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@tiotasram@kolektiva.social
2025-08-12 09:01:39

Long post, game design
Crungle is a game designed to be a simple test of general reasoning skills that's difficult to play by rote memory, since there are many possible rule sets, but it should be easy to play if one can understand and extrapolate from rules. The game is not necessarily fair, with the first player often having an advantage or a forced win. The game is entirely deterministic, although a variant determines the rule set randomly.
This is version 0.1, and has not yet been tested at all.
Crungle is a competitive game for two players, each of whom controls a single piece on a 3x3 grid. The cells of the grid are numbered from 1 to 9, starting at the top left and proceeding across each row and then down to the next row, so the top three cells are 1, 2, and 3 from left to right, then the next three are 4, 5, and 6 and the final row is cells 7, 8, and 9.
The two players decide who shall play as purple and who shall play as orange. Purple goes first, starting the rules phase by picking one goal rule from the table of goal rules. Next, orange picks a goal rule. These two goal rules determine the two winning conditions. Then each player, starting with orange, alternate picking a movement rule until four movement rules have been selected. During this process, at most one indirect movement rule may be selected. Finally, purple picks a starting location for orange (1-9), with 5 (the center) not allowed. Then orange picks the starting location for purple, which may not be adjacent to orange's starting position.
Alternatively, the goal rules, movement rules, and starting positions may be determined randomly, or a pre-determined ruleset may be selected.
If the ruleset makes it impossible to win, the players should agree to a draw. Either player could instead "bet" their opponent. If the opponent agrees to the bet, the opponent must demonstrate a series of moves by both players that would result in a win for either player. If they can do this, they win, but if they submit an invalid demonstration or cannot submit a demonstration, the player who "bet" wins.
Now that starting positions, movement rules, and goals have been decided, the play phase proceeds with each player taking a turn, starting with purple, until one player wins by satisfying one of the two goals, or until the players agree to a draw. Note that it's possible for both players to occupy the same space.
During each player's turn, that player identifies one of the four movement rules to use and names the square they move to using that rule, then they move their piece into that square and their turn ends. Neither player may use the same movement rule twice in a row (but it's okay to use the same rule your opponent just did unless another rule disallows that). If the movement rule a player picks moves their opponent's piece, they need to state where their opponent's piece ends up. Pieces that would move off the board instead stay in place; it's okay to select a rule that causes your piece to stay in place because of this rule. However, if a rule says "pick a square" or "move to a square" with some additional criteria, but there are no squares that meet those criteria, then that rule may not be used, and a player who picks that rule must pick a different one instead.
Any player who incorrectly states a destination for either their piece or their opponent's piece, picks an invalid square, or chooses an invalid rule has made a violation, as long as their opponent objects before selecting their next move. A player who makes at least three violations immediately forfeits and their opponent wins by default. However, if a player violates a rule but their opponent does not object before picking their next move, the stated destination(s) of the invalid move still stand, and the violation does not count. If a player objects to a valid move, their objection is ignored, and if they do this at least three times, they forfeit and their opponent wins by default.
Goal rules (each player picks one; either player can win using either chosen rule):
End your turn in the same space as your opponent three turns in a row.
End at least one turn in each of the 9 cells.
End five consecutive turns in the three cells in any single row, ending at least one turn on each of the three.
End five consecutive turns in the three cells in any single column, ending at least one turn on each of the three.
Within the span of 8 consecutive turns, end at least one turn in each of cells 1, 3, 7, and 9 (the four corners of the grid).
Within the span of 8 consecutive turns at least one turn in each of cells 2, 4, 6, and 8 (the central cells on each side).
Within the span of 8 consecutive turns, end at least one turn in the cell directly above your opponent, and end at least one turn in the cell directly below your opponent (in either order).
Within the span of 8 consecutive turns at least one turn in the cell directly to the left of your opponent, and end at least one turn in the cell directly to the right of your opponent (in either order).
End 12 turns in a row without ending any of them in cell 5.
End 8 turns in a row in 8 different cells.
Movement rules (each player picks two; either player may move using any of the four):
Move to any cell on the board that's diagonally adjacent to your current position.
Move to any cell on the board that's orthogonally adjacent to your current position.
Move up one cell. Also move your opponent up one cell.
Move down one cell. Also move your opponent down one cell.
Move left one cell. Also move your opponent left one cell.
Move right one cell. Also move your opponent right one cell.
Move up one cell. Move your opponent down one cell.
Move down one cell. Move your opponent up one cell.
Move left one cell. Move your opponent right one cell.
Move right one cell. Move your opponent left one cell.
Move any pieces that aren't in square 5 clockwise around the edge of the board 1 step (for example, from 1 to 2 or 3 to 6 or 9 to 8).
Move any pieces that aren't in square 5 counter-clockwise around the edge of the board 1 step (for example, from 1 to 4 or 6 to 3 or 7 to 8).
Move to any square reachable from your current position by a knight's move in chess (in other words, a square that's in an adjacent column and two rows up or down, or that's in an adjacent row and two columns left or right).
Stay in the same place.
Swap places with your opponent's piece.
Move back to the position that you started at on your previous turn.
If you are on an odd-numbered square, move to any other odd-numbered square. Otherwise, move to any even-numbered square.
Move to any square in the same column as your current position.
Move to any square in the same row as your current position.
Move to any square in the same column as your opponent's position.
Move to any square in the same row as your opponent's position.
Pick a square that's neither in the same row as your piece nor in the same row as your opponent's piece. Move to that square.
Pick a square that's neither in the same column as your piece nor in the same column as your opponent's piece. Move to that square.
Move to one of the squares orthogonally adjacent to your opponent's piece.
Move to one of the squares diagonally adjacent to your opponent's piece.
Move to the square opposite your current position across the middle square, or stay in place if you're in the middle square.
Pick any square that's closer to your opponent's piece than the square you're in now, measured using straight-line distance between square centers (this includes the square your opponent is in). Move to that square.
Pick any square that's further from your opponent's piece than the square you're in now, measured using straight-line distance between square centers. Move to that square.
If you are on a corner square (1, 3, 7, or 9) move to any other corner square. Otherwise, move to square 5.
If you are on an edge square (2, 4, 6, or 8) move to any other edge square. Otherwise, move to square 5.
Indirect movement rules (may be chosen instead of a direct movement rule; at most one per game):
Move using one of the other three movement rules selected in your game, and in addition, your opponent may not use that rule on their next turn (nor may they select it via an indirect rule like this one).
Select two of the other three movement rules, declare them, and then move as if you had used one and then the other, applying any additional effects of both rules in order.
Move using one of the other three movement rules selected in your game, but if the move would cause your piece to move off the board, instead of staying in place move to square 5 (in the middle).
Pick one of the other three movement rules selected in your game and apply it, but move your opponent's piece instead of your own piece. If that movement rule says to move "your opponent's piece," instead apply that movement to your own piece. References to "your position" and "your opponent's position" are swapped when applying the chosen rule, as are references to "your turn" and "your opponent's turn" and do on.
#Game #GameDesign

๐Ÿฑ (๐—ง๐—ฒ๐˜…๐—ฎ๐˜€) ๐Ÿญ (๐— ๐—ถ๐˜€๐˜€๐—ผ๐˜‚๐—ฟ๐—ถ) ๐Ÿญ (๐—ก๐—ฒ๐˜„ ๐—›๐—ฎ๐—บ๐—ฝ๐˜€๐—ต๐—ถ๐—ฟ๐—ฒ) ๐Ÿฏ (๐—ข๐—ต๐—ถ๐—ผ) ๐Ÿฑ (๐—™๐—น๐—ผ๐—ฟ๐—ถ๐—ฑ๐—ฎ) ๐Ÿญ (๐—œ๐—ป๐—ฑ๐—ถ๐—ฎ๐—ป๐—ฎ) = ๐Ÿญ๐Ÿฒ ๐—ก๐—ฒ๐˜„ ๐—ฅ๐—ฒ๐—ฝ๐˜‚๐—ฏ๐—น๐—ถ๐—ฐ๐—ฎ๐—ป ๐—–๐—ผ๐—ป๐—ด๐—ฟ๐—ฒ๐˜€๐˜€๐—ถ๐—ผ๐—ป๐—ฎ๐—น ๐——๐—ถ๐˜€๐˜๐—ฟ๐—ถ๐—ฐ๐˜๐˜€
That's on top of the 3 seat majority Republicans have in the House of Representatives.
If we don't fight back, Democrats will need to win a minimum ofย 19 new red-to-blue congressional districtsย to take back control of the House.
ย 
And that's even if every last vulnerable Democratic incumbent wins.
ย 
That's why we need โ€ฆ

@aral@mastodon.ar.al
2025-08-11 18:03:03

Were I not an atheist Iโ€™d get some comfort from knowing that this son of a bitch would spend eternity burning in hell. But because I am, I have to hope he gets his comeuppance in life instead. Him and everyone else who is complicit in this genocide. mastodon.social/@EndIsraeliApa

@Techmeme@techhub.social
2025-08-12 21:01:42

CoreWeave reports Q2 revenue up 207% YoY to $1.21B, vs. $1.08B est., and net loss down 10% YoY to $290.5M; CRWV drops 5% after hours (Jordan Novet/CNBC)
cnbc.com/2025/08/12/coreweave-

@ErikUden@mastodon.de
2025-09-12 16:36:24

due to the crackdown of any leftist discourse surrounding charlie kirk's assassination, bringing into context his own statements, viewpoints, and what they had to do with his demise, huge social media accounts are being banned on twitter, instagram, and bluesky.
for a friend of mine who's running โ€œpunkwithacameraโ€ on Instagram, this also meant having the identity and address of doxxed, to the degree where even a member of the house of representatives of the united states of ameโ€ฆ

An image of two people wearing black shirts. one of the shirts has a hammer and sickle with the hammer being a vibrator, the other says โ€œfuck work, let's riotโ€
@mgorny@social.treehouse.systems
2025-09-13 06:46:53

So #Zope released new versions of their packages, with pkg-resources style namespace removal.
Totally normal way to do the bumps:
1. At first, keep the existing testing hack (writing `__init__.py`).
2. Notice that the next package fails because it expects test paths relative to `zope` subdirectory. Skip it for now.
3. While doing the next package, realize you could remove that hack and simply run tests within the `zope` subdirectory! Go back and update all the previous packages, including the one that failed before.
4. Back to bumping. Notice that in the very next package you've had an even better solution: instead of `cd`, you just called `python -m unittest -s โ€ฆ`. Go back and update all the previous packages.
5. Back to bumping. The very next package turns out to actually expects test paths relative to the top-level site-packages directory. Well, you can use a hybrid of the `__init__.py` hack with `python -m unittest -s โ€ฆ`.
#Gentoo #Python

@kexpmusicbot@mastodonapp.uk
2025-10-13 06:48:18

๐Ÿ‡บ๐Ÿ‡ฆ #NowPlaying on KEXP's #Expansions
Telefax Productions:
๐ŸŽต Break This House Down (EVM128 Mix)
#TelefaxProductions
telefaxproductions.bandcamp.co
open.spotify.com/track/4sttomU

@tiotasram@kolektiva.social
2025-08-11 13:30:26

Speculative politics
As an anarchist (okay, maybe not in practice), I'm tired of hearing why we have to suffer X and Y indignity to "preserve the rule of law" or "maintain Democratic norms." So here's an example of what representative democracy (a form of government that I believe is inherently flawed) could look like if its proponents had even an ounce of imagination, and/or weren't actively trying to rig it to favor a rich donor class:
1. Unicameral legislature, where representatives pass laws directly. Each state elects 3 statewide representatives: the three most-popular candidates in a statewide race where each person votes for one candidate (ranked preference voting would be even better but might not be necessary, and is not a solution by itself). Instead of each representative getting one vote in the chamber, they get N votes, where N is the number of people who voted for them. This means that in a close race, instead of the winner getting all the power, the power is split. Having 3 representatives trades off between leisure size and ensuring that two parties can't dominate together.
2. Any individual citizen can contact their local election office to switch or withdraw their vote at any time (maybe with a 3-day delay or something). Voting power of representatives can thus shift even without an election. They are limited to choosing one of the three elected representatives, or "none of the above." If the "none of the above" fraction exceeds 20% of eligible voters, a new election is triggered for that state. If turnout is less than 80%, a second election happens immediately, with results being final even at lower turnout until 6 months later (some better mechanism for turnout management might be needed).
3. All elections allow mail-in ballots, and in-person voting happens Sunday-Tuesday with the Monday being a mandatory holiday. (Yes, election integrity is not better in this system and that's a big weakness.)
4. Separate nationwide elections elect three positions for head-of-state: one with diplomatic/administrative powers, another with military powers, and a third with veto power. For each position, the top three candidates serve together, with only the first-place winner having actual power until vote switches or withdrawals change who that is. Once one of these heads loses their first-place status, they cannot get it again until another election, even if voters switch preferences back (to avoid dithering). An election for one of these positions is triggered when 20% have withdrawn their votes, or if all three people initially elected have been disqualified by losing their lead in the vote count.
5. Laws that involve spending money are packaged with specific taxes to pay for them, and may only be paid for by those specific revenues. Each tax may be opted into or out of by each taxpayer; where possible opting out of the tax also opts you out of the service. (I'm well aware of a lot of the drawbacks of this, but also feel like they'd not necessarily be worse than the drawbacks of our current system.) A small mandatory tax would cover election expenses.
6. I'm running out of attention, but similar multi-winner elections could elect panels of judges from which a subset is chosen randomly to preside in each case.
Now I'll point out once again that this system, in not directly confronting capitalism, racism, patriarchy, etc., is probably doomed to the same failures as our current system. But if you profess to want a "representative democracy" as opposed to something more libratory, I hope you'll at least advocate for something like this that actually includes meaningful representation as opposed to the current US system that's engineered to quash it.
Key questions: "Why should we have winner-take-all elections when winners-take-proportionately-to-votes is right there?" and "Why should elected officials get to ignore their constituents' approval except during elections, when vote-withdrawal or -switching is possible?"
2/2
#Democracy

@Techmeme@techhub.social
2025-09-11 18:55:45

In 2030, OpenAI projects $200B in revenue, with R&D spending hitting ~45% of that, or ~$90B; R&D costs of Alphabet and others are currently 10%-20% of revenue (The Information)
theinformation.com/articles/op

@tiotasram@kolektiva.social
2025-08-11 13:26:07

How the US democracy is designed to avoid representation
Right now in the US, a system which proclaims to give each citizen representation, my interests are not represented very well by most of my so-called representatives at any level of government. This is true for a majority of Americans across the political spectrum, and it happens by design. The "founding fathers" were explicit about wanting a system of government that would appear Democratic but which would keep power in the hands of rich white landowners, and they successfully designed exactly that. But how does disenfranchisement work in this system?
First, a two-party system locked in by first-post-the-post winner-takes-all elections immediately destroys representation for everyone who didn't vote for the winner, including those who didn't vote or weren't eligible to vote. Single-day non-holiday elections and prisoner disenfranchisement go a long way towards ensuring working-class people get no say, but much larger is the winner-takes all system. In fact, even people who vote for the winning candidate don't get effective representation if they're really just voting against the opponent as the greater of two evils. In a 51/49 election with 50% turnout, you've immediately ensured that ~75% of eligible voters don't get represented, and with lesser-of-two-evils voting, you create an even wider gap to wedge corporate interests into. Politicians need money to saturate their lesser-of-two-evils message far more than they need to convince any individual voter to support their policies. It's even okay if they get caught lying, cheating, or worse (cough Epstein cough) as long as the other side is also doing those things and you can freeze out new parties.
Second, by design the Senate ensures uneven representation, allowing control of the least-populous half of states to control or at least shut down the legislative process. A rough count suggests 284.6 million live in the 25 most-populous states, while only 54.8 million live in the rest. Currently, counting states with divided representation as two half-states with half as much population, 157.8 million people are represented by 53 Republican sensors, while 180.5 million people get only 45 seats of Democratic representation. This isn't an anti-Democrat bias, it's a bias towards less-populous states, whose residents get more than their share it political power.
I haven't even talked about gerrymandering yet, or family/faith-based "party loyalty," etc. Overall, the effect is that the number of people whose elected representatives meaningfully represent their interests on any given issue is vanishingly small (like, 10% of people tops), unless you happen to be rich enough to purchase lobbying power or direct access.
If we look at polls, we can see how lack of representation lets congress & the president enact many policies that go against what a majority of the population wants. Things like abortion restrictions, the current ICE raids, and Medicare cuts are deeply unpopular, but they benefit the political class and those who can buy access. These are possible because the system ensures at every step of the way that ordinary people do NOT get the one thing the system promises them: representation in the halls of power.
Okay, but is this a feature of all democracies, inherent in the nature of a majority-decides system? Not exactly...
1/2
#uspol #democracy