sophisticated now, but it's still relatively easy. Developing command and control mechanics was relatively easy.
Developing mechanisms to interact positively with non-player characters, to have rich conversations, true co-operation, has been much harder, and still is.
Continued >>>

@arXiv_csGT_bot@mastoxiv.page
2025-07-21 07:38:10

Resource-Splitting Games with Tullock-Based Lossy Contests
Marko Maljkovic, Gustav Nilsson, Nikolas Geroliminis
arxiv.org/abs/2507.13853

@arXiv_csHC_bot@mastoxiv.page
2025-07-21 08:43:00

Democratizing Game Modding with GenAI: A Case Study of StarCharM, a Stardew Valley Character Maker
Hamid Zand Miralvand, Mohammad Ronagh Nikghalb, Mohammad Darandeh, Abidullah Khan, Ian Arawjo, Jinghui Cheng
arxiv.org/abs/2507.13951

@NFL@darktundra.xyz
2025-10-20 02:19:04

'Best back' in NFL? Taylor adds 3 more TDs to case espn.com/nfl/story/_/id/466547

@arXiv_csDM_bot@mastoxiv.page
2025-09-18 08:14:01

4-uniform Maker-Breaker and Maker-Maker games are PSPACE-complete
Florian Galliot
arxiv.org/abs/2509.13819 arxiv.org/pdf/2509.13819

@cowboys@darktundra.xyz
2025-08-17 15:30:56

The Cowboys' 2025 season hinges on 1 player: Dak Prescott insidethestar.com/the-cowboys-

@arXiv_csLG_bot@mastoxiv.page
2025-10-14 13:41:58

Tight Regret Upper and Lower Bounds for Optimistic Hedge in Two-Player Zero-Sum Games
Taira Tsuchiya
arxiv.org/abs/2510.11691 arxiv.org/pdf…

@arXiv_csGT_bot@mastoxiv.page
2025-09-18 08:40:21

Generalised Reachability Games Revisited
Sougata Bose (UMONS - Universit\'e de Mons), Daniel Hausmann (University of Liverpool), Soumyajit Paul (University of Liverpool), Sven Schewe (University of Liverpool), Tansholpan Zhanabekova (University of Liverpool)
arxiv.org/abs/2509.14091

@NFL@darktundra.xyz
2025-09-17 19:10:51

NFL Week 3 injury report: Player statuses for all 16 games nfl.com/news/nfl-week-3-injury

@arXiv_eessSY_bot@mastoxiv.page
2025-10-15 07:43:11

Quantum Deception: Honey-X Deception using Quantum Games
Efstratios Reppas, Ali Wadi, Brendan Gould, Kyriakos G. Vamvoudakis
arxiv.org/abs/2510.11848

@arXiv_mathCO_bot@mastoxiv.page
2025-09-08 09:24:40

The Game of Graph Nim on graphs with four edges
Sayar Karmakar, Moumanti Podder, Souvik Roy, Soumyarup Sadhukhan
arxiv.org/abs/2509.05064 a…

@UP8@mastodon.social
2025-09-17 01:22:13

⚾ Sports teams appear to provide less injury protection for players with temporary contracts
medicalxpress.com/news/2025-09

@thomasfuchs@hachyderm.io
2025-07-29 03:32:08

So arguably the Pac-Man ghost logic is the exact opposite of “AI”.
It’s extremely well defined behavior based on very basic deterministic algorithms that are so simple a 8-year old player can understand them and anticipate them correctly for those high-scores.
The game actually is famous for the simple enemy logic and studied by games designers for it.
Pac-Man enemy behavior:
deterministic, well-defined algorithm that can easily be executed on the most primitive* computer hardware
“AI”:
black-box algorithm with indeterministic behavior that requires a metric shitload of compute

*By “primitive computer hardware” I mean that the Pac-Man arcade machine runs on a Zilog Z80 CPU with 8,500 transistors.The CPU in the phone you are reading this on has (latest iPhone as example) 15 billion transistors or so (almost 2 million times more) and runs tens of thousands of times faster.

@Xexyz@mastodon.me.uk
2025-08-08 15:57:43

Mario Kart 7: back online
With the help of the Pretendo network, I've managed to have a few games of this online over the past week or so, as well as doing some more time trials. The lobbies aren't full, but any stretch, but even when there's only three people in a race the catch up algorithms mean that it's fun to compete. On a couple of occasions there was one player who knew glitches on levels which meant they won easily, but they never stayed online for long.

@arXiv_mathPR_bot@mastoxiv.page
2025-10-10 08:56:49

From tug-of-war to Brownian Boost: explicit ODE solutions for player-funded stochastic-differential games
Alan Hammond
arxiv.org/abs/2510.07682

@NFL@darktundra.xyz
2025-10-15 20:10:40

NFL Week 7 injury report: Player statuses for all 15 games nfl.com/news/nfl-week-7-injury

@arXiv_mathOC_bot@mastoxiv.page
2025-07-28 09:24:41

Two-Person Additively-Separable Sum Games
Somdeb Lahiri
arxiv.org/abs/2507.19325 arxiv.org/pdf/2507.19325

@arXiv_csLO_bot@mastoxiv.page
2025-08-04 08:35:11

Deciding the Value of Two-Clock Almost Non-Zeno Weighted Timed Games
Isa Vialard
arxiv.org/abs/2508.00014 arxiv.org/pdf/2508.00014

@arXiv_csMA_bot@mastoxiv.page
2025-09-09 08:02:52

Strategic Concealment of Environment Representations in Competitive Games
Yue Guan, Dipankar Maity, Panagiotis Tsiotras
arxiv.org/abs/2509.05503

@arXiv_mathLO_bot@mastoxiv.page
2025-10-15 08:29:31

Binary Choice Games and Arithmetical Comprehension
Juan Pablo Aguilera, Thibaut Kouptchinsky
arxiv.org/abs/2510.12612 arxiv.org/pdf/2510.12…

@arXiv_quantph_bot@mastoxiv.page
2025-10-10 11:19:49

Guess your neighbor's input: Quantum advantage in Feige's game
Simon Schmidt, Sigurd A. L. Storgaard, Michael Walter, Yuming Zhao
arxiv.org/abs/2510.08484

@arXiv_csPL_bot@mastoxiv.page
2025-08-11 07:35:49

Hybrid Game Control Envelope Synthesis
Aditi Kabra, Jonathan Laurent, Stefan Mitsch, Andr\'e Platzer
arxiv.org/abs/2508.05997 arxiv.org…

@arXiv_csAI_bot@mastoxiv.page
2025-10-09 08:29:01

PuzzlePlex: Benchmarking Foundation Models on Reasoning and Planning with Puzzles
Yitao Long, Yuru Jiang, Hongjun Liu, Yilun Zhao, Jingchen Sun, Yiqiu Shen, Chen Zhao, Arman Cohan, Dennis Shasha
arxiv.org/abs/2510.06475

@arXiv_csGT_bot@mastoxiv.page
2025-10-14 09:16:18

On the Complexity of Stationary Nash Equilibria in Discounted Perfect Information Stochastic Games
Kristoffer Arnsfelt Hansen, Xinhao Nie
arxiv.org/abs/2510.11550

@arXiv_mathCO_bot@mastoxiv.page
2025-09-08 09:14:20

Combinatorial games and the golden ratio on digraphs
Tomoaki Abuku, Hiroki Inazu, Hiyu Inoue, Shun-ichi Kimura, Koki Suetsugu, Kosaku Watanabe, Takahiro Yamashita
arxiv.org/abs/2509.04943

@paulbusch@mstdn.ca
2025-10-15 11:38:48

Good Morning #Canada
#HappyBirthday to William Eldon O'Ree, born October 15, 1935, in Fredericton New Brunswick. O'Ree is recognized for being the first black player in the National Hockey League, playing as a winger for the Boston Bruins. His accomplishment of breaking the colour barrier in the NHL has led him to sometimes be referred to as the "Jackie Robinson of hockey." But O'Ree's legacy goes well beyond the small number of games he played in the NHL. He has spent his non-playing days as an ambassador for hockey and focused on diversity and expanding the audience for the sport. His post hockey career is undoubtedly why he has collected so many honors and awards.
#CanadaIsAwesome #CanadianHeroes
en.wikipedia.org/wiki/Willie_O

@arXiv_mathOC_bot@mastoxiv.page
2025-10-06 07:55:19

On Convergence Rates of General $N$-Player Stackelberg Games to their Mean Field Limits
Alain Bensoussan, Ziyu Huang, Sheng Wang, Sheung Chi Phillip Yam
arxiv.org/abs/2510.02380

@idbrii@mastodon.gamedev.place
2025-09-22 15:19:05

Enjoyed the demo for Die For The Lich. I've really enjoyed the design space of dice in video games (Dicey Dungeons, DICEOMANCER, Duck and Roll). Similar to cards, they provide explicit input randomness, but you think a lot more about probabilities and sums.
The game feels pretty streamlined, but open to a lot of depth as you earn more dice and trinkets (which you draw like dice).
#Games

Screenshot of Die For The Lich showing combat. The player rolled a Critical for their long sword which triggers a weapon-specific power.
Screenshot of Die For The Lich showing a dice combining room. There's no explanatory text similar to Inscryption.
@NFL@darktundra.xyz
2025-10-17 13:54:42

Betting guide: Saquon comes to life, Josh Jacobs keeps rolling espn.com/espn/betting/story/_/

@arXiv_csHC_bot@mastoxiv.page
2025-08-04 09:33:20

How LLMs are Shaping the Future of Virtual Reality
S\"ueda \"Ozkaya, Santiago Berrezueta-Guzman, Stefan Wagner
arxiv.org/abs/2508.00737

@raiders@darktundra.xyz
2025-09-27 08:07:43

Raiders Defender Doesn’t Hold Back on Bears’ Rome Odunze heavy.com/sports/nfl/las-vegas]

@arXiv_mathCO_bot@mastoxiv.page
2025-09-08 09:27:10

Constructions for positional games and applications to domination games
Ali Deniz Bagdas, Dennis Clemens, Fabian Hamann, Yannick Mogge
arxiv.org/abs/2509.05089

@arXiv_mathGM_bot@mastoxiv.page
2025-08-27 08:46:53

Optimal Strategies to Catch Randomly Walking Cat
R\"udiger Jehn
arxiv.org/abs/2508.18276 arxiv.org/pdf/2508.18276

@jake4480@c.im
2025-07-26 19:46:53

ChatGPT (cat, I farted, to the French) can't beat the world's best chess player, and it sucks at old video games, mainly because ChatGPT is NOT INTELLIGENCE of ANY kind. It's a parrot machine.

@arXiv_statML_bot@mastoxiv.page
2025-10-03 09:21:31

Deep Hedging Under Non-Convexity: Limitations and a Case for AlphaZero
Matteo Maggiolo, Giuseppe Nuti, Miroslav \v{S}trupl, Oleg Szehr
arxiv.org/abs/2510.01874

@arXiv_csGT_bot@mastoxiv.page
2025-08-12 09:08:23

Asymmetric Network Games: $\alpha$-Potential Function and Learning
Kiran Rokade, Adit Jain, Francesca Parise, Vikram Krishnamurthy, Eva Tardos
arxiv.org/abs/2508.06619

@arXiv_csLG_bot@mastoxiv.page
2025-09-10 10:42:11

A Modular Algorithm for Non-Stationary Online Convex-Concave Optimization
Qing-xin Meng, Xia Lei, Jian-wei Liu
arxiv.org/abs/2509.07901 arx…

@arXiv_mathOC_bot@mastoxiv.page
2025-09-01 09:25:22

Mean Field Games of Controls with Dirichlet \& Neumann Boundary Conditions
P. Jameson Graber, Kyle Rosengartner
arxiv.org/abs/2508.21642

@arXiv_qbioPE_bot@mastoxiv.page
2025-09-03 09:49:03

Sensitivity-Driven Migration and the Evolution of Cooperation in Multi-Player Games on Structured Populations
Dhaker Kroumi
arxiv.org/abs/2509.01126

@NFL@darktundra.xyz
2025-09-10 19:25:45

NFL Week 2 injury report: Player statuses for all 16 games nfl.com/news/nfl-week-2-injury

@arXiv_mathCO_bot@mastoxiv.page
2025-07-31 09:36:11

Maker playing against an invisible Breaker
Dennis Clemens, Fabian Hamann, Mirjana Mikala\v{c}ki, Yannick Mogge, Milo\v{s} Stojakovi\'c
arxiv.org/abs/2507.22519

@arXiv_csGT_bot@mastoxiv.page
2025-09-16 09:00:37

Actively Learning to Coordinate in Convex Games via Approximate Correlated Equilibrium
Zhenlong Fang, Aryan Deshwal, Yue Yu
arxiv.org/abs/2509.10989

@arXiv_mathOC_bot@mastoxiv.page
2025-08-26 11:17:06

Finite-Horizon Partially Observable Semi-Markov Games with Risk Probability Criteria
Xin Wen, Li Xia, Zhihui Yu
arxiv.org/abs/2508.17791 ar…

@arXiv_csLG_bot@mastoxiv.page
2025-09-29 11:32:37

SpinGPT: A Large-Language-Model Approach to Playing Poker Correctly
Narada Maugin, Tristan Cazenave
arxiv.org/abs/2509.22387 arxiv.org/pdf/…

@NFL@darktundra.xyz
2025-09-03 20:20:42

NFL Week 1 injury report: Player statuses for all 16 games nfl.com/news/nfl-week-1-injury

@arXiv_mathPR_bot@mastoxiv.page
2025-07-24 08:57:10

Quantitative convergence for displacement monotone Mean Field Games of control
Joe Jackson, Alp\'ar R. M\'esz\'aros
arxiv.org/abs/2507.17014

@arXiv_mathCO_bot@mastoxiv.page
2025-09-30 10:15:01

Balanced player arrangement in rotating court games
Alessandro Danelon
arxiv.org/abs/2509.23884 arxiv.org/pdf/2509.23884

@arXiv_mathOC_bot@mastoxiv.page
2025-07-31 08:57:21

Team Variance Optimization of n-Player Stochastic Games with Separately Controlled Chains
Li Xia
arxiv.org/abs/2507.22335 arxiv.org/pdf/250…

@arXiv_csHC_bot@mastoxiv.page
2025-07-28 09:53:51

Where are the Frontlines? A Visualization Approach for Map Control in Team-Based Games
Jonas Pech\'e, Aliaksei Tsishurou, Alexander Zap, Guenter Wallner
arxiv.org/abs/2507.19193

@NFL@darktundra.xyz
2025-10-05 21:25:43

Chargers WR Keenan Allen becomes fastest player in NFL history to 1,000 receptions nfl.com/news/chargers-wr-keena

@arXiv_csGT_bot@mastoxiv.page
2025-10-07 07:46:28

On the $O(1/T)$ Convergence of Alternating Gradient Descent-Ascent in Bilinear Games
Tianlong Nan, Shuvomoy Das Gupta, Garud Iyengar, Christian Kroer
arxiv.org/abs/2510.03855

@NFL@darktundra.xyz
2025-10-01 20:35:39

NFL Week 5 injury report: Player statuses for all 14 games nfl.com/news/nfl-week-5-injury

@arXiv_csGT_bot@mastoxiv.page
2025-09-25 07:35:22

Choose Your Battles: Distributed Learning Over Multiple Tug of War Games
Siddharth Chandak, Ilai Bistritz, Nicholas Bambos
arxiv.org/abs/2509.20147

@arXiv_csHC_bot@mastoxiv.page
2025-08-26 09:21:16

Using Generative AI to Uncover What Drives Player Enjoyment in PC and VR Games
Hisham Abdelqader
arxiv.org/abs/2508.16596 arxiv.org/pdf/250…

@arXiv_csGT_bot@mastoxiv.page
2025-08-12 09:58:53

Last-Iterate Convergence in Adaptive Regret Minimization for Approximate Extensive-Form Perfect Equilibrium
Hang Ren, Xiaozhen Sun, Tianzi Ma, Jiajia Zhang, Xuan Wang
arxiv.org/abs/2508.07699

@arXiv_csGT_bot@mastoxiv.page
2025-09-26 07:37:31

Efficient Kernelized Learning in Polyhedral Games Beyond Full-Information: From Colonel Blotto to Congestion Games
Andreas Kontogiannis, Vasilis Pollatos, Gabriele Farina, Panayotis Mertikopoulos, Ioannis Panageas
arxiv.org/abs/2509.20919

@NFL@darktundra.xyz
2025-09-24 23:01:11

NFL Week 4 injury report: Player statuses for all 16 games nfl.com/news/nfl-week-4-injury

@arXiv_csGT_bot@mastoxiv.page
2025-08-12 09:47:33

Maximizing Social Welfare with Side Payments
Ivan Geffner, Caspar Oesterheld, Vincent Conitzer
arxiv.org/abs/2508.07147 arxiv.org/pdf/2508.…

@arXiv_csGT_bot@mastoxiv.page
2025-10-02 07:56:51

Capital Games and Growth Equilibria
Ben Abramowitz
arxiv.org/abs/2510.00472 arxiv.org/pdf/2510.00472

@arXiv_csGT_bot@mastoxiv.page
2025-08-08 08:48:42

A New Three-Players Auction Bridge with Dynamic Opponents and Team Members
Sourish Sarkar, Aritrabha Majumdar, Moutushi Chatterjee
arxiv.org/abs/2508.05582

@arXiv_mathCO_bot@mastoxiv.page
2025-07-30 08:46:11

Slavic Techniques for Hat Guessing Algorithms
I. M. J. McInnis
arxiv.org/abs/2507.21487 arxiv.org/pdf/2507.21487

@arXiv_csGT_bot@mastoxiv.page
2025-09-25 08:17:12

A Novel Framework for Honey-X Deception in Zero-Sum Games
Brendan Gould, Kyriakos Vamvoudakis
arxiv.org/abs/2509.20329 arxiv.org/pdf/2509.2…

@arXiv_csGT_bot@mastoxiv.page
2025-10-08 09:39:29

M\"obius transforms and Shapley values for vector-valued functions on weighted directed acyclic multigraphs
Patrick Forr\'e, Abel Jansma
arxiv.org/abs/2510.05786

@arXiv_csGT_bot@mastoxiv.page
2025-10-06 07:59:09

Deceptive Planning Exploiting Inattention Blindness
Mustafa O. Karabag, Jesse Milzman, Ufuk Topcu
arxiv.org/abs/2510.02714 arxiv.org/pdf/25…

@arXiv_csGT_bot@mastoxiv.page
2025-08-25 08:41:00

Limit-Computable Grains of Truth for Arbitrary Computable Extensive-Form (Un)Known Games
Cole Wyeth, Marcus Hutter, Jan Leike, Jessica Taylor
arxiv.org/abs/2508.16245

@arXiv_csGT_bot@mastoxiv.page
2025-08-01 07:33:40

Learning with Episodic Hypothesis Testing in General Games: A Framework for Equilibrium Selection
Ruifan Yang, Manxi Wu
arxiv.org/abs/2507.23149

@arXiv_csGT_bot@mastoxiv.page
2025-08-22 07:58:40

{\epsilon}-Stationary Nash Equilibria in Multi-player Stochastic Graph Games
Ali Asadi, L\'eonard Brice, Krishnendu Chatterjee, K. S. Thejaswini
arxiv.org/abs/2508.15356

@arXiv_csGT_bot@mastoxiv.page
2025-09-01 07:36:52

A Soft Inducement Framework for Incentive-Aided Steering of No-Regret Players
Asrin Efe Yorulmaz, Raj Kiriti Velicheti, Melih Bastopcu, Tamer Ba\c{s}ar
arxiv.org/abs/2508.21672