2025-11-12 21:11:57
We cooked a new feature for Godot and iOS lovers. A plugin to Godot to deploy to Xogot on iOS or iPad:
Details:
https://blog.xogot.com/introducing-xogot-connect-remote-debugging-for-godot-on-iphone-and-ipad/
We cooked a new feature for Godot and iOS lovers. A plugin to Godot to deploy to Xogot on iOS or iPad:
Details:
https://blog.xogot.com/introducing-xogot-connect-remote-debugging-for-godot-on-iphone-and-ipad/
These showcase entries all look fantastic. It really is amazing what folks can do with #godot https://mastodon.gamedev.place/@godotengine/115509258722105002
I shrank down SwiftGodot for those that just want to expose APIs to Godot, but do not need to control Godot, and added a template that you can use to make your own:
This leverages the new "barebones" SwiftGodot work:
https://github.com/migueldeicaza/SwiftGodotAppleT…
@… again would you consider a peertube instance for all things Godot. I think this would really help the fediverse overall to grow? you would be the perfect place to start. (blender is also doing it https://video…
We ended up building an “expo”, but for Godot:
https://zirk.us/@Eyelit/115547519055762618
"Steam Machine is a PC. So run whatever software you want!"
The perfect moment for a @… and @… cameo! 😉
#Godot
Folks, I am on a roll binding Apis to make it easier for Godot games to be awesome in iOS.
What Apis would you like me to add to my plugin?
Imagine being so depraved that you will spread FUD about and defame a young woman in Gaza who is volunteering to help others who are also being forced to endure genocide and famine in Gaza.
That’s exactly what these two accounts are doing:
• @… (CC mastodon.de admin, @…
"Steam Machine is a PC. So run whatever software you want!"
The perfect moment for a @… and @… cameo! 😉
#Godot
If you use Swift Macros in a library, use this script to remove 50 megs of junk that Xcode forces into your binaries:
https://github.com/migueldeicaza/GodotApplePlugins/blob/main/relink_without_swiftsyntax.sh
This has been a public …
we out here WAITING, on godot
After a couple of months of work, I have finally landed the micro-SwiftGodot to our main branch-for people to build small extensions
https://github.com/migueldeicaza/SwiftGodot/releases
We still have that nasty Apple bug that bloats binaries by bolting SwiftSyntax in yo…
Godot and iOS friends, been working on some GameCenter bindings, and this forced me to do some big upgrades to SwiftGodot.
I think what I have so far is nicer than Apple’s Unity plugin (api is about the same, but my glueing chops are more tasteful than theirs):
https://github.com/migueldeicaza/Godot
John is blending the world of Godot and SwiftUI-style programming in SwiftGodotBuilder, it is crazy cool and he is writing a book/guide as he goes along:
https://swiftgodotbuilder.com/
Godot’s API gets nullability hints. This is going to be delightful
https://github.com/godotengine/godot-proposals/issues/2241
When you are a Godot developer on iPad, every day is Xmas!
https://youtu.be/zD1OCqYQ9GE
When you are a Godot developer on iPad wondering how Lighting works, every day is Xmas!
https://www.youtube.com/watch?v=8eVlB9sRc3o
Xogot for Godot developers, getting you oriented with the changes we did to the UI:
https://youtu.be/2_XwamxxJ4o?si=BoEraoPTve75uanr
Apple Friends, Xcode is bundling 48 megs worth of SwiftSyntax code into my iOS libraries and binaries because I defined some @… on my code.
The library does not reference or consume SwiftSyntax. In fact, a test with SwiftPM shows that it works correctly for a standalone executable, but for iOS it just gratuitously bundles it
It is rendering my Godot A…