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@kurtsh@mastodon.social
2025-12-24 18:08:26

Got a Surface Laptop Studio 2? Or just need a 100W USB-Power Delivery charger?
My new favorite charger is the "Anker Prime Charger, 160W 3-Port (140W on a single port). Perfect for a power-hungry laptop smartphone.
amazon.com/Anker-Charger-Compa

@oekologisch_unterwegs@mastodon.online
2025-10-15 09:24:29

Das #Rezept des Tages:
Wenn es schnell gehen soll, aber trotzdem richtig gut schmecken muss, kommt dieses #Pastagericht genau richtig. #Farfalle mit

@tiotasram@kolektiva.social
2025-09-30 22:27:24

Day 7: Brenda Romero
I hinted yesterday I'd be moving beyond a narrow definition of "author," so of course that means I'm going to include game designers. I'll definitely get back to some more traditional authors before I hit 20, but I wanted to mix things up early.
Brenda Romero is something of a celebrity in the niche culture that is the Game Developers Coherence, I like to imagine. Of course the misogyny there likely means many just pay attention to who her husband is, but she's a terrific designer in her own right, if not prolific.
Content warning: the Holocaust
To me her most outstanding game has always been "Train," which is an exhibition tabletop game in which players collaborate to load and unload cargo and move train cars around a board, with the stated objective of efficiently delivering cargo to meet certain collective goals. However, through both physical cues and in-game reveals, it becomes clear to players that the game they are playing stimulates the Holocaust, and the cargo they're moving is people being brought to extermination camps. The actual goal of the game is for the players to stop playing and walk away, or perhaps to play against the stated objective and gridlock the trains. Romero supervised play at the expos where it was presented, and intervened to stop the game if the players continued too far (in some cases not picking up on the hints offered because they had very little knowledge of the Holocaust as a historical event). I've never played the game myself; just heard Romero give a report about it, but the sheer genius of designing a game meant not to be played to help educate about a system within which defying the rules was the only ethical action earned her instant respect from me. Romero has a whole series of games in this vein about didn't historical events (not necessarily all designed to not be played), although last I checked in most are just at prototyping stages.
I've got other non-man game designers that will appear on this list, but Romero stood out to go first because she's a good example that you don't need to be someone prolific or widely-known to do great work; I'd bet most people have an author or two they respect who is not widely known (and I'll include at least one more from that category on this list).
#20AuthorsNoMen

@memeorandum@universeodon.com
2025-12-05 20:36:00

'Rat Hunting' Harvard Law Professor Agrees to Self-Deport After Firing Pellet Gun Near Synagogue During Yom Kippur (Jessica Schwalb/The Washington Free Beacon)
freebeacon.com/campus/rat-hunt
memeorandum.com/251205/p98#a25

@arXiv_statML_bot@mastoxiv.page
2025-10-13 08:32:00

Mirror Flow Matching with Heavy-Tailed Priors for Generative Modeling on Convex Domains
Yunrui Guan, Krishnakumar Balasubramanian, Shiqian Ma
arxiv.org/abs/2510.08929

@scott@carfree.city
2025-10-07 02:36:03

Yikes: SF's Bicycle Advisory Committee is proposed for deletion by the streamlining task force. missionlocal.org/2025/10/sf-pr

@NFL@darktundra.xyz
2025-10-03 12:44:18

'Stay committed and true': How the Eagles' offense is navigating champagne problems espn.com/nfl/story/_/id/464673

@fell@ma.fellr.net
2025-11-30 23:12:46

I just finished Guild Wars: Prophecies. It took me 19.5 years.
I created my first character way back when the game was new, but I never finished the campaign. The upcoming Reforged update got me interested again. Together with a friend and 3 very friendly strangers we played through the remaining 3 missions.
From boss tactics to tounge-in-cheek comments about the dated cutscenes It was just the perfect MMO game night for me.

Screenshot of Guild Wars. A character is standing on a beach. In the background is a tent and some rock formations. The name tags of two dozen other players can be seen. 
The chat window is showing the following text in green: "You have played this character for 222 hours 1 minute over the past 234 months. Across all characters, you have played for 299 hours 3 minutes over the past 234 months. You have been in this map for 10 minutes."
(The user interface is enlarged for demonstration purposes)
@arXiv_astrophSR_bot@mastoxiv.page
2025-10-08 09:48:09

The inertial dip as a window on the convective core dynamics
Lucas Barrault, Lisa Bugnet, St\'ephane Mathis, Joey S. G. Mombarg
arxiv.org/abs/2510.05983

@tiotasram@kolektiva.social
2025-10-30 09:09:31

Okay, here's the promised follow-up with more authors I respect who didn't make it onto this list. I won't do deep dives but I'll list at least one work per author:
YA novelists:
- Randi Pink ("Girls Like Us")
- Louisa Onomé ("Twice as Perfect")
- Emery Lee ("Meet Cute Diary")
- Robin Benway ("Far from the Tree")
- Angela Velez ("Lulu and Milagro's Search for Clarity")
Children's book authors:
- Jacqueline Davies ("Bubbles Up")
- Freya Hartas ("Slow Down in the Park")
Novelists:
- Rimma Onoseta ("How You Grow Wings")
Graphic novelists:
- Linda Medley ("Castle Waiting")
- 🖋️Magsalene Visaggio 🖌️Paulina Ganucheau ("Girlmode")
- Ursula Vernon ("Digger")
- SJ Sindu ("Tall Water" w/ Dion MBD)
- Hope Larson ("Be That Way"; "Salt Magic" w/ Rebecca Mock)
- Lily Williams Karen Schneemann ("Go With the Flow")
- Maia Kobabe ("Gender Queer")
- Kay O'Neill ("Tea Dragon Society")
- Marjane Satrapi ("Persepolis")
Mangaka:
- Kaoru Mori ("Young Bride's Stories")
- Ryoko Kui ("Delicious in Dungeon")
- Natsuki Takaya ("Fruits Basket")
Anime writers/directors and/or Japanese light/fantasy/SF novelists:
- Nahoko Uehashi ("Moribito")
- Sayo Yamamoto ("Michiko & Hatchin"; "Yuri!!! On Ice")
- Mari Okada ("Ano Hana: The Flower we Saw That Day"; "Toradora!")
Game designers/programmers:
(Upon review I was pretty remiss in skipping over a few of these people, some of whom I wasn't aware of but most of whom I just didn't remember when writing my short list. Subconscious misogyny in action. Short & Thorson probably would have squeezed out some of the YA authors I included, although I have no real regrets.)
- Junko Kawano ("Suikoden")
- Elizabeth LaPensée ("When Rivers Were Trails")
- Momo Pixel ("Hair Nah")
- Zoë Quinn ("Depression Quest"; narrative designer on "Solar Ash")
- Kellee Santiago ("Cloud"; "Flower")
- Tanya X. Short ("Moon Hunters")
- Kim Swift ("Portal")
- Maddy Thorson ("Celeste")
- Andi McClure @… ("Jumpman")
Note: I haven't included composers or artists here, but there's a deep bench.
Games journalists/steamers:
- Tanya DePass @… (#/INeedDiverseGames; twitch streams)
- Anita Sarkeesian (Feminist Frequency)
Game/play scholars:
- Mary Flanagan ("Critical Play")
- Tracy Fullerton ("Game Design Workshop")
- Brenda Laurel ("Toward the Design of a Computer-Based Interactive Fantasy System")
- Janet Murray ("Hamlet on the Holodeck"l
- Susana Tosca ("A Pragmatics of Links")
- Jichen Zhu ("Agency Play: Dimensions of Agency for Interactive Narrative Design")
- Magy Seif El Nasr ("Design patterns to guide player movement in 3D games")
- Kate Compton ("Causal Creators"; also "Spore")
P.S. upon consideration I've decided not to include any authors who are men in this coda.
There are definitely others who probably deserve to be here that I'm forgetting...
#GsmeDesign #Authors