AI is coming for entry-level jobs. Everybody needs to get ready.
CEOs are saying that AI is coming for a lot of jobs, and soon
— perhaps as many as half of all white-collar workers.
That’s likely to show up first in entry-level jobs, where the basic skills required are the easiest to replicate,
and in tech, where the ability to rapidly adapt the latest software tools is itself an entry-level job requirement.
Sure enough, in recent years unemployment has risen…
Should we teach vibe coding? Here's why not.
Should AI coding be taught in undergrad CS education?
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I teach undergraduate computer science labs, including for intro and more-advanced core courses. I don't publish (non-negligible) scholarly work in the area, but I've got years of craft expertise in course design, and I do follow the academic literature to some degree. In other words, In not the world's leading expert, but I have spent a lot of time thinking about course design, and consider myself competent at it, with plenty of direct experience in what knowledge & skills I can expect from students as they move through the curriculum.
I'm also strongly against most uses of what's called "AI" these days (specifically, generative deep neutral networks as supplied by our current cadre of techbro). There are a surprising number of completely orthogonal reasons to oppose the use of these systems, and a very limited number of reasonable exceptions (overcoming accessibility barriers is an example). On the grounds of environmental and digital-commons-pollution costs alone, using specifically the largest/newest models is unethical in most cases.
But as any good teacher should, I constantly question these evaluations, because I worry about the impact on my students should I eschew teaching relevant tech for bad reasons (and even for his reasons). I also want to make my reasoning clear to students, who should absolutely question me on this. That inspired me to ask a simple question: ignoring for one moment the ethical objections (which we shouldn't, of course; they're very stark), at what level in the CS major could I expect to teach a course about programming with AI assistance, and expect students to succeed at a more technically demanding final project than a course at the same level where students were banned from using AI? In other words, at what level would I expect students to actually benefit from AI coding "assistance?"
To be clear, I'm assuming that students aren't using AI in other aspects of coursework: the topic of using AI to "help you study" is a separate one (TL;DR it's gross value is not negative, but it's mostly not worth the harm to your metacognitive abilities, which AI-induced changes to the digital commons are making more important than ever).
So what's my answer to this question?
If I'm being incredibly optimistic, senior year. Slightly less optimistic, second year of a masters program. Realistic? Maybe never.
The interesting bit for you-the-reader is: why is this my answer? (Especially given that students would probably self-report significant gains at lower levels.) To start with, [this paper where experienced developers thought that AI assistance sped up their work on real tasks when in fact it slowed it down] (https://arxiv.org/abs/2507.09089) is informative. There are a lot of differences in task between experienced devs solving real bugs and students working on a class project, but it's important to understand that we shouldn't have a baseline expectation that AI coding "assistants" will speed things up in the best of circumstances, and we shouldn't trust self-reports of productivity (or the AI hype machine in general).
Now we might imagine that coding assistants will be better at helping with a student project than at helping with fixing bugs in open-source software, since it's a much easier task. For many programming assignments that have a fixed answer, we know that many AI assistants can just spit out a solution based on prompting them with the problem description (there's another elephant in the room here to do with learning outcomes regardless of project success, but we'll ignore this over too, my focus here is on project complexity reach, not learning outcomes). My question is about more open-ended projects, not assignments with an expected answer. Here's a second study (by one of my colleagues) about novices using AI assistance for programming tasks. It showcases how difficult it is to use AI tools well, and some of these stumbling blocks that novices in particular face.
But what about intermediate students? Might there be some level where the AI is helpful because the task is still relatively simple and the students are good enough to handle it? The problem with this is that as task complexity increases, so does the likelihood of the AI generating (or copying) code that uses more complex constructs which a student doesn't understand. Let's say I have second year students writing interactive websites with JavaScript. Without a lot of care that those students don't know how to deploy, the AI is likely to suggest code that depends on several different frameworks, from React to JQuery, without actually setting up or including those frameworks, and of course three students would be way out of their depth trying to do that. This is a general problem: each programming class carefully limits the specific code frameworks and constructs it expects students to know based on the material it covers. There is no feasible way to limit an AI assistant to a fixed set of constructs or frameworks, using current designs. There are alternate designs where this would be possible (like AI search through adaptation from a controlled library of snippets) but those would be entirely different tools.
So what happens on a sizeable class project where the AI has dropped in buggy code, especially if it uses code constructs the students don't understand? Best case, they understand that they don't understand and re-prompt, or ask for help from an instructor or TA quickly who helps them get rid of the stuff they don't understand and re-prompt or manually add stuff they do. Average case: they waste several hours and/or sweep the bugs partly under the rug, resulting in a project with significant defects. Students in their second and even third years of a CS major still have a lot to learn about debugging, and usually have significant gaps in their knowledge of even their most comfortable programming language. I do think regardless of AI we as teachers need to get better at teaching debugging skills, but the knowledge gaps are inevitable because there's just too much to know. In Python, for example, the LLM is going to spit out yields, async functions, try/finally, maybe even something like a while/else, or with recent training data, the walrus operator. I can't expect even a fraction of 3rd year students who have worked with Python since their first year to know about all these things, and based on how students approach projects where they have studied all the relevant constructs but have forgotten some, I'm not optimistic seeing these things will magically become learning opportunities. Student projects are better off working with a limited subset of full programming languages that the students have actually learned, and using AI coding assistants as currently designed makes this impossible. Beyond that, even when the "assistant" just introduces bugs using syntax the students understand, even through their 4th year many students struggle to understand the operation of moderately complex code they've written themselves, let alone written by someone else. Having access to an AI that will confidently offer incorrect explanations for bugs will make this worse.
To be sure a small minority of students will be able to overcome these problems, but that minority is the group that has a good grasp of the fundamentals and has broadened their knowledge through self-study, which earlier AI-reliant classes would make less likely to happen. In any case, I care about the average student, since we already have plenty of stuff about our institutions that makes life easier for a favored few while being worse for the average student (note that our construction of that favored few as the "good" students is a large part of this problem).
To summarize: because AI assistants introduce excess code complexity and difficult-to-debug bugs, they'll slow down rather than speed up project progress for the average student on moderately complex projects. On a fixed deadline, they'll result in worse projects, or necessitate less ambitious project scoping to ensure adequate completion, and I expect this remains broadly true through 4-6 years of study in most programs (don't take this as an endorsement of AI "assistants" for masters students; we've ignored a lot of other problems along the way).
There's a related problem: solving open-ended project assignments well ultimately depends on deeply understanding the problem, and AI "assistants" allow students to put a lot of code in their file without spending much time thinking about the problem or building an understanding of it. This is awful for learning outcomes, but also bad for project success. Getting students to see the value of thinking deeply about a problem is a thorny pedagogical puzzle at the best of times, and allowing the use of AI "assistants" makes the problem much much worse. This is another area I hope to see (or even drive) pedagogical improvement in, for what it's worth.
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PyGemini: Unified Software Development towards Maritime Autonomy Systems
Kjetil Vasstein, Christian Le, Simon Lerv{\aa}g Breivik, Trygve Maukon Myhr, Annette Stahl, Edmund F{\o}rland Brekke
https://arxiv.org/abs/2506.06262
Exploring Empathy in Software Engineering: Insights from a Grey Literature Analysis of Practitioners' Perspectives
Lidiany Cerqueira, Jo\~ao Pedro Bastos, Danilo Neves, Glauco Carneiro, Rodrigo Sp\'inola, S\'avio Freire, Jos\'e Amancio Macedo Santos, Manoel Mendon\c{c}a
https://arxiv.org/abs/2507.05325
LIFT: Automating Symbolic Execution Optimization with Large Language Models for AI Networks
Ruoxi Wang, Kun Li, Minghui Xu, Yue Zhang, Kaidi Xu, Chunchi Liu, Yinhao Xiao, Xiuzhen Cheng
https://arxiv.org/abs/2507.04931
Empathy Guidelines for Improving Practitioner Well-being & Software Engineering Practices
Hashini Gunatilake, John Grundy, Rashina Hoda, Ingo Mueller
https://arxiv.org/abs/2508.03846
How to tell a vibe coder of lying when they say they check their code.
People who will admit to using LLMs to write code will usually claim that they "carefully check" the output since we all know that LLM code has a lot of errors in it. This is insufficient to address several problems that LLMs cause, including labor issues, digital commons stress/pollution, license violation, and environmental issues, but at least it's they are checking their code carefully we shouldn't assume that it's any worse quality-wise than human-authored code, right?
Well, from principles alone we can expect it to be worse, since checking code the AI wrote is a much more boring task than writing code yourself, so anyone who has ever studied human-computer interaction even a little bit can predict people will quickly slack off, stating to trust the AI way too much, because it's less work. I'm a different domain, the journalist who published an entire "summer reading list" full of nonexistent titles is a great example of this. I'm sure he also intended to carefully check the AI output, but then got lazy. Clearly he did not have a good grasp of the likely failure modes of the tool he was using.
But for vibe coders, there's one easy tell we can look for, at least in some cases: coding in Python without type hints. To be clear, this doesn't apply to novice coders, who might not be aware that type hints are an option. But any serious Python software engineer, whether they used type hints before or not, would know that they're an option. And if you know they're an option, you also know they're an excellent tool for catching code defects, with a very low effort:reward ratio, especially if we assume an LLM generates them. Of the cases where adding types requires any thought at all, 95% of them offer chances to improve your code design and make it more robust. Knowing about but not using type hints in Python is a great sign that you don't care very much about code quality. That's totally fine in many cases: I've got a few demos or jam games in Python with no type hints, and it's okay that they're buggy. I was never going to debug them to a polished level anyways. But if we're talking about a vibe coder who claims that they're taking extra care to check for the (frequent) LLM-induced errors, that's not the situation.
Note that this shouldn't be read as an endorsement of vibe coding for demos or other rough-is-acceptable code: the other ethical issues I skipped past at the start still make it unethical to use in all but a few cases (for example, I have my students use it for a single assignment so they can see for themselves how it's not all it's cracked up to be, and even then they have an option to observe a pre-recorded prompt session instead).
Subtooting since people in the original thread wanted it to be over, but selfishly tagging @… and @… whose opinions I value...
I think that saying "we are not a supply chain" is exactly what open-source maintainers should be doing right now in response to "open source supply chain security" threads.
I can't claim to be an expert and don't maintain any important FOSS stuff, but I do release almost all of my code under open licenses, and I do use many open source libraries, and I have felt the pain of needing to replace an unmaintained library.
There's a certain small-to-mid-scale class of program, including many open-source libraries, which can be built/maintained by a single person, and which to my mind best operate on a "snake growth" model: incremental changes/fixes, punctuated by periodic "skin-shedding" phases where make rewrites or version updates happen. These projects aren't immortal either: as the whole tech landscape around them changes, they become unnecessary and/or people lose interest, so they go unmaintained and eventually break. Each time one of their dependencies breaks (or has a skin-shedding moment) there's a higher probability that they break or shed too, as maintenance needs shoot up at these junctures. Unless you're a company trying to make money from a single long-lived app, it's actually okay that software churns like this, and if you're a company trying to make money, your priorities absolutely should not factor into any decisions people making FOSS software make: we're trying (and to a huge extent succeeding) to make a better world (and/or just have fun with our own hobbies share that fun with others) that leaves behind the corrosive & planet-destroying plague which is capitalism, and you're trying to personally enrich yourself by embracing that plague. The fact that capitalism is *evil* is not an incidental thing in this discussion.
To make an imperfect analogy, imagine that the peasants of some domain have set up a really-free-market, where they provide each other with free stuff to help each other survive, sometimes doing some barter perhaps but mostly just everyone bringing their surplus. Now imagine the lord of the domain, who is the source of these peasants' immiseration, goes to this market secretly & takes some berries, which he uses as one ingredient in delicious tarts that he then sells for profit. But then the berry-bringer stops showing up to the free market, or starts bringing a different kind of fruit, or even ends up bringing rotten berries by accident. And the lord complains "I have a supply chain problem!" Like, fuck off dude! Your problem is that you *didn't* want to build a supply chain and instead thought you would build your profit-focused business in other people's free stuff. If you were paying the berry-picker, you'd have a supply chain problem, but you weren't, so you really have an "I want more free stuff" problem when you can't be arsed to give away your own stuff for free.
There can be all sorts of problems in the really-free-market, like maybe not enough people bring socks, so the peasants who can't afford socks are going barefoot, and having foot problems, and the peasants put their heads together and see if they can convince someone to start bringing socks, and maybe they can't and things are a bit sad, but the really-free-market was never supposed to solve everyone's problems 100% when they're all still being squeezed dry by their taxes: until they are able to get free of the lord & start building a lovely anarchist society, the really-free-market is a best-effort kind of deal that aims to make things better, and sometimes will fall short. When it becomes the main way goods in society are distributed, and when the people who contribute aren't constantly drained by the feudal yoke, at that point the availability of particular goods is a real problem that needs to be solved, but at that point, it's also much easier to solve. And at *no* point does someone coming into the market to take stuff only to turn around and sell it deserve anything from the market or those contributing to it. They are not a supply chain. They're trying to help each other out, but even then they're doing so freely and without obligation. They might discuss amongst themselves how to better coordinate their mutual aid, but they're not going to end up forcing anyone to bring anything or even expecting that a certain person contribute a certain amount, since the whole point is that the thing is voluntary & free, and they've all got changing life circumstances that affect their contributions. Celebrate whatever shows up at the market, express your desire for things that would be useful, but don't impose a burden on anyone else to bring a specific thing, because otherwise it's fair for them to oppose such a burden on you, and now you two are doing your own barter thing that's outside the parameters of the really-free-market.
Should we teach vibe coding? Here's why not.
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To address the bigger question I started with ("should we teach AI-"assisted" coding?"), my answer is: "No, except enough to show students directly what its pitfalls are." We have little enough time as it is to cover the core knowledge that they'll need, which has become more urgent now that they're going to be expected to clean up AI bugs and they'll have less time to develop an understanding of the problems they're supposed to be solving. The skill of prompt engineering & other skills of working with AI are relatively easy to pick up on your own, given a decent not-even-mathematical understanding of how a neutral network works, which is something we should be giving to all students, not just our majors.
Reasonable learning objectives for CS majors might include explaining what types of bugs an AI "assistant" is most likely to introduce, explaining the difference between software engineering and writing code, explaining why using an AI "assistant" is likely to violate open-source licenses, listing at lest three independent ethical objections to contemporary LLMs and explaining the evidence for/reasoning behind them, explaining why we should expect AI "assistants" to be better at generating code from scratch than at fixing bugs in existing code (and why they'll confidently "claim" to have fixed problems they haven't), and even fixing bugs in AI generated code (without AI "assistance").
If we lived in a world where the underlying environmental, labor, and data commons issues with AI weren't as bad, or if we could find and use systems that effectively mitigate these issues (there's lots of piecemeal progress on several of these) then we should probably start teaching an elective on coding with an assistant to students who have mastered programming basics, but such a class should probably spend a good chunk of time on non-assisted debugging.
#AI #LLMs #VibeCoding