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@jaandrle@fosstodon.org
2025-12-22 20:49:34

Proč !== v JS není bezpečné pro porovnšvšní tajných řetězců - #WebDev

@tinoeberl@mastodon.online
2025-12-19 06:07:02

#Steady-#Klimacrew
#BahnMonitor-Projekt: 1. Wie kommt man an Live-Daten der Deutschen Bahn?
Im November konnte ich per Zufall mit einem

@eana@s.1a23.studio
2026-02-16 19:10:39

Visual Studio (MSVC) Text Encoding
i18nfails.1a23.studio/posts/visual-studio-msvc-text-encoding

@Techmeme@techhub.social
2025-12-12 19:20:51

Mira Murati's Thinking Machines Lab makes Tinker, its API for fine-tuning language models, generally available, adds support for Kimi K2 Thinking, and more (Thinking Machines Lab)
thinkingmachines.ai/blog/tinke

@rperezrosario@mastodon.social
2026-01-14 19:15:03

Installing Visual Studio 2026 to see what all the buzz is about. Planning to migrate my project data web api from .NET 9 to 10, along with the new ide.
#programming #visualstudio #dotnet <…

@yachtbar@mstdn.social
2026-01-19 16:27:47

#konkurssit ja Orvon hiljaisuus

@seeingwithsound@mas.to
2025-12-13 13:44:21

(PDF) Multi-algorithmic software for visual-to-auditory sensory substitution (VASS) #NWP2025, FUMN…

Developed multi-algorithmic software subsystem for VASS
@arXiv_csGR_bot@mastoxiv.page
2026-01-23 07:35:52

SplatBus: A Gaussian Splatting Viewer Framework via GPU Interprocess Communication
Yinghan Xu, Th\'eo Morales, John Dingliana
arxiv.org/abs/2601.15431 arxiv.org/pdf/2601.15431 arxiv.org/html/2601.15431
arXiv:2601.15431v1 Announce Type: new
Abstract: Radiance field-based rendering methods have attracted significant interest from the computer vision and computer graphics communities. They enable high-fidelity rendering with complex real-world lighting effects, but at the cost of high rendering time. 3D Gaussian Splatting solves this issue with a rasterisation-based approach for real-time rendering, enabling applications such as autonomous driving, robotics, virtual reality, and extended reality. However, current 3DGS implementations are difficult to integrate into traditional mesh-based rendering pipelines, which is a common use case for interactive applications and artistic exploration. To address this limitation, this software solution uses Nvidia's interprocess communication (IPC) APIs to easily integrate into implementations and allow the results to be viewed in external clients such as Unity, Blender, Unreal Engine, and OpenGL viewers. The code is available at github.com/RockyXu66/splatbus.
toXiv_bot_toot

@Kingu@sakurajima.moe
2026-02-18 20:21:16

J'aime

@mia@hcommons.social
2026-01-09 21:45:03

I wasn't surprised to see Rob Sanderson quoted in this, because rich vs aligned semantics - specifically , wanting both at the same time - is *such* a cultural heritage data interoperability problem #MuseTech
From: @…