2025-10-27 02:03:37
we out here WAITING, on godot
we out here WAITING, on godot
Godot’s API gets nullability hints. This is going to be delightful
https://github.com/godotengine/godot-proposals/issues/2241
In case you missed it (like me, up until this point): The "Made with Godot" Steam curator reached its limit (of 2000 games), so there's a second one now: https://store.steampowered.com/curator/45715609-Made-with-Godot-2/
We cooked a new feature for Godot and iOS lovers. A plugin to Godot to deploy to Xogot on iOS or iPad:
Details:
https://blog.xogot.com/introducing-xogot-connect-remote-debugging-for-godot-on-iphone-and-ipad/
These showcase entries all look fantastic. It really is amazing what folks can do with #godot https://mastodon.gamedev.place/@godotengine/115509258722105002
Godot and iOS friends, been working on some GameCenter bindings, and this forced me to do some big upgrades to SwiftGodot.
I think what I have so far is nicer than Apple’s Unity plugin (api is about the same, but my glueing chops are more tasteful than theirs):
https://github.com/migueldeicaza/Godot
@dawid@social.craftknight.comMały poboczny projekcik #gamedev, żeby zobaczyć, jak wygląda #godot . Próbuje odtworzyć implementacje takiej starej gry, w którą grałem za dziecka #hairyharry
Jak na razie …
Bill and Ted's Broadway Debut
https://www.pbs.org/newshour/show/keanu-reeves-and-alex-winter-reunite-on-stage-in-broadways-waiting-for-godot
Our Xogot Game Jam just started.
Our theme was a bit predictable :-)
https://itch.io/jam/xogot-jam-2
I shrank down SwiftGodot for those that just want to expose APIs to Godot, but do not need to control Godot, and added a template that you can use to make your own:
This leverages the new "barebones" SwiftGodot work:
https://github.com/migueldeicaza/SwiftGodotAppleT…
@… again would you consider a peertube instance for all things Godot. I think this would really help the fediverse overall to grow? you would be the perfect place to start. (blender is also doing it https://video…
Apple Friends, Xcode is bundling 48 megs worth of SwiftSyntax code into my iOS libraries and binaries because I defined some @… on my code.
The library does not reference or consume SwiftSyntax. In fact, a test with SwiftPM shows that it works correctly for a standalone executable, but for iOS it just gratuitously bundles it
It is rendering my Godot A…
"Steam Machine is a PC. So run whatever software you want!"
The perfect moment for a @… and @… cameo! 😉
#Godot
Today we are launching Xogot for iPhone, along with a free edition.
The iPhone has been a challenging process for shrinking the UI even further.
Check the details on Joseph’s blog post:
https://blog.xogot.com/make-games-anywhere-introducin…
We ended up building an “expo”, but for Godot:
https://zirk.us/@Eyelit/115547519055762618
"Steam Machine is a PC. So run whatever software you want!"
The perfect moment for a @… and @… cameo! 😉
#Godot
@dawid@social.craftknight.comWhen you are a Godot developer on iPad, every day is Xmas!
https://youtu.be/zD1OCqYQ9GE
In Xogot parts of the UI just host the native Godot elements, you can still see them every once in a while. Most of the time they are ok, but the interaction is obnoxious on touch and small displays.
There are two large ones that I was hoping nobody would use, so I wouldn’t have to rewrite them.
But it looks like the VisualShader editor and the Theme Editor are next on the list of UI rewrites.