Podcast: Histoire secrète de la French Touch https://www.radiofrance.fr/franceinter/podcasts/histoire-secrete-de-la-french-touch
Replaced article(s) found for cs.SE. https://arxiv.org/list/cs.SE/new
[1/1]:
- Toward Generation of Test Cases from Task Descriptions via History-aware Planning
Duy Cao, Phu Nguyen, Vy Le, Tien N. Nguyen, Vu Nguyen
Probing evolution of Long GRB properties through their cosmic formation history aided by Machine Learning predicted redshifts
Dhruv S. Bal, Aditya Narendra, Maria Giovanna Dainotti, Nikita S. Khatiya, Aleksander L. Lenart, Dieter H. Hartmann
https://arxiv.org/abs/2510.07306
When Machines Meet Each Other: Network Effects and the Strategic Role of History in Multi-Agent AI
Yu Liu, Wenwen Li, Yifan Dou, Guangnan Ye
https://arxiv.org/abs/2510.06903 htt…
"""
In the sixteenth century, lunacy was a constant theme that was never questioned. It was still frequent in the seventeenth century, but started to disappear, and by 1707, the year in which Le François asked the question ‘Estne aliquod lunae in corpora humana imperium?’ (Does the moon have any influence over the human body?), after lengthy discussions, the university decided that their reply was in the negative. In the course of the eighteenth century the moon was rarely cited among the causes of madness, even as a possible factor or an aggravation. But right at the end of the century the idea reappears, perhaps under the influence of English medicine, which had never entirely forgotten the moon, and Daquin, followed by Leuret and Guislain, all admitted the influence of the moon on the phases of maniacal excitement, or at the least on the agitation of their patients. But what is important here is not so much the return of the theme as the possibility and conditions necessary for its reappearance. It reappears entirely transformed, filled with a new significance that it did not formerly possess. In its traditional form, it designated an immediate influence, a direct coincidence in time and intersection in space, whose mode of action was entirely situated in the power of the stars. But in Daquin by contrast, the influence of the moon acts through a whole series of mediations, in a kind of hierarchy, surrounding man. The moon acts on the atmosphere with such intensity that it can set in motion a mass as heavy as the ocean. The nervous system, of all the parts that make up the human organism, is the part most sensitive to atmospheric variations, as the slightest variation in temperature, humidity or dryness can have serious effects upon it. The moon therefore, given the important power that its trajectory exerts on the atmosphere, is likely to act most on people whose nervous fibres are particularly delicate:
“Madness is an exclusively nervous condition, and the brain of a madman must therefore be infinitely more susceptible to the influence of the atmosphere, which itself undergoes considerable changes of intensity as a result of the different positions of the moon relative to the earth.” [Daquin, Philosophie de la folie, Paris, 1792]
"""
(Michel Foucault, History of Madness)
Day 7: Brenda Romero
I hinted yesterday I'd be moving beyond a narrow definition of "author," so of course that means I'm going to include game designers. I'll definitely get back to some more traditional authors before I hit 20, but I wanted to mix things up early.
Brenda Romero is something of a celebrity in the niche culture that is the Game Developers Coherence, I like to imagine. Of course the misogyny there likely means many just pay attention to who her husband is, but she's a terrific designer in her own right, if not prolific.
Content warning: the Holocaust
To me her most outstanding game has always been "Train," which is an exhibition tabletop game in which players collaborate to load and unload cargo and move train cars around a board, with the stated objective of efficiently delivering cargo to meet certain collective goals. However, through both physical cues and in-game reveals, it becomes clear to players that the game they are playing stimulates the Holocaust, and the cargo they're moving is people being brought to extermination camps. The actual goal of the game is for the players to stop playing and walk away, or perhaps to play against the stated objective and gridlock the trains. Romero supervised play at the expos where it was presented, and intervened to stop the game if the players continued too far (in some cases not picking up on the hints offered because they had very little knowledge of the Holocaust as a historical event). I've never played the game myself; just heard Romero give a report about it, but the sheer genius of designing a game meant not to be played to help educate about a system within which defying the rules was the only ethical action earned her instant respect from me. Romero has a whole series of games in this vein about didn't historical events (not necessarily all designed to not be played), although last I checked in most are just at prototyping stages.
I've got other non-man game designers that will appear on this list, but Romero stood out to go first because she's a good example that you don't need to be someone prolific or widely-known to do great work; I'd bet most people have an author or two they respect who is not widely known (and I'll include at least one more from that category on this list).
#20AuthorsNoMen
Raiders Pull Off Historically Rare Feat in Loss to Bears https://www.si.com/nfl/raiders/las-vega-chicago-bears-pete-carroll-tom-brady-john-spytek
Bears legend Devin Hester optimistic about Chicago's offense under new coach Ben Johnson
https://www.cbssports.com/nfl/news/bears-legend-d…
As a Black, Christian former Democrat with little previous engagement with Jewish causes, Leo Terrell, now 70, seemed an improbable pick to lead the effort to
“root out anti-Semitic harassment in schools and on college campuses,”
as the task force announcement put it.
But his zealous conversion and penchant for media bombast made him a perfect bullhorn for the task force’s actual mission:
to strong-arm colleges into stripping away any vestige of “wokeness” in their …
AdaptCache: KV Cache Native Storage Hierarchy for Low-Delay and High-Quality Language Model Serving
Shaoting Feng, Hanchen Li, Kuntai Du, Zhuohan Gu, Yuhan Liu, Jiayi Yao, Siddhant Ray, Samuel Shen, Yihua Cheng, Ganesh Ananthanarayanan, Junchen Jiang
https://arxiv.org/abs/2509.00105