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@tiotasram@kolektiva.social
2026-01-27 12:44:00
Content warning: ICE, racism, police brutality

An extremely simple syllogism, for which the evidence is ample and has been easily available for over a decade:
ICE : white people in Minneapolis ::
regular police : Black people everywhere in America
If you're saying "Abolish ICE" right now (as you should be) but you're hesitant to say "Abolish the police" then you're okay with the brutality as long as it's reinforcing the racial hierarchy, and that's not a good look.
I understand that "Abolish the police" is a scary thing to think about if *your* experience has been that they keep you safe, but recognize how much of that is myth vs reality, e.g. have you ever personally had a positive interaction with police, or do those all happen in stories? Also, even if they do keep you safe, is it worth it if the cost is brutality to the marginalized? (No, it's not.)
At minimum we can see the following behaviors on both sides of the syllogism:
- retaliation for legally "protected" defiance or even just observation
- random killings, with mostly-nonexistent repercussions for the officers involved
- regular widespread harassment & surveillance
-more that I don't have time to list right now. Feel free to reply with your own examples.
#AbolishICE #AbolishThePolice

@salrandolph@zirk.us
2026-03-19 14:09:47

I have been feeling in need of a little magic these days. Have you? There are wondrous pavilions everywhere, but we do not always see them.
salrandolph.substack.com/p/fro

@sean@scoat.es
2026-01-18 23:01:37

The number of default-named #Meshtastic nodes in #Montreal is surprisingly high.
Like lots of `Meshtastic 40af`/`40af` nodes.
Is it like this everywhere? Why don't people configure their nodes? Am I just failing to read the configured name properly? So many questions…
Edit: adding screen…

Screen shot showing default-named nodes. Hope it’s not exposing too much to show this, but they’re literally broadcasting this so I don’t feel too bad.
@pre@boing.world
2026-02-26 10:15:01

Day Five in the Improv Narrative house, and we're in the format I like most really. A few instructive games in the first half and a couple of longer narrative stories in the second half.
The island game was supposed to teach something about not deliberately getting obstructive.
A scene where your players are told they are on one island and must end up at some point all on the other one the other side of the stage.
Set a scene, make some characters, but nobody said it was supposed to be difficult to get from one island to the other.
Yet barriers are deliberately thrown up, actually imaginary barriers since the whole thing is imaginary after all. Why should there be sharks or a quest for a boat or the sea deep and cold.
You can just wade across. You can just have a boat. You can just levitate yourself over with your hive mind psychic abilities.
Unsure about this.
There must be conflict and peril and challenges which are mastered in a story, you can't set up a hero's quest only to have the hero just happen to have a holy grail in the stationary cupboard. Already got one you see. Use it for storing pens.
Still. Finding the crowbar doesn't have to be a quest. There can just be one in the boot. Don't let things get bogged down in difficulty.
Watched a story about a lazy fellow falling into a life of crime and villainy because of his tardiness and fulfilling his teacher's prophecy that he would indeed end up as a criminal if he didn't buck up his ideas. Good repeated themes of characters making lists of his failures and nice stage-focus work when everyone was on stage at once.
Played a preacher organizing a wedding in a story about friends running a hotel.
Fun to have Reverend Priest finding sin everywhere again. Easy wipe-off sin in this case. We may have come to an end too early. Perhaps not enough obstructions put in the way. 😆
#improv #london #hooplaImpro