2026-07-07 16:25:35
Xogot on iPad is now powered by Godot 4.6, and to celebrate we added a bunch of new samples and tutorials.
Details: https://blog.xogot.com/xogot-1-6-powered-by-godot-4-6-with-new-videos-tutorials-and-starter-kits/
Godot 4.7 support for Xogot is out in beta.
We use a separate TestFlight while we keep an eye on the bugs from 4.7.
Details: https://blog.xogot.com/xogot-is-moving-to-godot-4-7/
@… @… GDExtension-version of the USD loader/importer, no Godot fork necessary: https://
Apple published a plugin for Godot that lets your Godot games get rendered by RealityKit:
https://github.com/apple/plugins-for-godot
When you are a game developer, every Godot release feels like Xmas!
https://godotengine.org/releases/4.7/
I wonder how much of a pain in the ass making an app with Rust for backend and Godot (godot-rs?) for front would be
Boston Godot Users group meets tonight: https://www.meetup.com/bostongamedev/events/313618732/
When you are a Xogot user, every day is Xmas!
Performance, exploration, usability, live shader debugging and more!
https://blog.xogot.com/xogot-1-6-2-is-out/
How awful for accessibility would be an app (not game!) made using Godot for its front-end?
Finding assets in Xogot’s filesystem browser was a pain, we baked in a always-on Asset Browser:
https://blog.xogot.com/introducing-the-asset-browser-finding-your-stuff-faster/