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@bourgwick@heads.social
2025-11-06 14:28:09

the otherwise comprehensive & impressive #GratefulDead chords site, rukind.com, has obscure covers ("lindy"!) & tunes by side projects, but is conspicuously missing the 2 songs donna godchaux wrote for the dead, "sunrise" & "from the heart of me." (chords can be found elsewhere on the WWW.)

@blaise@mastodon.cloud
2025-11-04 21:33:13

On the plus side, given Emperor Trumps' history of using shoddy materials and stiffing the folks who actually build his construction projects, there's a good chance that he'll be killed or incapacitated by his new ballroom!

@datascience@genomic.social
2025-09-22 10:00:01

Examples of creative data visualizations, mostly ggplot: #ggplot #dataviz

@hex@kolektiva.social
2025-09-27 21:34:17

One of our most important projects was the "food security committee" which made sure that our members always ate. It expanded out and now members of that committee still can food and bring it to houseless camps (among other things).
This is disaster prep work. We are in a disaster, how do you prepare for it to get worse? How to you prepare to come out the other side?
The only way we survive this level of disaster is together. Organize around that idea and you'll already be building the world we want to see on the other side.

@tiotasram@kolektiva.social
2025-10-02 10:55:31

Day 9: Eniko Fox
Edit: added a store link for Kitsune Tails.
We're back to videogames, and with another author who's on the fediverse: @…
Fox has developed a few games, but the one that I've played and love is Kitsune Tails. It's a sapphic romance take on Super Mario Bros. 3, and (critically for a platformer) it's got very crisp controls and runs smoothly. I think one thing a lot of indie platforms devs struggle with is getting those fundamentals right, because on the technical side they require very challenging things like optimization of your code and extremely careful input handling that go beyond the basic skills necessary to put together a game. From following her on Twitter and now the Fediverse, it's clear that Fox is a deeply competent programmer, and her games reflect that. Beyond the fundamentals, Kitsune Tails has a very sweet plot with a very cool twist in the middle, and without spoilers, that twist made both the levels and gameplay very difficult to design, but Fox rose to that challenge and put together a wonderful game. Particularly past the plot twist (but in subtle ways before it) Fox is able to build beyond SMB3 mechanics in ways that gracefully complement the original, and the movement in the game ends up being difficult but extremely satisfying, with an excellent skill/speed response allowing for both slower, easier approaches that work for a range of players and high-skill extremely-fast options for those who want to push themselves.
There have been plenty of people I follow with indie game projects that are kinda meh in the end, and I'll still boost them without much comment if they're decent. Fox' work is actually amazing, which is why if you've followed me for a while you'll know I tend to mention it periodically, and which is why she makes this list of authors I respect.
You can buy Kitsune Tails here: #20AuthorsNoMen

@scott@carfree.city
2025-10-30 01:09:30

At the first SF Transit Riders member assembly! Plan is to hold these quarterly to update members, hear feedback and let members initiate projects. #sfpol

Person in Giants cap speaking and looking at display where an agenda is up with pictures of Muni buses and light rail vehicles to the side
@aardrian@toot.cafe
2025-08-22 12:01:31

This interested me because of my history with XSLT and how the WHATWG ‘discussion’ to remove it devolved:
igalia.com/chats/xslt-liam
WHATWG issue:

@mrysav@social.linux.pizza
2025-08-13 02:22:27

God forbid I ever launch one of my side projects for money, because all I do is see different "open core"/pseudo-open-source-with-tiered-pricing-schemes and think, "people pay money... for _that_?"