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@migueldeicaza@mastodon.social
2026-04-29 19:14:49

I uploaded my Godot USD loader/saver/rountripper/importer. @… @…

@toxi@mastodon.thi.ng
2026-02-18 13:27:01

AI bros are just loving open source — loving it to death... maybe quite literally! (Godot being latest popular example[1])
More and more projects are impacted by floods of bogus AI pull requests and resulting discussions, stealing precious time and nerves away from their maintainers doing actual productive work. More buggy and insecure software (incl. commercial offerings) due to slopcoding, more websites getting attacked daily by AI crawlers in desperate search for any new bits (liter…

@kubikpixel@chaos.social
2026-02-18 16:15:29

«Open-source game engine Godot is drowning in 'AI slop' code contributions: 'I don't know how long we can keep it up'
Projects like @… are being swamped by contributors who may not even understand the code they're submitting.»
The AI will still create security issues in general. Open-source software suffers from t…

@inthehands@hachyderm.io
2026-02-26 19:08:44

Still, there are some other things Hypercard did we’d do well to study, even with full-scale tools. Off the top of my head:
- It richly rewarded unguided exploration. Unsuccessful experimentation had a way of leading to paths forward, not just dead ends.
- Much of it worked by direct manipulation: if you want the thing there, you put the thing there. (Unity and Godot both sort of kind of do some descendant of this, but not with the same discoverability and transparency.)
- There was a rich library of good starting points, modifiable examples.
- An empty but functioning new project had essentially zero boilerplate. You didn’t have to have 15 files and hundreds of lines of code to get a blank page.
- Its UI made it easy-ish for newcomers to ask “What can I do with this thing here?” Modern autocomplete and inline docs kind of sort of approximate this, but in practice only for people who already have tool expertise.
- HyperTalk (the programming language) is tricky to write (it’s a p-lang), but it’s remarkably easy to read. You can peer at it with very limited knowledge and make educated guesses about its semantics, and those guesses will be mostly correct. (HyperTalk syntax tends to get the most attention when people talk about this, I think at the expense of the other things above.)

@portaloffreedom@social.linux.pizza
2026-03-25 22:17:06

Turns out #Godot mouse events on control nodes are already received with the coordinated relative to the control node in question, no need to compensate for offsets to the current element.

@migueldeicaza@mastodon.social
2026-03-29 21:07:21

Marrying Godot with Xcode UI:

@migueldeicaza@mastodon.social
2026-04-27 15:44:04

USD variants in all their Godot-ified glory

@portaloffreedom@social.linux.pizza
2026-03-23 22:05:01

I forgot how fucking easy is to make something in #godot :blobaww:

@leftsidestory@mstdn.social
2026-03-20 00:52:45

En attendant Godot II 🤡
等待戈多 II 🤡
📷 Nikon FE
🎞️ Ilford FP4 Plus 125, expired 1993
If you like my work, buy me a coffee from PayPal #filmphotography

Ilford FP4 Plus 125 (FF)

##English
A black-and-white photograph showing two people standing close to each other near a large tree trunk in an outdoor setting. The tree is prominent in the foreground, with its thick trunk and branches casting shadows on the ground. The background features more trees and a traditional architectural structure, possibly a temple or historical building, with people walking around. The scene appears to be in a park or a historical site.

##中文
一张黑白照片,展示了两个人站在户外的一棵大树旁…
Ilford FP4 Plus 125 (FF)

##English
A black-and-white photograph of four people standing together near a decorative wall with pointed tops. The wall casts shadows on the ground, creating a pattern of light and dark. The people appear to be engaged in conversation or looking at something off-camera. The scene is set on a paved walkway, with trees in the background.

##中文
一张黑白照片,四个人站在一个带有尖顶装饰的墙壁旁。墙壁在地面上投射出阴影,形成明暗相间的图案。这三个人看起来在交谈或注视着镜头外的某物。场景设在铺砌的步道上,背景有树木。
Ilford FP4 Plus 125 (FF)

##English
A black-and-white photograph of a person standing inside a dimly lit, cluttered workshop or storage area. The individual is wearing a jacket a helmet and glasses, standing near various objects and equipment. The ceiling is low and filled with wires and wooden stacks, and there are large lanterns hanging above. The scene is framed by a doorway, with light streaming in from outside.

##中文
一张黑白照片,一个人站在光线昏暗、杂物众多的车间或仓库内。这名个体穿着夹克,戴着安全帽和眼镜,站在各种物品和设备旁边。天花板低矮,布满电线和木板,…
Ilford FP4 Plus 125 (FF)

##English
A black-and-white photograph showing a metal barricade with signs indicating "Entrance 50 meters east of the entrance" and "Exit." The signs are written in both Chinese and English. The barricade is set up to guide the flow of people, with several individuals visible in the background, walking toward an arched entrance.

##中文
一张黑白照片,展示了一个金属护栏,上面挂有标志牌,写着“入口向东50米”和“出口”,标志牌上有中英文。护栏用于引导人流,背景中有几个人朝拱形入口走去。
@migueldeicaza@mastodon.social
2026-04-24 13:00:11

Got myself a native USD scene loader for Godot using the Pixar library.
This is from Robin’s page who need snipped me: rystorm.com/blog/usd-example-a

@migueldeicaza@mastodon.social
2026-03-08 23:42:35

Last week, while debugging a SwiftUI performance issue, I was running instruments and found that my profiles were plagued with noise.
Godot while idling was using so much CPU time that it was skipping entire frames while rendering.
I set out to fix those, 0.5% here, 0.5 there, and the Godot Editor (and Xogot) no longer skip frames.
People had been complaining that Godot would burn your battery in an hour if you left it idling, it no longer does.
Details:

@leftsidestory@mstdn.social
2026-03-19 12:00:00

En attendant Godot 🤡
等待戈多 🤡
📷 Nikon FE
🎞️ Ilford FP4 Plus 125, expired 1993
If you like my work, buy me a coffee from PayPal #filmphotography

Ilford FP4 Plus 125 (FF)
English:

This is a black-and-white photograph of a signboard with Chinese characters. The main text on the signboard reads "五道营胡同," with additional handwritten characters below it read “戈多明天准来” translating to “Godot is definitely coming tomorrow”.
普通话:

这是一张黑白照片,照片中是一个写有汉字的标牌。标牌上的主要文字是“五道营胡同”,下方还有一些手写的汉字 “戈多明天准来”。
Ilford FP4 Plus 125 (FF)
English:

This is a black-and-white photograph of a metal gate with vertical bars. A paper seal with Chinese characters is attached to the bars.
普通话:

这是一张黑白照片,照片中是一个带有垂直金属条的金属门。门上贴有封条。
Ilford FP4 Plus 125 (FF)
English:

This is a black-and-white photograph of a pair of closed wooden doors. Each door has a lion-head door knocker. Above each door, there is a rectangular sign with Chinese characters that read "腾退区域,闲人免进," which translates to "Vacated area, no entry for unauthorized persons."
普通话:

这是一张黑白照片,照片中是一对关闭的木门。每扇门上都有一个狮子头形状的门环。每扇门上方都有一个矩形标牌,上面写着“腾退区域,闲人免进”。
Ilford FP4 Plus 125 (FF)
English:

This is a black-and-white photograph of a building exterior. On the left side, there is a vertical sign with Chinese characters written on the wall. Below the sign, there is another rectangular sign with Chinese text. To the right, there is a metal gate with diagonal bars, and a smaller sign with the Chinese character "包" is attached to the gate.
普通话:

这是一张黑白照片,拍摄的是一栋建筑的外墙。左边墙上有一个竖排的汉字标志。标志下方还有一个矩形的汉字标牌。右边是一个带有对角金属条的金属门,门上附有一个写着“包”字的小标牌。
@inthehands@hachyderm.io
2026-03-10 20:48:18

@…
Checking out SwiftGodot here! It’s cool! The tutorial has us copying the dylib manually from SwiftPM’s .build folder into the Godot project. Does this mean that we’d need to copy it every time we update the Swift code? Is there some build config step I’m missing?

@kubikpixel@chaos.social
2026-02-08 07:40:03

OpenCiv3
OpenCiv3 is an open-source, cross-platform, mod-oriented, modernized remake of Civilization III by the fan community built with the Godot Engine and C#, with capabilities inspired by the best of the 4X genre and lessons learned from modding Civ3.
🕹️ openciv3.org

OpenCiv3 Dutch Preview 1 with imported Civ3 graphics
@migueldeicaza@mastodon.social
2026-03-21 19:42:44

Should I do signal connection in Godot with drag and drop?

@migueldeicaza@mastodon.social
2026-03-13 17:50:32

When you are a Swift godot user, every day is xmas!
forums.swift.org/t/pitch-emscr