2026-07-01 06:05:16
I uploaded my Godot USD loader/saver/rountripper/importer. @… @…
https://
@… @… GDExtension-version of the USD loader/importer, no Godot fork necessary: https://
When you are a game developer, every Godot release feels like Xmas!
https://godotengine.org/releases/4.7/
Apple published a plugin for Godot that lets your Godot games get rendered by RealityKit:
https://github.com/apple/plugins-for-godot
I wonder how much of a pain in the ass making an app with Rust for backend and Godot (godot-rs?) for front would be
Boston Godot Users group meets tonight: https://www.meetup.com/bostongamedev/events/313618732/
When you are a Xogot user, every day is Xmas!
Performance, exploration, usability, live shader debugging and more!
https://blog.xogot.com/xogot-1-6-2-is-out/
Got myself a native USD scene loader for Godot using the Pixar library.
This is from Robin’s page who need snipped me: https://rystorm.com/blog/usd-example-assets-v1-1
Xogot on iPad is now powered by Godot 4.6, and to celebrate we added a bunch of new samples and tutorials.
Details: https://blog.xogot.com/xogot-1-6-powered-by-godot-4-6-with-new-videos-tutorials-and-starter-kits/
How awful for accessibility would be an app (not game!) made using Godot for its front-end?
Finding assets in Xogot’s filesystem browser was a pain, we baked in a always-on Asset Browser:
https://blog.xogot.com/introducing-the-asset-browser-finding-your-stuff-faster/
I am addicted to rewriting these UIs in SwiftUI.
Next victim, the AnimationStateMachine.
The main driver was just killing the select/add/connect modal system, that feels like using VI on a UI - but while I was working on it, decided to tune up a little the UI.
When you tap on a wire, you get a popup to configure the transition, which you have to preselect in the original:
The original Godot, my version.