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@davej@dice.camp
2025-05-30 22:57:24

I know an academic who does the same thing. He schedules a 3-4 hour online research meeting from time to time, but he really uses the slot to run a #TTRPG session for us.
His field of study isn’t TTRPGs. masto…

@marcel@waldvogel.family
2025-06-01 11:25:56

For those who think that going out is the wrong thing to do today: Here's a quick puzzle for you.
#MathPuzzle #ScientificAmerican #DicePuzzle

Image from the Puzzle section of the printed edition of Scientific American:

Math Puzzle

Construct the Dice

By Hans-Karl Eder

Marie has one regular die labeled with the numbers 1, 2, 3, 4, 5 and 6 and a second cube that is completely blank. She labels this cube in a special way. If you roll both dice, you can get the following totals: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12. The special part: all 12 total vaslues are equally likely to be rolled. How did Marie label the cube?

For…
@davej@dice.camp
2025-05-28 23:17:34

Financing abstract expressionism was #odd enough, but the #CIA also ran a fake #StarWars fansite to communicate with its foreign assets:

@carloshr@lile.cl
2025-05-30 19:16:19

¡Qué grande Sandy! 🤣😂
#Sandy #Humor #nx
🔗

Una captura de pantalla de una publicación en redes sociales muestra un tuit en español que incluye una imagen de Gianni Infantino, presidente de la FIFA, hablando frente a una bandera chilena. El texto del tuit es un meme o broma en chileno, y la imagen de Infantino se centra en él hablando en un evento de la FIFA, con el logotipo de la FIFA visible en el fondo. El texto dice:

«Ouenas tanñes zeñor, ño quieño que me venña una jañaña»
@seedling@dice.camp
2025-05-23 20:37:36

seedlinggames.com/blogging/dis
I wrote a blog post defining "grounded fantasy". At least how I see it - I'm sure it's the sort of thing everyone could come up with their own definition of.

@tschundler@leds.social
2025-04-29 07:06:17

Result of many months of work - over 15,000 LEDs to make a dim room. For #neotropolis
The triangles on the front are segments of 32 addressable LEDs, but were just solid white most of the time. The window clock is sheets of WS2816 driven by Novastar processor. The columns are RGBW DMX512. (one color per column.)
The columns are laser cut. The mirror pieces are CNC'd with my home…

A 4-seat bar with art deco styling including a circular window displaying an LED clock.
Frontage featuring a vertical sign with the name "RAPTURE" and window with LEDs saying "Tonight: Formal Friday (Dress to Impress) After Work Mixer After Dark"
4 people sitting at a marble bar and one standing behind. They are playing a dice game. Outside the bar is a colorful background.
@seedling@dice.camp
2025-05-13 06:40:07

has anyone been to Kubla Con? How is it?
#trrpg

@tiotasram@kolektiva.social
2025-05-15 17:02:17

The full formula for the probability of "success" is:
p = {
1/(2^(-n 1)) if n is negative, or
1 - (1/(2^(n 1))) if n is zero or positive
}
(Both branches have the same value when n is 0, so the behavior is smooth around the origin.)
How can we tweak this?
First, we can introduce fixed success and/or failure chances unaffected by level, with this formula only taking effect if those don't apply. For example, you could do 10% failure, 80% by formula, and 10% success to keep things from being too sure either way even when levels are very high or low. On the other hand, this flattening makes the benefit of extra advantage levels even less exciting.
Second, we could allow for gradations of success/failure, and treat the coin pools I used to explain that math like dice pools a bit. An in-between could require linearly more success flips to achieve the next higher grade of success at each grade. For example, simple success on a crit role might mean dealing 1.5x damage, but if you succeed on 2 of your flips, you get 9/4 damage, or on 4 flips 27/8, or on 7 flips 81/16. In this world, stacking crit levels might be a viable build, and just giving up on armor would be super dangerous. In the particular case I was using this for just now, I can't easily do gradations of success (that's the reason I turned to probabilities in the first place) but I think I'd favor this approach when feasible.
The main innovation here over simple dice pools is how to handle situations where the number of dice should be negative. I'm almost certain it's not a truly novel innovation though, and some RPG fan can point out which system already does this (please actually do this, I'm an RPG nerd too at heart).
I'll leave this with one more tweak we could do: what if the number 2 in the probability equation were 3, or 2/3? I think this has a similar effect to just scaling all the modifiers a bit, but the algebra escapes me in this moment and I'm a bit lazy. In any case, reducing the base of the probability exponent should let you get a few more gradations near 50%, which is probably a good thing, since the default goes from 25% straight to 50% and then to 75% with no integer stops in between.

@seedling@dice.camp
2025-05-17 03:07:16

More collages of public domain art
I started making some filler assets (grass etc) and found some cool carts as well. Haven't uploaded them yet but I will once I have enough

a wagon in a field by a bridge leading to a castle, a hill and a town
A cart on a hill near a large castle and a smaller castle on a hill
@yaxu@post.lurk.org
2025-05-16 19:21:55

Third throw of the dice on an arts council application for our festival is in, lets see..

@seedling@dice.camp
2025-05-11 00:07:13

I am extremely late to the conclave themed blog posting trend but here it is.
It's mostly a bunch of miscellaneous thoughts about how to be a bit less cliche about fantasy religions and also some specific things I've done, mostly with Cairn.
seedlinggames.com/blogging/w…

@rgiuse@mastodon.uno
2025-04-10 21:48:07

L’ Hudson sembra sia diventato verde a causa della caduta dell’elicottero a New York.
Si sta ancora studiando il fenomeno.
É un mistero.
Nessun componente dell’elicottero sembra possa produrre quel fenomeno.
Si dice però che trasportasse cornetti al pistacchio.