
2025-08-04 08:35:11
Deciding the Value of Two-Clock Almost Non-Zeno Weighted Timed Games
Isa Vialard
https://arxiv.org/abs/2508.00014 https://arxiv.org/pdf/2508.00014
Deciding the Value of Two-Clock Almost Non-Zeno Weighted Timed Games
Isa Vialard
https://arxiv.org/abs/2508.00014 https://arxiv.org/pdf/2508.00014
How LLMs are Shaping the Future of Virtual Reality
S\"ueda \"Ozkaya, Santiago Berrezueta-Guzman, Stefan Wagner
https://arxiv.org/abs/2508.00737 https://
Sources detail EA's issues developing the next Battlefield, which now has a $400M budget; some staff were skeptical of the EA leadership's 100M player target (Samuel Axon/Ars Technica)
https://arstechnica.com/gaming/2025/07
This https://arxiv.org/abs/2502.20466 has been replaced.
initial toot: https://mastoxiv.page/@arXiv_csGT_…
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»Solo RPGs: A Breakdown of Single Player Role-Playing Games«
You don't always have to be online or watch TV to entertain yourself ;)
🎲 https://wizardsrespite.com/2024/02/13/solo-rpgs-a-breakdown-of-single-player-role-playi…
So arguably the Pac-Man ghost logic is the exact opposite of “AI”.
It’s extremely well defined behavior based on very basic deterministic algorithms that are so simple a 8-year old player can understand them and anticipate them correctly for those high-scores.
The game actually is famous for the simple enemy logic and studied by games designers for it.
Pac-Man enemy behavior:
deterministic, well-defined algorithm that can easily be executed on the most primitive* computer hardware
“AI”:
black-box algorithm with indeterministic behavior that requires a metric shitload of compute
—
*By “primitive computer hardware” I mean that the Pac-Man arcade machine runs on a Zilog Z80 CPU with 8,500 transistors.The CPU in the phone you are reading this on has (latest iPhone as example) 15 billion transistors or so (almost 2 million times more) and runs tens of thousands of times faster.
Maker playing against an invisible Breaker
Dennis Clemens, Fabian Hamann, Mirjana Mikala\v{c}ki, Yannick Mogge, Milo\v{s} Stojakovi\'c
https://arxiv.org/abs/2507.22519 https…
Stochastic Graphon Games with Interventions
Eyal Neuman, Sturmius Tuschmann
https://arxiv.org/abs/2507.00561 https://arxiv.org/pdf/25…
Absolutely the most surprising part of this obit of Dilip Doshi, a former Indian #cricket player, is that while Doshi always struck me as the squarest of blokes, he was thick chums with MICK JAGGER, the sultan of cool.
A note on the diversity Owen values
Songtao He, Erfang Shan, Xinyu Sun
https://arxiv.org/abs/2505.24171 https://arxiv.org/pdf/2505.24…
Branch-and-Cut for Mixed-Integer Generalized Nash Equilibrium Problems
Alo\"is Duguet, Tobias Harks, Martin Schmidt, Julian Schwarz
https://arxiv.org/abs/2506.02520
The Effect of Network Topology on the Equilibria of Influence-Opinion Games
Yigit Ege Bayiz, Arash Amini, Radu Marculescu, Ufuk Topcu
https://arxiv.org/abs/2506.22293
Two-Person Additively-Separable Sum Games
Somdeb Lahiri
https://arxiv.org/abs/2507.19325 https://arxiv.org/pdf/2507.19325
The Complexity of Correlated Equilibria in Generalized Games
Martino Bernasconi, Matteo Castiglioni, Andrea Celli, Gabriele Farina
https://arxiv.org/abs/2506.01899
Self-correcting Reward Shaping via Language Models for Reinforcement Learning Agents in Games
Ant\'onio Afonso, Iolanda Leite, Alessandro Sestini, Florian Fuchs, Konrad Tollmar, Linus Gissl\'en
https://arxiv.org/abs/2506.23626
Team Variance Optimization of n-Player Stochastic Games with Separately Controlled Chains
Li Xia
https://arxiv.org/abs/2507.22335 https://arxiv.org/pdf/250…
ChatGPT (cat, I farted, to the French) can't beat the world's best chess player, and it sucks at old video games, mainly because ChatGPT is NOT INTELLIGENCE of ANY kind. It's a parrot machine.
Quantitative convergence for displacement monotone Mean Field Games of control
Joe Jackson, Alp\'ar R. M\'esz\'aros
https://arxiv.org/abs/2507.17014 https://
Where are the Frontlines? A Visualization Approach for Map Control in Team-Based Games
Jonas Pech\'e, Aliaksei Tsishurou, Alexander Zap, Guenter Wallner
https://arxiv.org/abs/2507.19193
Polynomial Expectation Property for Max-Polymatrix Games
Howard Dai
https://arxiv.org/abs/2506.01343 https://arxiv.org/pdf/2506.01343…
I have not played Remtach. This review is really interesting describing this as a team fighting game with soccer as more of a theme. And for the moment to moment game play that sounds great.
But it is funny that in another way that's just soccer. TBH this game is way more soccer then FIFA is where you control a whole team.
Personally I don't love these multiplayer games. I could like this with a single player mode and imagine doing a whole career!
Raiders’ Contender for Comeback Player of the Year https://www.si.com/nfl/raiders/las-vegas-maxx-crosby-pro-bowl-pete-carroll
Online Competitive Information Gathering for Partially Observable Trajectory Games
Mel Krusniak, Hang Xu, Parker Palermo, Forrest Laine
https://arxiv.org/abs/2506.01927
Doing calculus and checking my results with o3 feels a lot like Jernau Gurgeh talking to the ship about the progress of his game in Player of Games.
Approximating fixed size quantum correlations in polynomial time
Julius A. Zeiss, Gereon Ko{\ss}mann, Omar Fawzi, Mario Berta
https://arxiv.org/abs/2507.12302
Slavic Techniques for Hat Guessing Algorithms
I. M. J. McInnis
https://arxiv.org/abs/2507.21487 https://arxiv.org/pdf/2507.21487
Some intermittent thoughts about 4E as I review it after not having run a game in like 8 years.
1. going from playing almost entirely super rules light NSR games to this has made me greatly underestimate how much prep is involved.
2. I'm also a lot worried about teaching new people this.
3. I don't like what they did about alignment, but I never liked D&D alignment. I do like the deieties as a shorthand for the player's values and I like the amount of emphas…
Two-Person Cooperative Games with delta-Rationality
Fang-Fang Tang, Yongsheng Xu
https://arxiv.org/abs/2506.16465 https://arxiv.org/p…
This https://arxiv.org/abs/2502.20770 has been replaced.
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Raiders' Contender for Comeback Player of the Year https://www.si.com/nfl/raiders/las-vegas-maxx-crosby-pro-bowl-pete-carroll
Turnpike properties in linear quadratic Gaussian N-player differential games
Asaf Cohen, Jiamin Jian
https://arxiv.org/abs/2507.11632 https://
Learning with Episodic Hypothesis Testing in General Games: A Framework for Equilibrium Selection
Ruifan Yang, Manxi Wu
https://arxiv.org/abs/2507.23149 https://
Democratizing Game Modding with GenAI: A Case Study of StarCharM, a Stardew Valley Character Maker
Hamid Zand Miralvand, Mohammad Ronagh Nikghalb, Mohammad Darandeh, Abidullah Khan, Ian Arawjo, Jinghui Cheng
https://arxiv.org/abs/2507.13951
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BSDE Approach for $\alpha$-Potential Stochastic Differential Games
Xin Guo, Xun Li, Liangquan Zhang
https://arxiv.org/abs/2507.13256 https://
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Using Psychophysiological Insights to Evaluate the Impact of Loot Boxes on Arousal
Gianmarco Tedeschi, Rune Kristian Lundedal Nielsen, Paolo Burelli
https://arxiv.org/abs/2507.04906
Thresholds for sensitive optimality and Blackwell optimality in stochastic games
St\'ephane Gaubert, Julien Grand-Cl\'ement, Ricardo D. Katz
https://arxiv.org/abs/2506.18545
Nash equilibria in semidefinite games and Lemke-Howson paths
Constantin Ickstadt, Thorsten Theobald, Elias Tsigaridas, Antonios Varvitsiotis
https://arxiv.org/abs/2506.11940
Solving Zero-Sum Convex Markov Games
Fivos Kalogiannis, Emmanouil-Vasileios Vlatakis-Gkaragkounis, Ian Gemp, Georgios Piliouras
https://arxiv.org/abs/2506.16120
Markov Perfect Equilibria in Discrete Finite-Player and Mean-Field Games
Felix H\"ofer, H. Mete Soner, Atilla Y{\i}lmaz
https://arxiv.org/abs/2507.04540
Fair Contracts in Principal-Agent Games with Heterogeneous Types
Jakub T{\l}uczek, Victor Villin, Christos Dimitrakakis
https://arxiv.org/abs/2506.15887 ht…
Infinite lexicographic products of positional objectives
Antonio Casares, Pierre Ohlmann, Micha{\l} Skrzypczak, Igor Walukiewicz
https://arxiv.org/abs/2506.14544
Resource-Splitting Games with Tullock-Based Lossy Contests
Marko Maljkovic, Gustav Nilsson, Nikolas Geroliminis
https://arxiv.org/abs/2507.13853 https://…
Protocols for Verifying Smooth Strategies in Bandits and Games
Miranda Christ, Daniel Reichman, Jonathan Shafer
https://arxiv.org/abs/2507.10567 https://…
This https://arxiv.org/abs/2404.15483 has been replaced.
link: https://scholar.google.com/scholar?q=a
Coalitions on the Fly in Cooperative Games
Yao Zhang, Indrajit Saha, Zhaohong Sun, Makoto Yokoo
https://arxiv.org/abs/2507.11883 https://
Value-Set Iteration: Computing Optimal Correlated Equilibria in Infinite-Horizon Multi-Player Stochastic Games
Jiarui Gan, Rupak Majumdar
https://arxiv.org/abs/2506.07186
This https://arxiv.org/abs/2506.02520 has been replaced.
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