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@detondev@social.linux.pizza
2025-10-27 02:03:37

we out here WAITING, on godot

@migueldeicaza@mastodon.social
2025-11-25 13:06:34

Godot’s API gets nullability hints. This is going to be delightful
github.com/godotengine/godot-p

@peterhoneyman@a2mi.social
2025-11-27 15:05:16

We are DEFINITELY going back to Stratford next summer!

Stratford
FESTIVAL

2026 SEASON

FESTIVAL THEATRE
THE TEMPEST
GUYS AND DOLLS
SOMETHING ROTTEN!
WAITING FOR GODOT

AVON THEATRE
DEATH OF A SALESMAN
THE HOBBIT
THE IMPORTANCE OF BEING EARNEST
SATURDAY, SUNDAY, MONDAY

TOM PATTERSON THEATRE
A MIDSUMMER NIGHT'S DREAM
OTHELLO
THE TAO OF THE WORLD

STUDIO THEATRE
THE KING JAMES BIBLE PLAY

1.800.567.1600 | stratfordfestival.ca

PHOTO: SCOTT WISHART. COVER: MARK UHRE WITH MEMBERS OF THE COMPANY IN SOMETHING ROTTEN!, 2024, PHOTO: ANN BAGGLEY.
@njamster@mastodon.gamedev.place
2025-10-13 16:16:26

In case you missed it (like me, up until this point): The "Made with Godot" Steam curator reached its limit (of 2000 games), so there's a second one now: store.steampowered.com/curator

@migueldeicaza@mastodon.social
2025-11-12 21:11:57

We cooked a new feature for Godot and iOS lovers. A plugin to Godot to deploy to Xogot on iOS or iPad:
Details:
blog.xogot.com/introducing-xog

@gideonstar@mastodon.gideonstar.de
2025-09-22 15:50:14

Whenever I write C SDL2 code, I feel like it's all terrible and my memory is about to explode. Maybe I should go back to using Godot more.
#sdl #godot

@khalidabuhakmeh@mastodon.social
2025-11-07 16:10:43

These showcase entries all look fantastic. It really is amazing what folks can do with #godot mastodon.gamedev.place/@godote

@migueldeicaza@mastodon.social
2025-11-20 00:00:46

Godot and iOS friends, been working on some GameCenter bindings, and this forced me to do some big upgrades to SwiftGodot.
I think what I have so far is nicer than Apple’s Unity plugin (api is about the same, but my glueing chops are more tasteful than theirs):
github.com/migueldeicaza/Godot

@dawid@social.craftknight.com
2025-09-17 12:34:08

Mały poboczny projekcik #gamedev, żeby zobaczyć, jak wygląda #godot . Próbuje odtworzyć implementacje takiej starej gry, w którą grałem za dziecka #hairyharry

Jak na razie …

@seav@en.osm.town
2025-10-11 08:34:19

Bill and Ted's Broadway Debut
pbs.org/newshour/show/keanu-re

@migueldeicaza@mastodon.social
2025-11-13 17:53:05

This is lovely mastodon.gamedev.place/@godote

@migueldeicaza@mastodon.social
2025-09-19 18:25:01

Our Xogot Game Jam just started.
Our theme was a bit predictable :-)
itch.io/jam/xogot-jam-2

@migueldeicaza@mastodon.social
2025-11-14 22:04:28

I shrank down SwiftGodot for those that just want to expose APIs to Godot, but do not need to control Godot, and added a template that you can use to make your own:
This leverages the new "barebones" SwiftGodot work:
github.com/migueldeicaza/Swift

@portaloffreedom@social.linux.pizza
2025-08-31 16:57:16

Today I'm attempting a Moebius-style outline shader in #Godot
It's a screenspace effect that outlines based on differences in either normal or depth.
#gamedev

@Sythelux@social.tchncs.de
2025-11-15 19:50:57

@… again would you consider a peertube instance for all things Godot. I think this would really help the fediverse overall to grow? you would be the perfect place to start. (blender is also doing it video…

@migueldeicaza@mastodon.social
2025-11-22 16:43:40

Apple Friends, Xcode is bundling 48 megs worth of SwiftSyntax code into my iOS libraries and binaries because I defined some @… on my code.
The library does not reference or consume SwiftSyntax. In fact, a test with SwiftPM shows that it works correctly for a standalone executable, but for iOS it just gratuitously bundles it
It is rendering my Godot A…

@njamster@mastodon.gamedev.place
2025-11-12 23:37:04

"Steam Machine is a PC. So run whatever software you want!"
The perfect moment for a @… and @… cameo! 😉
#Godot

@migueldeicaza@mastodon.social
2025-09-03 13:22:20

Today we are launching Xogot for iPhone, along with a free edition.
The iPhone has been a challenging process for shrinking the UI even further.
Check the details on Joseph’s blog post:
blog.xogot.com/make-games-anyw

@migueldeicaza@mastodon.social
2025-11-14 12:30:45

We ended up building an “expo”, but for Godot:
zirk.us/@Eyelit/11554751905576

@njamster@mastodon.gamedev.place
2025-11-12 23:37:04

"Steam Machine is a PC. So run whatever software you want!"
The perfect moment for a @… and @… cameo! 😉
#Godot

A screenshot from the new "Steam Hardware Announcement" video (at around 3:07 minutes) showing a dual monitor setup with Blender opened on the left and Godot on the right screen.
@dawid@social.craftknight.com
2025-10-02 10:18:55
@… Python jest najbardziej uniwersalny z tego wyboru - i sobie napiszesz automaty, i webserwer i aplikacje dekstopową, i jakiś prosty kod na mikrokontrolery z micropythonem, a i porządne gry z Godot (ich gdscript jest bazowany na pythonie). Możesz pisać szybkie prototypy na brudno, czy w notebooku, czy w jednym pliku, a potem dodać typy…
@migueldeicaza@mastodon.social
2025-09-11 11:35:13

I spent weeks tuning the Godot sheet buttons on iPhone and only now noticed that Apple puts the close button on the opposite side of where I put it.
Oops

@migueldeicaza@mastodon.social
2025-11-01 19:08:10

When you are a Godot developer on iPad, every day is Xmas!
youtu.be/zD1OCqYQ9GE

@migueldeicaza@mastodon.social
2025-09-28 16:02:19

In Xogot parts of the UI just host the native Godot elements, you can still see them every once in a while. Most of the time they are ok, but the interaction is obnoxious on touch and small displays.
There are two large ones that I was hoping nobody would use, so I wouldn’t have to rewrite them.
But it looks like the VisualShader editor and the Theme Editor are next on the list of UI rewrites.