@lianna@mastodon.gamedev.place You can split the maps into chunks, and only compute collisions for entities against entities in the same chunk. This one guy on reddit posted a solution for someone’s positive only XY grid but the theory can be extended to all grid types. Sorry I couldn’t find a good article about it https://www.
@… Maybe you can share this, or if you have an answer, share it?
https://mastodon.gamedev.place/@jbqueru/114597778380655029
Check out Art of Fauna by @…! Such a nice experience with the music, haptics and images all around! Astounding polish!
https://apps.apple.com/de…
I was playing Pup Champs and got totally stuck on level 2-12. I had an idea on how to solve it but I couldn't get it to work for days. Heck… this level IS IMPOSSIBLE AND NO WAY THAT IS SOLVABLE AT ALL. Then I did solve it and the solution is now clear as glass and straight forward even.
I love thinky games until I hate them until I love them again! That’s why they are great!
I am at the same position as this post lines out. I’m neither hard core pro or anti LLMs. I think they are useful in specific contexts e.g. distilling and querying big chunks of text based information. They are not a hail mary solution to every problem.
„A lot of people like Rust and hate Go, and a lot of people like Go and hate Rust. That’s fine. That doesn’t bother me. But there’s something different about [AI discourse] that is driving me up a wall.“