Proč !== v JS není bezpečné pro porovnšvšní tajných řetězců - #WebDev
#Steady-#Klimacrew
#BahnMonitor-Projekt: 1. Wie kommt man an Live-Daten der Deutschen Bahn?
Im November konnte ich per Zufall mit einem
Mira Murati's Thinking Machines Lab makes Tinker, its API for fine-tuning language models, generally available, adds support for Kimi K2 Thinking, and more (Thinking Machines Lab)
https://thinkingmachines.ai/blog/tinker-general-availability/
Installing Visual Studio 2026 to see what all the buzz is about. Planning to migrate my project data web api from .NET 9 to 10, along with the new ide.
#programming #visualstudio #dotnet <…
#konkurssit ja Orvon hiljaisuus
(PDF) Multi-algorithmic software for visual-to-auditory sensory substitution (VASS) #NWP2025, FUMN…
SplatBus: A Gaussian Splatting Viewer Framework via GPU Interprocess Communication
Yinghan Xu, Th\'eo Morales, John Dingliana
https://arxiv.org/abs/2601.15431 https://arxiv.org/pdf/2601.15431 https://arxiv.org/html/2601.15431
arXiv:2601.15431v1 Announce Type: new
Abstract: Radiance field-based rendering methods have attracted significant interest from the computer vision and computer graphics communities. They enable high-fidelity rendering with complex real-world lighting effects, but at the cost of high rendering time. 3D Gaussian Splatting solves this issue with a rasterisation-based approach for real-time rendering, enabling applications such as autonomous driving, robotics, virtual reality, and extended reality. However, current 3DGS implementations are difficult to integrate into traditional mesh-based rendering pipelines, which is a common use case for interactive applications and artistic exploration. To address this limitation, this software solution uses Nvidia's interprocess communication (IPC) APIs to easily integrate into implementations and allow the results to be viewed in external clients such as Unity, Blender, Unreal Engine, and OpenGL viewers. The code is available at https://github.com/RockyXu66/splatbus.
toXiv_bot_toot
I wasn't surprised to see Rob Sanderson quoted in this, because rich vs aligned semantics - specifically , wanting both at the same time - is *such* a cultural heritage data interoperability problem #MuseTech
From: @…