Tootfinder

Opt-in global Mastodon full text search. Join the index!

@kubikpixel@chaos.social
2026-07-01 06:05:16

Open source game engine Godot will no longer accept AI-authored code contributions: 'We can't trust heavy users of AI to understand their code enough to fix it'
At risk of drowning in AI slop code, @… is firming up its contribution requirements.
🎮

@migueldeicaza@mastodon.social
2026-04-29 19:14:49

I uploaded my Godot USD loader/saver/rountripper/importer. @… @…

@migueldeicaza@mastodon.social
2026-05-11 17:04:26

@… @… GDExtension-version of the USD loader/importer, no Godot fork necessary:

@migueldeicaza@mastodon.social
2026-05-15 17:15:15

Xogot is moving soon to 4.6:
blog.xogot.com/xogot-is-moving

@migueldeicaza@mastodon.social
2026-04-27 15:44:04

USD variants in all their Godot-ified glory

@migueldeicaza@mastodon.social
2026-06-18 20:45:55

When you are a game developer, every Godot release feels like Xmas!
godotengine.org/releases/4.7/

@migueldeicaza@mastodon.social
2026-06-12 21:35:59

Apple published a plugin for Godot that lets your Godot games get rendered by RealityKit:
github.com/apple/plugins-for-g

The Blender Godot game running in RealityKit
@luana@wetdry.world
2026-05-26 17:19:20

I wonder how much of a pain in the ass making an app with Rust for backend and Godot (godot-rs?) for front would be

@migueldeicaza@mastodon.social
2026-05-11 16:47:52

Godot USD: Moved from a patched Godot to a proper GDExtension, so you no longer need a fork.
Pretty happy with the live variant changes, it also has a traditional "one-off" importer if you do not want to pay a runtime libOpenUSD price.

Godot Editor showing USD extension switching variants.
@migueldeicaza@mastodon.social
2026-05-11 15:54:42

Boston Godot Users group meets tonight: meetup.com/bostongamedev/event

@migueldeicaza@mastodon.social
2026-06-17 21:40:35

When you are a Xogot user, every day is Xmas!
Performance, exploration, usability, live shader debugging and more!
blog.xogot.com/xogot-1-6-2-is-

@migueldeicaza@mastodon.social
2026-04-24 13:00:11

Got myself a native USD scene loader for Godot using the Pixar library.
This is from Robin’s page who need snipped me: rystorm.com/blog/usd-example-a

@migueldeicaza@mastodon.social
2026-06-04 16:35:48

Xogot on iPad is now powered by Godot 4.6, and to celebrate we added a bunch of new samples and tutorials.
Details: blog.xogot.com/xogot-1-6-power

Xogot's new learning center with new tutorials and sample code
@luana@wetdry.world
2026-05-26 17:14:07

How awful for accessibility would be an app (not game!) made using Godot for its front-end?

@migueldeicaza@mastodon.social
2026-05-05 18:34:42

Working on rethinking the Blend 1D animation editors in godot that i find deeply confusing and very cumbersome to use.
No modes, just touch delight
Godot and Xogot:

@migueldeicaza@mastodon.social
2026-05-18 15:39:54

Finding assets in Xogot’s filesystem browser was a pain, we baked in a always-on Asset Browser:
blog.xogot.com/introducing-the

@migueldeicaza@mastodon.social
2026-06-11 19:37:11

I like this Reality Composer grid more than the Godot one.
My attempt, with the wrong colors, but with t subdivisions and markers:

@migueldeicaza@mastodon.social
2026-05-11 19:40:10

I love SwiftUI animations, sprinkled a withAnimation on the graph sorting for my Godot animation controls:

Graph node editor showing different ways of ordering nodes
@migueldeicaza@mastodon.social
2026-06-03 19:56:45

Added shader breakpoints to Xogot, based on the Godot 4.7 feature:

Shader breakpoints
@migueldeicaza@mastodon.social
2026-05-05 18:35:44

And this is the 2D editor. I think this is all enabled because of SwiftUI.
It is so easy and delightful.
Godot and Xogot:

@migueldeicaza@mastodon.social
2026-05-06 20:08:02

I am addicted to rewriting these UIs in SwiftUI.
Next victim, the AnimationStateMachine.
The main driver was just killing the select/add/connect modal system, that feels like using VI on a UI - but while I was working on it, decided to tune up a little the UI.
When you tap on a wire, you get a popup to configure the transition, which you have to preselect in the original:
The original Godot, my version.