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@migueldeicaza@mastodon.social
2026-07-28 20:54:45

Godot 4.7 support for Xogot is out in beta.
We use a separate TestFlight while we keep an eye on the bugs from 4.7.
Details: blog.xogot.com/xogot-is-moving

@kubikpixel@chaos.social
2026-07-01 06:05:16

Open source game engine Godot will no longer accept AI-authored code contributions: 'We can't trust heavy users of AI to understand their code enough to fix it'
At risk of drowning in AI slop code, @… is firming up its contribution requirements.
🎮

@pre@boing.world
2026-09-27 22:26:55

Oh no!
I started making a new computer game again.
Now I shall have no time or interests or friends and just spend all my hours engrossed solving puzzles pressing buttons in the dark.
It's that tunnel shooter of my dreams, only now written also for VR, for in a spiny-chair, or for lying down flat on your back staring at the tunnel oncomming from the roof. Might work pretty well on the steamdeck with controller-rotation for steering.
I should like it frantic, explody and filled with particles, but also slow and easy and meditative so much you could maybe play in a coma or if barely physically able.
I think I have got further than I would have expected in a week or so but I will have to do other things like have a life and friends and jobs more in the coming weeks,
Using Godot and blender which are both very fine.
#godot #gameDev

@khalidabuhakmeh@mastodon.social
2026-07-07 16:25:35

Authenticating users through a #godot game with device flow authentication using #dotnet. Pretty neat that it just works, even with a QR code (the URL must be publicly accessible to work on your phone).

Device Authorization Flow in Godot Game
@Sythelux@social.tchncs.de
2026-09-15 14:32:44
Content warning: AI

My Boss discovered open source for himself with AI.
We struggle hard with the unity lisending at work so he sad down with Claude and Godot and basically refactored our completely tool chain from unity to Godot.
We will be Silver sponsor in a couple of weeks for Godot and also Blender. Money we saved on Unity Licenses.
His biggest motivation is, that we can just fix bugs happening for our customers specific devices instead of relying on the invisible process of Unity.

@migueldeicaza@mastodon.social
2026-08-11 17:14:50

We first brought Godot to the iPad, so you could build games while trying to score a table at 11:34 Sunday brunch.
We are now bringing it back to the Mac, fully native, with batteries included. Let me walk you through it:
youtube.com/embed/jQymogtztNs

@Archivist@social.linux.pizza
2026-09-05 22:14:37

This morning, I thought of a nice optimisation for my Godot modified version that would solve a lot of my problems. I am glad to say that I completely forgot what it was

@migueldeicaza@mastodon.social
2026-08-04 14:58:09

Working on one of our last big gaps, Godot .NET Deployment and debugging to iOS devices.
Just a dozen crashes standing in the way.

@migueldeicaza@mastodon.social
2026-09-26 15:44:16

Lovers of Godot that want to embed their games into their Mac/iOS apps, I have released a new update of SwiftGodotKit for your enjoyment:
github.com/migueldeicaza/Swift