2025-09-05 06:49:23
Day 9: Eniko Fox
Edit: added a store link for Kitsune Tails.
We're back to videogames, and with another author who's on the fediverse: @…
Fox has developed a few games, but the one that I've played and love is Kitsune Tails. It's a sapphic romance take on Super Mario Bros. 3, and (critically for a platformer) it's got very crisp controls and runs smoothly. I think one thing a lot of indie platforms devs struggle with is getting those fundamentals right, because on the technical side they require very challenging things like optimization of your code and extremely careful input handling that go beyond the basic skills necessary to put together a game. From following her on Twitter and now the Fediverse, it's clear that Fox is a deeply competent programmer, and her games reflect that. Beyond the fundamentals, Kitsune Tails has a very sweet plot with a very cool twist in the middle, and without spoilers, that twist made both the levels and gameplay very difficult to design, but Fox rose to that challenge and put together a wonderful game. Particularly past the plot twist (but in subtle ways before it) Fox is able to build beyond SMB3 mechanics in ways that gracefully complement the original, and the movement in the game ends up being difficult but extremely satisfying, with an excellent skill/speed response allowing for both slower, easier approaches that work for a range of players and high-skill extremely-fast options for those who want to push themselves.
There have been plenty of people I follow with indie game projects that are kinda meh in the end, and I'll still boost them without much comment if they're decent. Fox' work is actually amazing, which is why if you've followed me for a while you'll know I tend to mention it periodically, and which is why she makes this list of authors I respect.
You can buy Kitsune Tails here: #20AuthorsNoMen
The office yesterday.
And let me say that trying to keep an 85dB limit and being forced to suddenly go direct made for an extremely challenging situation. It highlighted for me that if you're going to go direct you really have to set a rig up with that goal in mind, and then go out and do it a whole bunch of times to optimize it.
coughmodelerscough
Side note: our drummer had to play a low-end electronic kit, and he just crushed it.
I said that kit will need a ciga…
I don't know art. I can't do art. Not familiar with in a purely basic sense, but have a level of respect (that is likely rooted in some way as jealousy) for those who do understand and can do art.
But if I were to try to define what art should be - I think that the Nova Scotia rocks painted as eyes would be the penultimate* example of what art should be
"We wanted it to be something that would make people laugh and it certainly did that, so I'm quite proud …