2025-11-12 21:11:57
We cooked a new feature for Godot and iOS lovers. A plugin to Godot to deploy to Xogot on iOS or iPad:
Details:
https://blog.xogot.com/introducing-xogot-connect-remote-debugging-for-godot-on-iphone-and-ipad/
We cooked a new feature for Godot and iOS lovers. A plugin to Godot to deploy to Xogot on iOS or iPad:
Details:
https://blog.xogot.com/introducing-xogot-connect-remote-debugging-for-godot-on-iphone-and-ipad/
Imagine being so depraved that you will spread FUD about and defame a young woman in Gaza who is volunteering to help others who are also being forced to endure genocide and famine in Gaza.
That’s exactly what these two accounts are doing:
• @… (CC mastodon.de admin, @…
These showcase entries all look fantastic. It really is amazing what folks can do with #godot https://mastodon.gamedev.place/@godotengine/115509258722105002
John is blending the world of Godot and SwiftUI-style programming in SwiftGodotBuilder, it is crazy cool and he is writing a book/guide as he goes along:
https://swiftgodotbuilder.com/
RE: https://mastodon.gamedev.place/@godotengine/115962672519819324
Ah! Godot just keeps getting better. Some nice QOL improvements here.
Godot and iOS friends, been working on some GameCenter bindings, and this forced me to do some big upgrades to SwiftGodot.
I think what I have so far is nicer than Apple’s Unity plugin (api is about the same, but my glueing chops are more tasteful than theirs):
https://github.com/migueldeicaza/Godot
Ich Bau mir gerade eine Jetpack Compose artige UI in #Godot und das macht so viel Freude. :blahaj:
Godot’s API gets nullability hints. This is going to be delightful
https://github.com/godotengine/godot-proposals/issues/2241
I shrank down SwiftGodot for those that just want to expose APIs to Godot, but do not need to control Godot, and added a template that you can use to make your own:
This leverages the new "barebones" SwiftGodot work:
https://github.com/migueldeicaza/SwiftGodotAppleT…
"Steam Machine is a PC. So run whatever software you want!"
The perfect moment for a @… and @… cameo! 😉
#Godot
When you are a Godot developer on iPad wondering how Lighting works, every day is Xmas!
https://www.youtube.com/watch?v=8eVlB9sRc3o
Ohhhhhh the new Godot reflections are sooo pretty!! ![]()
Xogot for Godot developers, getting you oriented with the changes we did to the UI:
https://youtu.be/2_XwamxxJ4o?si=BoEraoPTve75uanr
"Steam Machine is a PC. So run whatever software you want!"
The perfect moment for a @… and @… cameo! 😉
#Godot
@… again would you consider a peertube instance for all things Godot. I think this would really help the fediverse overall to grow? you would be the perfect place to start. (blender is also doing it https://video…
We ended up building an “expo”, but for Godot:
https://zirk.us/@Eyelit/115547519055762618
Apple Friends, Xcode is bundling 48 megs worth of SwiftSyntax code into my iOS libraries and binaries because I defined some @… on my code.
The library does not reference or consume SwiftSyntax. In fact, a test with SwiftPM shows that it works correctly for a standalone executable, but for iOS it just gratuitously bundles it
It is rendering my Godot A…
Folks, I am on a roll binding Apis to make it easier for Godot games to be awesome in iOS.
What Apis would you like me to add to my plugin?
How’s accessibility for apps (not games) made with Godot?
If you use Swift Macros in a library, use this script to remove 50 megs of junk that Xcode forces into your binaries:
https://github.com/migueldeicaza/GodotApplePlugins/blob/main/relink_without_swiftsyntax.sh
This has been a public …
After a couple of months of work, I have finally landed the micro-SwiftGodot to our main branch-for people to build small extensions
https://github.com/migueldeicaza/SwiftGodot/releases
We still have that nasty Apple bug that bloats binaries by bolting SwiftSyntax in yo…