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@leftsidestory@mstdn.social
2025-09-11 00:30:00

On The Road - To Xi’An/Human Intervention 🚶
在路上 - 去西安/人类遗迹 🚶
📷 Pentax MX
🎞️Lucky SHD 400
#filmphotography #Photography #blackandwhite

Lucky Lucky SHD 400 (FF)

English Alt Text:
Black-and-white photo of two people walking on a narrow, straight path through a grassy field. The path leads to a large paved area with abstract markings. In the distance, a dense line of trees separates the field from a city skyline filled with high-rise buildings. The overcast sky and monochrome tones create a quiet, contemplative mood. The image contrasts nature with urban life and emphasizes motion and perspective.

中文替代文字:
这是一张黑白照片,两人正在一条穿过草地的狭窄…
Lucky Lucky SHD 400 (FF)

English Alt Text:
Black-and-white image of a circular sign in a gravel-covered open area. The sign shows two running figures crossed out with a red line, indicating running is prohibited. Below is a plaque with Chinese text: “遗址区域,请勿嬉戏打闹” Trees and a hazy skyline appear in the background. The minimalist setting emphasizes the rule and adds a contemplative tone.

中文替代文字:
黑白照片中,一个圆形标志立在碎石覆盖的空地上。标志上是两个奔跑的人形图案,被红色斜线划掉,表示禁止奔跑。下方有一块牌子,写着:“遗址区域,请勿嬉戏打闹”。背景是树木和朦胧的城市天际线。简洁的环境突出了…
Lucky Lucky SHD 400 (FF)

English Alt Text:
Black-and-white photo of a single large tree standing on gravel-covered ground. The tree casts a dark silhouette against the pale gravel and dim sky. In the background, a line of distant trees adds depth. The symmetrical composition and stark contrast evoke solitude and minimalism.

中文替代文字:
黑白照片中,一棵孤立的大树矗立在碎石地面上。树的轮廓在浅色地面和昏暗天空下显得深沉。远处还有一排树木,增加了画面的层次感。画面构图对称,黑白对比强烈,传达出孤独和极简的氛围。
Lucky Lucky SHD 400 (FF)

English Alt Text:
Black-and-white image of a large tree standing in the center of a paved area. Beneath the tree is a small kiosk with a slanted roof, signage, and a QR code. An electric scooter is parked beside it. The background includes more trees and open space, suggesting a park. The composition highlights the tree’s scale and presence, contrasting nature with human-made structures.

中文替代文字:
黑白照片中,一棵大树矗立在铺设广场中央。树下有一个小亭子,屋顶倾斜,上面有标识和二维码。旁边停着一辆电动滑板车。背景是更多的树木和开阔空间,暗示这…
@tiotasram@kolektiva.social
2025-08-12 09:01:39

Long post, game design
Crungle is a game designed to be a simple test of general reasoning skills that's difficult to play by rote memory, since there are many possible rule sets, but it should be easy to play if one can understand and extrapolate from rules. The game is not necessarily fair, with the first player often having an advantage or a forced win. The game is entirely deterministic, although a variant determines the rule set randomly.
This is version 0.1, and has not yet been tested at all.
Crungle is a competitive game for two players, each of whom controls a single piece on a 3x3 grid. The cells of the grid are numbered from 1 to 9, starting at the top left and proceeding across each row and then down to the next row, so the top three cells are 1, 2, and 3 from left to right, then the next three are 4, 5, and 6 and the final row is cells 7, 8, and 9.
The two players decide who shall play as purple and who shall play as orange. Purple goes first, starting the rules phase by picking one goal rule from the table of goal rules. Next, orange picks a goal rule. These two goal rules determine the two winning conditions. Then each player, starting with orange, alternate picking a movement rule until four movement rules have been selected. During this process, at most one indirect movement rule may be selected. Finally, purple picks a starting location for orange (1-9), with 5 (the center) not allowed. Then orange picks the starting location for purple, which may not be adjacent to orange's starting position.
Alternatively, the goal rules, movement rules, and starting positions may be determined randomly, or a pre-determined ruleset may be selected.
If the ruleset makes it impossible to win, the players should agree to a draw. Either player could instead "bet" their opponent. If the opponent agrees to the bet, the opponent must demonstrate a series of moves by both players that would result in a win for either player. If they can do this, they win, but if they submit an invalid demonstration or cannot submit a demonstration, the player who "bet" wins.
Now that starting positions, movement rules, and goals have been decided, the play phase proceeds with each player taking a turn, starting with purple, until one player wins by satisfying one of the two goals, or until the players agree to a draw. Note that it's possible for both players to occupy the same space.
During each player's turn, that player identifies one of the four movement rules to use and names the square they move to using that rule, then they move their piece into that square and their turn ends. Neither player may use the same movement rule twice in a row (but it's okay to use the same rule your opponent just did unless another rule disallows that). If the movement rule a player picks moves their opponent's piece, they need to state where their opponent's piece ends up. Pieces that would move off the board instead stay in place; it's okay to select a rule that causes your piece to stay in place because of this rule. However, if a rule says "pick a square" or "move to a square" with some additional criteria, but there are no squares that meet those criteria, then that rule may not be used, and a player who picks that rule must pick a different one instead.
Any player who incorrectly states a destination for either their piece or their opponent's piece, picks an invalid square, or chooses an invalid rule has made a violation, as long as their opponent objects before selecting their next move. A player who makes at least three violations immediately forfeits and their opponent wins by default. However, if a player violates a rule but their opponent does not object before picking their next move, the stated destination(s) of the invalid move still stand, and the violation does not count. If a player objects to a valid move, their objection is ignored, and if they do this at least three times, they forfeit and their opponent wins by default.
Goal rules (each player picks one; either player can win using either chosen rule):
End your turn in the same space as your opponent three turns in a row.
End at least one turn in each of the 9 cells.
End five consecutive turns in the three cells in any single row, ending at least one turn on each of the three.
End five consecutive turns in the three cells in any single column, ending at least one turn on each of the three.
Within the span of 8 consecutive turns, end at least one turn in each of cells 1, 3, 7, and 9 (the four corners of the grid).
Within the span of 8 consecutive turns at least one turn in each of cells 2, 4, 6, and 8 (the central cells on each side).
Within the span of 8 consecutive turns, end at least one turn in the cell directly above your opponent, and end at least one turn in the cell directly below your opponent (in either order).
Within the span of 8 consecutive turns at least one turn in the cell directly to the left of your opponent, and end at least one turn in the cell directly to the right of your opponent (in either order).
End 12 turns in a row without ending any of them in cell 5.
End 8 turns in a row in 8 different cells.
Movement rules (each player picks two; either player may move using any of the four):
Move to any cell on the board that's diagonally adjacent to your current position.
Move to any cell on the board that's orthogonally adjacent to your current position.
Move up one cell. Also move your opponent up one cell.
Move down one cell. Also move your opponent down one cell.
Move left one cell. Also move your opponent left one cell.
Move right one cell. Also move your opponent right one cell.
Move up one cell. Move your opponent down one cell.
Move down one cell. Move your opponent up one cell.
Move left one cell. Move your opponent right one cell.
Move right one cell. Move your opponent left one cell.
Move any pieces that aren't in square 5 clockwise around the edge of the board 1 step (for example, from 1 to 2 or 3 to 6 or 9 to 8).
Move any pieces that aren't in square 5 counter-clockwise around the edge of the board 1 step (for example, from 1 to 4 or 6 to 3 or 7 to 8).
Move to any square reachable from your current position by a knight's move in chess (in other words, a square that's in an adjacent column and two rows up or down, or that's in an adjacent row and two columns left or right).
Stay in the same place.
Swap places with your opponent's piece.
Move back to the position that you started at on your previous turn.
If you are on an odd-numbered square, move to any other odd-numbered square. Otherwise, move to any even-numbered square.
Move to any square in the same column as your current position.
Move to any square in the same row as your current position.
Move to any square in the same column as your opponent's position.
Move to any square in the same row as your opponent's position.
Pick a square that's neither in the same row as your piece nor in the same row as your opponent's piece. Move to that square.
Pick a square that's neither in the same column as your piece nor in the same column as your opponent's piece. Move to that square.
Move to one of the squares orthogonally adjacent to your opponent's piece.
Move to one of the squares diagonally adjacent to your opponent's piece.
Move to the square opposite your current position across the middle square, or stay in place if you're in the middle square.
Pick any square that's closer to your opponent's piece than the square you're in now, measured using straight-line distance between square centers (this includes the square your opponent is in). Move to that square.
Pick any square that's further from your opponent's piece than the square you're in now, measured using straight-line distance between square centers. Move to that square.
If you are on a corner square (1, 3, 7, or 9) move to any other corner square. Otherwise, move to square 5.
If you are on an edge square (2, 4, 6, or 8) move to any other edge square. Otherwise, move to square 5.
Indirect movement rules (may be chosen instead of a direct movement rule; at most one per game):
Move using one of the other three movement rules selected in your game, and in addition, your opponent may not use that rule on their next turn (nor may they select it via an indirect rule like this one).
Select two of the other three movement rules, declare them, and then move as if you had used one and then the other, applying any additional effects of both rules in order.
Move using one of the other three movement rules selected in your game, but if the move would cause your piece to move off the board, instead of staying in place move to square 5 (in the middle).
Pick one of the other three movement rules selected in your game and apply it, but move your opponent's piece instead of your own piece. If that movement rule says to move "your opponent's piece," instead apply that movement to your own piece. References to "your position" and "your opponent's position" are swapped when applying the chosen rule, as are references to "your turn" and "your opponent's turn" and do on.
#Game #GameDesign

@heiseonline@social.heise.de
2025-06-13 09:06:30

Habt ihr bemerkt, dass Google-Suchergebnisse mittlerweile oft mit einer KI-Zusammenfassung beginnen? 🤔 Diese Entwicklung ist Googles Antwort auf die wachsende Konkurrenz durch KI-Assistenten, die Nutzern die eigene Recherche abnehmen.
Zum Kommentar:

Im Bild steht: "Kommentar: Das Ende des Internets, 
wie wir es kennen" dadrunter steht ein Kommentar von Dr. Oliver Diedrich
Chefredakteur iX-Magazin: “Wer das Internet wegen seiner Vielfalt schätzt und wegen seiner ursprünglichen Idee, jedem Menschen die Möglichkeit zu geben, zu publizieren und Leser zu finden: Wir müssen uns Sorgen machen. 
Das KI-Internet wird ein anderes sein als das, das wir kennen.”
@kubikpixel@chaos.social
2025-08-12 16:30:34
@aral@mastodon.ar.al
2025-07-11 11:31:11

Also, may I just say, fuck Sergey Brin.
(How’s that for offensive, Sergey? You fucking genocide apologist piece of shit.) kolektiva.social/@oatmeal/1148

@nfdi4culture@nfdi.social
2025-09-11 14:20:32

📣 Digital Heritage 2025 International Congress & Expo #DHSiena2025
digitalheritage2025.unisi.it/
🔜 At 4.30 pm Alexandra Büttner and Linnaea Söhn will talk about "Share…

Linnaea und Alexandra neben dem Aufsteller für den Digital Heritage (DH) World Congress in Siena, Italien.
Unsere NFDI4Culture Tasche neben dem Plakat für den Digital Heritage (DH) World Congress in Siena, Italien.
@seav@en.osm.town
2025-09-12 05:06:34

Apropos of nothing, here is #XKCD 1357.
#FreeSpeech

A six-panel comic strip showing a stick figure named Cueball.

1. Cueball: Public Service Announcement: The Right to Free Speech means the government can’t arrest you for what you say.

2. Cueball: It doesn’t mean that anyone else has to listen to your bullshit, or host you while you share it.

3. Cueball: The 1st Amendment doesn’t shield you from criticism or consequences.

4. Cueball: If you’re yelled at, boycotted, have your show canceled, or get banned from an Internet community, your free …
@Techmeme@techhub.social
2025-08-13 06:30:55

OpenAI introduces "Auto", "Fast", and "Thinking" settings for GPT-5 in ChatGPT's model picker, with "Auto" similar to the GPT-5 model router announced earlier (Maxwell Zeff/TechCrunch)
techcrunch.com/2025/08/12/chat

@leftsidestory@mstdn.social
2025-09-10 00:30:00

On The Road - To Xi’An/Urban Tomb 🪦
在路上 - 去西安/城市坟茔 🪦
📷 Pentax MX
🎞️Lucky SHD 400
#filmphotography #Photography #blackandwhite

Lucky Lucky SHD 400 (FF)

English Alt Text:
A black-and-white photo of a quiet park. A gravel path runs through the center, bordered by grass and trees. On the left, a person is slightly bent forward, possibly walking or interacting with something on the ground. The trees have white markings on their trunks. The right side is more open, with fewer trees and a bush in the foreground. The lighting is dim, suggesting early morning or evening. The scene feels peaceful yet mysterious, with the lone …
Lucky Lucky SHD 400 (FF)

English Alt Text:
A black-and-white photo of a wooden boardwalk stretching straight into the distance. Tall trees with white-painted trunks line both sides. The path is surrounded by grass and small plants. The symmetry and perspective create a calming, meditative mood. The setting appears natural and serene.

中文替代文本:
这是一张黑白照片,画面是一条笔直延伸的木质栈道。两侧是高大的树木,树干底部涂有白漆。栈道周围是草地和低矮植物。画面具有强烈的对称感和透视效果,营造出宁静、冥想的氛围。整体环境自然、安详。
Lucky Lucky SHD 400 (FF)

English Alt Text:
A black-and-white photo of a gentle hill with a row of trees along the top. A paved path leads up from the foreground, flanked by low rope barriers. On the far right of the hill stands a tall pole or monument with a figure or object atop. The sky is overcast, adding a somber tone. The composition is minimalist, emphasizing depth and contrast.

中文替代文本:
这是一张黑白照片,画面是一座缓坡,坡顶排列着一排树木。前景中有一条铺设的小路通向山丘,两侧是低矮的绳索围栏。山丘右侧矗立着一根高杆或纪念碑,顶端有一个物体或雕像。天空阴沉,营造出肃穆氛围。画面构图简洁,…
Lucky Lucky SHD 400 (FF)

English Alt Text:
A grainy black-and-white photo of a large open space. A paved path leads to a rectangular platform in the middle. Two trees stand on the right. In the distance, a city skyline with high-rise buildings looms under a cloudy sky. The image has a moody, dramatic feel due to low light and texture. It evokes solitude and contemplation.

中文替代文本:
这是一张颗粒感强烈的黑白照片,展示一个宽阔的空地。铺设的小路通向中间的一个矩形平台。右侧有两棵树。远处是高楼林立的城市天际线,天空阴云密布。由于光线昏暗和画面质感,整体氛围显得沉郁而富有戏剧性,令人感受到孤独与沉思。
@leftsidestory@mstdn.social
2025-08-09 00:30:01

City Snaps - Chengdu / A Rain in Park ☔️
城市抓拍 - 成都 / 雨中的公园 ☔️
📷 Nikon FE
🎞️Ilford Pan 400
buy me ☕️ ?/请我喝杯☕️?
#filmphotography

Ilford Pan 400 (FF)

**English:**
A black and white photograph capturing the surface of a body of water during rainfall. The image shows the ripples and reflections created by raindrops hitting the water, with a soft, blurred background that adds depth to the scene.

**Chinese:**
一张黑白照片,捕捉到了下雨时水面的景象。照片展示了雨滴落在水面上形成的涟漪和倒影,背景柔和模糊,为场景增添了深度。
Ilford Pan 400 (FF)

**English:**
A close-up black and white photograph of a water surface showing intricate patterns of raindrops. The ripples and disturbances on the water's surface create a mesmerizing effect, capturing the essence of a rainy moment.

**Chinese:**
一张黑白照片,特写展示了水面上雨滴形成的复杂图案。水面上的涟漪和波纹创造了一种迷人的效果,捕捉到了雨天的精髓。
Ilford Pan 400 (FF)

**English:**
A black and white photograph of a stone pillar with intricate carvings. The pillar has a square base and a rounded top, featuring detailed designs that add to its aesthetic appeal. The texture of the stone is prominently displayed.

**Chinese:**
一张黑白照片,展示了一根带有精美雕刻的石柱。石柱有一个方形底座和圆形顶部,上面的详细设计增添了其美学吸引力。石头的纹理清晰可见。
Ilford Pan 400 (FF)

**English:**
A black and white photograph of a person walking in a park on a rainy day. The individual is holding an umbrella and is seen from behind, walking along a path lined with trees and lampposts. The scene evokes a sense of tranquility and solitude.

**Chinese:**
一张黑白照片,展示了一个人在雨天的公园里散步。这个人打着伞,从背后看去,沿着一条两旁种满树木和路灯的小路行走。场景中透出一种宁静与孤独的感觉。