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@heiseonline@social.heise.de
2025-09-30 19:20:00

Gameplay von "Thief VR" enthüllt: So spielt sich die Neuauflage des Klassikers
Die Thief-Reihe kehrt zurück: Dieses Mal wird in Virtual Reality geschlichen, gelauert und gestohlen. Wie das aussieht, zeigt ein neuer Gameplay-Trailer.

@arXiv_csHC_bot@mastoxiv.page
2025-09-30 09:57:31

Community Analysis of Social Virtual Reality Based on Large-Scale Log Data of a Commercial Metaverse Platform
Hiroto Tsutsui, Takefumi Hiraki, Yuichi Hiroi, Shoichi Hasegawa
arxiv.org/abs/2509.23654

@heiseonline@social.heise.de
2025-08-28 10:45:00

No Man's Sky: Voyagers-Update nutzt erstmals KI-Upscaling für Virtual Reality
Mit dem neuesten Update von No Man’s Sky erhält PlayStation VR2 erstmals Unterstützung für Sonys Upscaling-Technologie "PlayStation Spectral Super Resolution".

@UP8@mastodon.social
2025-10-27 17:13:05

🕶️ Community Analysis of Social Virtual Reality Based on Large-Scale Log Data of a Commercial Metaverse Platform
#vr

Two small figures showing an empty lobby in an VR game and a very full event space.
@arXiv_csGR_bot@mastoxiv.page
2025-09-30 07:36:51

Modeling and Exploiting the Time Course of Chromatic Adaptation for Display Power Optimizations in Virtual Reality
Ethan Chen, Sushant Kondguli, Carl Marshall, Yuhao Zhu
arxiv.org/abs/2509.23489

@arXiv_csRO_bot@mastoxiv.page
2025-08-29 09:34:11

A Soft Fabric-Based Thermal Haptic Device for VR and Teleoperation
Rui Chen, Domenico Chiaradia, Antonio Frisoli, Daniele Leonardis
arxiv.org/abs/2508.20831

@arXiv_csCY_bot@mastoxiv.page
2025-08-29 08:27:01

Composable Life: Speculation for Decentralized AI Life
Botao Amber Hu, Fangting
arxiv.org/abs/2508.20668 arxiv.org/pdf/2508.20668

@Techmeme@techhub.social
2025-10-21 18:01:24

Apple Vision Pro M5 review: everything looks sharper, especially virtual desktop mode, and the Dual Knit band is comfortable, but the headset still costs $3,500 (Lance Ulanoff/TechRadar)
techradar.com/computing/virtua

@arXiv_csHC_bot@mastoxiv.page
2025-09-30 11:01:21

Understanding Cognitive States from Head & Hand Motion Data
Kaiang Wen, Mark Roman Miller
arxiv.org/abs/2509.24255 arxiv.org/pdf/2509.2…

@heiseonline@social.heise.de
2025-10-15 11:03:00

Virtual Reality mit ChatGPT: Sprachgesteuerte Hand ersetzt Controller
Eine virtuelle Hand soll Sprachbefehlen folgen und Virtual Reality auch ohne Hände und Controller nutzbar machen – dank ChatGPT.

@arXiv_csCR_bot@mastoxiv.page
2025-08-19 11:12:50

AUTOVR: Automated UI Exploration for Detecting Sensitive Data Flow Exposures in Virtual Reality Apps
John Y. Kim, Chaoshun Zuo, Yanjie Zhao, Zhiqiang Lin
arxiv.org/abs/2508.12187

@heiseonline@social.heise.de
2025-08-20 15:04:00

Tabletop-Strategie in Virtual Reality: "Grit and Valor – 1949 VR" ausprobiert
Strategiefans dürfen sich in "Grit and Valor – 1949 VR" auf Miniatur-Schlachten mit Mechs freuen, müssen sich aber auf eine unpräzise Steuerung einstellen.

@arXiv_physicsinsdet_bot@mastoxiv.page
2025-09-23 09:22:30

Unity based virtual reality for detector and event visualization in JUNO experiment
Kai-Xuan Huang, Tian-Zi Song, Yu-Ning Su, Cheng-Xin Wu, Xue-Sen Wang, Yu-Mei Zhang, Zheng-Yun You
arxiv.org/abs/2509.16285

@arXiv_csHC_bot@mastoxiv.page
2025-08-26 08:55:06

Predicting User Grasp Intentions in Virtual Reality
Linghao Zeng
arxiv.org/abs/2508.16582 arxiv.org/pdf/2508.16582

@frankstohl@mastodon.social
2025-08-28 10:55:13

No Man's Sky: Voyagers-Update nutzt erstmals KI-Upscaling für Virtual Reality #PS5 #PSVR2 #PSSR #PS5pro

@seeingwithsound@mas.to
2025-08-14 19:46:01

Samsung's bold move: Standalone smart glasses set to launch next year androidcentral.com/gaming/virt I *love* st…

@arXiv_csCV_bot@mastoxiv.page
2025-09-25 09:58:12

PolGS: Polarimetric Gaussian Splatting for Fast Reflective Surface Reconstruction
Yufei Han, Bowen Tie, Heng Guo, Youwei Lyu, Si Li, Boxin Shi, Yunpeng Jia, Zhanyu Ma
arxiv.org/abs/2509.19726

@arXiv_eessIV_bot@mastoxiv.page
2025-08-26 09:07:16

py360tool: Um framework para manipula\c{c}\~ao de v\'ideo 360$^\circ$ com ladrilhos
Henrique Domingues Garcia, Marcelo Menezes de Carvalho
arxiv.org/abs/2508.17428

@heiseonline@social.heise.de
2025-08-25 08:31:00

Adventure-Klassiker neu aufgelegt: Syberia erscheint als Remaster und VR-Version
"Syberia" kehrt zurück. Ein Remaster modernisiert den Adventure-Klassiker für PC, Konsole und erstmals in Virtual Reality.

@arXiv_csHC_bot@mastoxiv.page
2025-08-26 10:46:06

Virtual Reality in Sign Language Education: Opportunities, Challenges, and the Road Ahead
Refia Daya, Santiago Berrezueta-Guzman, Stefan Wagner
arxiv.org/abs/2508.17362

@UP8@mastodon.social
2025-09-03 19:26:10

😎 Virtual reality shows promise in easing stress for cardiac patients
#vr

@arXiv_csMM_bot@mastoxiv.page
2025-08-26 13:51:25

Crosslisted article(s) found for cs.MM. arxiv.org/list/cs.MM/new
[1/1]:
- Predicting User Grasp Intentions in Virtual Reality
Linghao Zeng

@arXiv_csHC_bot@mastoxiv.page
2025-08-26 10:44:57

Towards Deeper Understanding of Natural User Interactions in Virtual Reality Based Assembly Tasks
Ryan Ghamandi, Yahya Hmaiti, Mykola Maslych, Ravi Kiran Kattoju, Joseph J. LaViola Jr
arxiv.org/abs/2508.17124

@Techmeme@techhub.social
2025-09-08 14:01:13

Current and ex-Meta employees submitted documents and affidavits to Congress alleging that Meta suppressed research on child safety risks in its VR platforms (Washington Post)
washingtonpost.com/investigati

@heiseonline@social.heise.de
2025-08-21 12:05:01

VR ohne Übelkeit: Wie sich Motion Sickness vermeiden lässt
Motion Sickness kann einem die Lust an Virtual Reality verderben. Was dahintersteckt und wie man damit umgehen kann, erklärt unser Ratgeber.

@arXiv_csGR_bot@mastoxiv.page
2025-09-26 08:26:11

ArchGPT: Understanding the World's Architectures with Large Multimodal Models
Yuze Wang, Luo Yang, Junyi Wang, Yue Qi
arxiv.org/abs/2509.20858

@arXiv_csNI_bot@mastoxiv.page
2025-08-14 08:48:02

Physiological Signal-Driven QoE Optimization for Wireless Virtual Reality Transmission
Chang Wu, Yuang Chen, Yiyuan Chen, Fengqian Guo, Xiaowei Qin, Hancheng Lu
arxiv.org/abs/2508.09151

@kubikpixel@chaos.social
2025-08-16 06:05:20

Data Center Map - Colocation, Cloud and Connectivity
Do you want to check where your data is geographically located or which providers are your "neighbors"? Here you can watch it online worldwide – in other words: virtual reality in real world gegography.
🗺️ datacentermap.com

@arXiv_csRO_bot@mastoxiv.page
2025-09-26 10:12:31

FSGlove: An Inertial-Based Hand Tracking System with Shape-Aware Calibration
Yutong Li, Jieyi Zhang, Wenqiang Xu, Tutian Tang, Cewu Lu
arxiv.org/abs/2509.21242

@arXiv_csHC_bot@mastoxiv.page
2025-08-26 09:39:46

The Rhythm of Tai Chi: Revitalizing Cultural Heritage in Virtual Reality through Interactive Visuals
Xianghan Wang
arxiv.org/abs/2508.16605

@arXiv_csSD_bot@mastoxiv.page
2025-09-23 08:47:40

PGSTalker: Real-Time Audio-Driven Talking Head Generation via 3D Gaussian Splatting with Pixel-Aware Density Control
Tianheng Zhu, Yinfeng Yu, Liejun Wang, Fuchun Sun, Wendong Zheng
arxiv.org/abs/2509.16922

@arXiv_csCY_bot@mastoxiv.page
2025-08-26 15:51:01

Replaced article(s) found for cs.CY. arxiv.org/list/cs.CY/new
[1/1]:
- The Dual Impact of Virtual Reality: Examining the Addictive Potential and Therapeutic Application...
Ljubisa Bojic, Joerg Matthes, Agariadne Dwinggo Samala, Milan Cabarkapa

@arXiv_eessSY_bot@mastoxiv.page
2025-09-08 09:23:50

StimulHeat: a Low-Energy Wearable Thermal Feedback Device Using Peltier Elements with Heat Flow Controlled Loop for Hand Interactions in Virtual Reality
Matthieu Mesnage, Sophie Villenave, Bertrand Massot, Matthieu Blanchard, Pierre Raimbaud, Guillaume Lavou\'e, Claudine Gehin
arxiv.org/abs/2509.05020

@heiseonline@social.heise.de
2025-09-18 11:54:00

Virtual Reality auf der Connect 2025: So sieht Metas neue VR-Strategie aus
Bei der Connect 2025 dreht sich fast alles um KI-Brillen und neue Interfaces. Virtual Reality bleibt zwar im Programm, aber der Fokus verlagert sich sichtbar.

@heiseonline@social.heise.de
2025-09-22 05:04:00

Dank VR-Brille vom Krankenbett aufs Oktoberfest
Kinder, die im Krankenhaus liegen, können nicht aufs Oktoberfest. Virtual Reality bringt sie dort virtuell hin und sorgt für ein besseres Wohlbefinden.

@arXiv_csCV_bot@mastoxiv.page
2025-08-14 07:38:32

A Neurosymbolic Framework for Interpretable Cognitive Attack Detection in Augmented Reality
Rongqian Chen, Allison Andreyev, Yanming Xiu, Mahdi Imani, Bin Li, Maria Gorlatova, Gang Tan, Tian Lan
arxiv.org/abs/2508.09185

@heiseonline@social.heise.de
2025-09-04 08:42:00

Virtual Reality für Senioren: Wie virtuelle Reisen Erinnerungen zurückbringen
Ein junges deutsches Unternehmen zeigt, wie Virtual Reality Nähe, Erinnerung und Teilhabe für ältere Menschen schaffen kann.

@arXiv_csHC_bot@mastoxiv.page
2025-08-18 09:25:00

GulliVR: A Walking-Oriented Technique for Navigation in Virtual Reality Games Based on Virtual Body Resizing
Andrey Krekhov, Sebastian Cmentowski, Katharina Emmerich, Maic Masuch, Jens Kr\"uger
arxiv.org/abs/2508.11304

@arXiv_csRO_bot@mastoxiv.page
2025-08-14 09:02:22

BEAVR: Bimanual, multi-Embodiment, Accessible, Virtual Reality Teleoperation System for Robots
Alejandro Posadas-Nava, Alejandro Carrasco, Richard Linares
arxiv.org/abs/2508.09606

@arXiv_csGR_bot@mastoxiv.page
2025-08-22 07:36:40

Hybrelighter: Combining Deep Anisotropic Diffusion and Scene Reconstruction for On-device Real-time Relighting in Mixed Reality
Hanwen Zhao, John Akers, Baback Elmieh, Ira Kemelmacher-Shlizerman
arxiv.org/abs/2508.14930

@UP8@mastodon.social
2025-10-22 02:22:39

🥓 Pain tolerance found to increase during social interaction in VR
#pain

@arXiv_csHC_bot@mastoxiv.page
2025-08-28 09:38:41

Attention is also needed for form design
B. Sankar, Dibakar Sen
arxiv.org/abs/2508.19708 arxiv.org/pdf/2508.19708

@heiseonline@social.heise.de
2025-08-09 07:14:00

Brettspiele in Virtual Reality: All on Board kündigt neue Lizenztitel an
All on Board erweitert seine VR-Brettspielplattform um "Aye, Dark Overlord!" und neue Social-Features für einfachere Spielplanung und bessere Lerntools.

@arXiv_csHC_bot@mastoxiv.page
2025-09-24 09:44:24

Native Mixed Reality Compositing on Meta Quest 3: A Quantitative Feasibility Study of ARM-Based SoCs and Thermal Headroom
Muhammad Kaif Laghari, Areeb Ahmed Shaikh, Faiz Khan, Aafia Gul Siddiqui
arxiv.org/abs/2509.18929

@arXiv_eessSY_bot@mastoxiv.page
2025-08-13 08:33:12

XR Reality Check: What Commercial Devices Deliver for Spatial Tracking
Tianyi Hu, Tianyuan Du, Zhehan Qu, Maria Gorlatova
arxiv.org/abs/2508.08642

@arXiv_csHC_bot@mastoxiv.page
2025-08-18 09:25:40

Outpace Reality: A Novel Augmented-Walking Technique for Virtual Reality Games
Sebastian Cmentowski, Fabian Kievelitz, Jens Kr\"uger
arxiv.org/abs/2508.11314

@arXiv_csCV_bot@mastoxiv.page
2025-10-15 10:54:01

MVP4D: Multi-View Portrait Video Diffusion for Animatable 4D Avatars
Felix Taubner, Ruihang Zhang, Mathieu Tuli, Sherwin Bahmani, David B. Lindell
arxiv.org/abs/2510.12785

@arXiv_csGR_bot@mastoxiv.page
2025-08-26 09:17:36

Random-phase Gaussian Wave Splatting for Computer-generated Holography
Brian Chao, Jacqueline Yang, Suyeon Choi, Manu Gopakumar, Ryota Koiso, Gordon Wetzstein
arxiv.org/abs/2508.17480

@arXiv_csHC_bot@mastoxiv.page
2025-08-26 11:02:57

I Can't Join, But I Will Send My Agent: Stand-in Enhanced Asynchronous Meetings (SEAM)
Zhongyi Bai, Jens Emil Gr{\o}nb{\ae}k, Andrew Irlitti, Jarrod Knibbe, Eduardo Velloso
arxiv.org/abs/2508.17676

@arXiv_csRO_bot@mastoxiv.page
2025-08-13 09:57:52

Generation of Real-time Robotic Emotional Expressions Learning from Human Demonstration in Mixed Reality
Chao Wang, Michael Gienger, Fan Zhang
arxiv.org/abs/2508.08999

@arXiv_csCV_bot@mastoxiv.page
2025-09-19 10:22:11

SPATIALGEN: Layout-guided 3D Indoor Scene Generation
Chuan Fang, Heng Li, Yixun Liang, Jia Zheng, Yongsen Mao, Yuan Liu, Rui Tang, Zihan Zhou, Ping Tan
arxiv.org/abs/2509.14981

@arXiv_csHC_bot@mastoxiv.page
2025-08-27 07:52:53

Impact of Target and Tool Visualization on Depth Perception and Usability in Optical See-Through AR
Yue Yang, Xue Xie, Xinkai Wang, Hui Zhang, Chiming Yu, Xiaoxian Xiong, Lifeng Zhu, Yuanyi Zheng, Jue Cen, Bruce Daniel, Fred Baik
arxiv.org/abs/2508.18481

@arXiv_csGR_bot@mastoxiv.page
2025-10-15 07:43:51

GS-Verse: Mesh-based Gaussian Splatting for Physics-aware Interaction in Virtual Reality
Anastasiya Pechko, Piotr Borycki, Joanna Waczy\'nska, Daniel Barczyk, Agata Szyma\'nska, S{\l}awomir Tadeja, Przemys{\l}aw Spurek
arxiv.org/abs/2510.11878

@heiseonline@social.heise.de
2025-09-10 12:11:00

VR-Risiken für Kinder: Meta hat Forschung beeinflusst, sagen Whistleblower
Zwei ehemalige Mitarbeiter werfen Meta vor, Einfluss auf Forschung zu Risiken von Virtual Reality für Kinder genommen zu haben.

@arXiv_csHC_bot@mastoxiv.page
2025-08-19 10:22:10

Choosing the Right Engine in the Virtual Reality Landscape
Santiago Berrezueta-Guzman, Stefan Wagner
arxiv.org/abs/2508.13116 arxiv.org/pdf…

@arXiv_csCV_bot@mastoxiv.page
2025-09-19 10:32:11

Out-of-Sight Trajectories: Tracking, Fusion, and Prediction
Haichao Zhang, Yi Xu, Yun Fu
arxiv.org/abs/2509.15219 arxiv.org/pdf/2509.15219

@arXiv_csHC_bot@mastoxiv.page
2025-09-16 11:18:56

What if Virtual Agents Had Scents? Users' Judgments of Virtual Agent Personality and Appeals in Encounters
Dongyun Han, Siyeon Bak, So-Hui Kim, Kangsoo Kim, Sun-Jeong Kim, Isaac Cho
arxiv.org/abs/2509.11342

@arXiv_csHC_bot@mastoxiv.page
2025-08-27 08:52:53

Portable Silent Room: Exploring VR Design for Anxiety and Emotion Regulation for Neurodivergent Women and Non-Binary Individuals
Kinga Skiers, Yun Suen Pai, Marina Nakagawa, Kouta Minamizawa, Giulia Barbareschi
arxiv.org/abs/2508.18591

@arXiv_csCV_bot@mastoxiv.page
2025-08-19 12:07:00

IntelliCap: Intelligent Guidance for Consistent View Sampling
Ayaka Yasunaga, Hideo Saito, Dieter Schmalstieg, Shohei Mori
arxiv.org/abs/2508.13043

@arXiv_csHC_bot@mastoxiv.page
2025-09-17 10:18:20

Gesture Evaluation in Virtual Reality
Axel Wiebe Werner, Jonas Beskow, Anna Deichler
arxiv.org/abs/2509.12816 arxiv.org/pdf/2509.12816

@heiseonline@social.heise.de
2025-08-05 15:19:00

VR in den 90ern: Die gescheiterten VR-Brillen von Nintendo, Atari, Sega & Hasbro
In den 1990ern wollten Nintendo, Sega, Atari und Hasbro Virtual Reality ins Wohnzimmer bringen – und scheiterten allesamt an Technik, Kosten und Erwartungen.

@arXiv_csHC_bot@mastoxiv.page
2025-08-19 07:54:00

Behavioral and Symbolic Fillers as Delay Mitigation for Embodied Conversational Agents in Virtual Reality
Denmar Mojan Gonzales, Snehanjali Kalamkar, Sophie J\"org, Jens Grubert
arxiv.org/abs/2508.11781

@arXiv_csHC_bot@mastoxiv.page
2025-09-19 08:01:51

Nudging the Somas: Exploring How Live-Configurable Mixed Reality Objects Shape Open-Ended Intercorporeal Movements
Botao Amber Hu, Yilan Elan Tao, Rem RunGu Lin, Mingze Chai, Yuemin Huang, Rakesh Patibanda
arxiv.org/abs/2509.14432

@arXiv_csHC_bot@mastoxiv.page
2025-08-18 08:57:00

GhostObjects: Instructing Robots by Manipulating Spatially Aligned Virtual Twins in Augmented Reality
Lauren W. Wang, Parastoo Abtahi
arxiv.org/abs/2508.11022

@arXiv_csHC_bot@mastoxiv.page
2025-08-14 08:34:12

Virtual Reality User Interface Design: Best Practices and Implementation
Esin Mehmedova, Santiago Berrezueta-Guzman, Stefan Wagner
arxiv.org/abs/2508.09358

@arXiv_csHC_bot@mastoxiv.page
2025-09-16 11:21:36

Beyond the Portal: Enhancing Recognition in Virtual Reality Through Multisensory Cues
Siyeon Bak, Dongyun Han, Inho Jo, Sun-Jeong Kim, Isaac Cho
arxiv.org/abs/2509.11347

@arXiv_csHC_bot@mastoxiv.page
2025-09-16 11:38:37

Colour Perception in Immersive Virtual Reality: Emotional and Physiological Responses to Fifteen Munsell Hues
Francesco Febbraio, Simona Collina, Christina Lepida, Panagiotis Kourtesis
arxiv.org/abs/2509.11644

@arXiv_csHC_bot@mastoxiv.page
2025-08-26 10:06:16

Negative Shanshui: Real-time Interactive Ink Painting Synthesis
Aven-Le Zhou
arxiv.org/abs/2508.16612 arxiv.org/pdf/2508.16612

@arXiv_csHC_bot@mastoxiv.page
2025-09-15 08:51:41

Immersive Invaders: Privacy Threats from Deceptive Design in Virtual Reality Games and Applications
Hilda Hadan, Michaela Valiquette, Lennart E. Nacke, Leah Zhang-Kennedy
arxiv.org/abs/2509.09916

@arXiv_csHC_bot@mastoxiv.page
2025-08-15 08:01:42

Training Spatial Ability in Virtual Reality
Yiannos Demetriou, Manasvi Parikh, Sara Eskandari, Westley Weimer, Madeline Endres
arxiv.org/abs/2508.10195

@arXiv_csHC_bot@mastoxiv.page
2025-10-15 09:56:52

Gauging the Competition: Understanding Social Comparison and Anxiety through Eye-tracking in Virtual Reality Group Interview
Shi-Ting Ni, Kairong Fang, Yuyang Wang, Pan Hui
arxiv.org/abs/2510.12590

@arXiv_csHC_bot@mastoxiv.page
2025-09-10 09:02:01

Digital Twins for Extended Reality Tourism: User Experience Evaluation Across User Groups
Maximilian Warsinke, Francesco Vona, Tanja Koji\'c, Jan-Niklas Voigt-Antons, Sebastian M\"oller
arxiv.org/abs/2509.07740

@arXiv_csHC_bot@mastoxiv.page
2025-08-14 08:49:52

Handows: A Palm-Based Interactive Multi-Window Management System in Virtual Reality
Jindu Wang, Ke Zhou, Haoyu Ren, Per Ola Kristensson, Xiang Li
arxiv.org/abs/2508.09469

@arXiv_csHC_bot@mastoxiv.page
2025-09-25 09:32:12

Investigating the Effect of Prior Exposure and Fidelity on Quality and Realism Perception of VR Digital Twins
Maximilian Warsinke, Maurizio Vergari, Tanja Koji\'c, Daniel Nikulin, Sebastian M\"oller
arxiv.org/abs/2509.20106

@arXiv_csHC_bot@mastoxiv.page
2025-08-25 08:20:40

VR Fire safety training application
Ujwal M R
arxiv.org/abs/2508.15788 arxiv.org/pdf/2508.15788

@arXiv_csHC_bot@mastoxiv.page
2025-08-19 10:21:20

At the Speed of the Heart: Evaluating Physiologically-Adaptive Visualizations for Supporting Engagement in Biking Exergaming in Virtual Reality
Oliver Hein, Sandra Wackerl, Changkun Ou, Florian Alt, Francesco Chiossi
arxiv.org/abs/2508.13095

@arXiv_csHC_bot@mastoxiv.page
2025-10-10 08:50:18

Quantifying Locomotion Differences Between Virtual Reality Users With and Without Motor Impairments
Rachel L. Franz, Jacob O. Wobbrock
arxiv.org/abs/2510.07987

@arXiv_csHC_bot@mastoxiv.page
2025-08-13 08:44:32

Adaptique: Multi-objective and Context-aware Online Adaptation of Selection Techniques in Virtual Reality
Chao-Jung Lai, Mauricio Sousa, Tianyu Zhang, Ludwig Sidenmark, Tovi Grossman
arxiv.org/abs/2508.08505

@arXiv_csHC_bot@mastoxiv.page
2025-08-18 09:36:20

ReachVox: Clutter-free Reachability Visualization for Robot Motion Planning in Virtual Reality
Steffen Hauck, Diar Abdlkarim, John Dudley, Per Ola Kristensson, Eyal Ofek, Jens Grubert
arxiv.org/abs/2508.11426

@arXiv_csHC_bot@mastoxiv.page
2025-10-15 09:16:02

Social Simulation for Integrating Self-Care: Measuring the Effects of Contextual Environments in Augmented Reality for Mental Health Practice
Anna Fang, Jiayang Shi, Hriday Chhabria, Bosi Li, Haiyi Zhu
arxiv.org/abs/2510.12081

@arXiv_csHC_bot@mastoxiv.page
2025-08-15 09:04:22

Differential Physiological Responses to Proxemic and Facial Threats in Virtual Avatar Interactions
Birgit Nierula, Mustafa Tevfik Lafci, Anna Melnik, Mert Akg\"ul, Farelle Toumaleu Siewe, Sebastian Bosse
arxiv.org/abs/2508.10586

@arXiv_csHC_bot@mastoxiv.page
2025-09-18 09:49:21

When Avatars Have Personality: Effects on Engagement and Communication in Immersive Medical Training
Julia S. Dollis, Iago A. Brito, Fernanda B. F\"arber, Pedro S. F. B. Ribeiro, Rafael T. Sousa, Arlindo R. Galv\~ao Filho
arxiv.org/abs/2509.14132

@arXiv_csHC_bot@mastoxiv.page
2025-09-16 11:59:17

You Are Not Alone: Designing Body Doubling for ADHD in Virtual Reality
Zinat Ara, Imtiaz Bin Rahim, Puqi Zhou, Liuchuan Yu, Behzad Esmaeili, Lap-Fai Yu, Sungsoo Ray Hong
arxiv.org/abs/2509.12153

@arXiv_csHC_bot@mastoxiv.page
2025-09-03 07:40:09

Unlocking Mixed Reality for Medical Education: A See-Through Perspective on Head Anatomy
Yuqing Wei, Yupeng Wang, Jiayi Zhao, Yanjun Liu, Huxin Gao, Jiewen Lai
arxiv.org/abs/2509.00352

@arXiv_csHC_bot@mastoxiv.page
2025-09-10 09:17:41

NeuroGaze: A Hybrid EEG and Eye-Tracking Brain-Computer Interface for Hands-Free Interaction in Virtual Reality
Kyle Coutray, Wanyea Barbel, Zack Groth, Joseph J LaViola Jr
arxiv.org/abs/2509.07863

@arXiv_csHC_bot@mastoxiv.page
2025-10-08 09:20:29

Locability: An Ability-Based Ranking Model for Virtual Reality Locomotion Techniques
Rachel L. Franz, Jacob O. Wobbrock
arxiv.org/abs/2510.05679

@arXiv_csHC_bot@mastoxiv.page
2025-10-08 08:22:09

CLAd-VR: Cognitive Load-based Adaptive Training for Machining Tasks in Virtual Reality
Bhavya Matam, Adamay Mann, Kachina Studer, Christian Gabbianelli, Sonia Castelo, John Liu, Claudio Silva, Dishita Turakhia
arxiv.org/abs/2510.05249

@arXiv_csHC_bot@mastoxiv.page
2025-10-09 09:06:51

Back to the Future Museum -- Speculative Design for Virtual Citizen-Curated Museums
Richard Rhodes, Sandra Woolley
arxiv.org/abs/2510.06472

@arXiv_csHC_bot@mastoxiv.page
2025-10-15 07:35:51

Generative Multi-Sensory Meditation: Exploring Immersive Depth and Activation in Virtual Reality
Yuyang Jiang, Binzhu Xie, Lina Xu, Xiaokang Lei, Shi Qiu, Luwen Yu, Pan Hui
arxiv.org/abs/2510.11830

@arXiv_csHC_bot@mastoxiv.page
2025-10-02 09:43:51

Virtual Reality Alters Perceived Functional Body Size
Xiaoye Michael Wang, Ali Mazalek, Catherine M. Sabiston, Timothy N. Welsh
arxiv.org/abs/2510.00824

@arXiv_csHC_bot@mastoxiv.page
2025-09-03 11:45:43

Body Ownership Affects the Processing of Sensorimotor Contingencies in Virtual Reality
Evan G. Center, Matti Pouke, Alessandro Nardi, Lukas Gehrke, Klaus Gramann, Timo Ojala, Steven M. LaValle
arxiv.org/abs/2509.01420

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2025-10-07 09:10:42

Pedestrian collision avoidance in hemianopia during natural walking in immersive virtual reality
Jonathan K. Doyon, Sujin Kim, Alex D. Hwang, Jae-Hyun Jung
arxiv.org/abs/2510.04218

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2025-08-05 11:40:01

PunchPulse: A Physically Demanding Virtual Reality Boxing Game Designed with, for and by Blind and Low-Vision Players
Sanchita S. Kamath, Omar Khan, Anurag Choudhary, Jan Meyerhoff-Liang, Soyoung Choi, JooYoung Seo
arxiv.org/abs/2508.02610

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2025-08-04 09:33:20

How LLMs are Shaping the Future of Virtual Reality
S\"ueda \"Ozkaya, Santiago Berrezueta-Guzman, Stefan Wagner
arxiv.org/abs/2508.00737

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2025-09-03 11:55:53

Quantifying the Effect of Thermal Illusions in Virtual Reality
Yannick Weiss, Marlene Eder, Oguzhan Cesur, Steeven Villa
arxiv.org/abs/2509.01609

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2025-08-05 10:55:40

Sonify Anything: Towards Context-Aware Sonic Interactions in AR
Laura Sch\"utz, Sasan Matinfar, Ulrich Eck, Daniel Roth, Nassir Navab
arxiv.org/abs/2508.01789

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2025-09-03 11:39:23

MetaRoundWorm: A Virtual Reality Escape Room Game for Learning the Lifecycle and Immune Response to Parasitic Infections
Xuanru Cheng, Xian Wang, Chi-lok Tai, Lik-Hang Lee
arxiv.org/abs/2509.01367

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2025-10-07 07:44:27

Immersive Mixed Reality Simulator for CT Scan Preparation: Enhancing Patient Emotional and Physical Readiness
Alex Smith, Priya Patel, Hu Guo, Marco Ruiz
arxiv.org/abs/2510.03526

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2025-10-10 08:46:48

Pre/Absence: Prompting Cultural Awareness and Understanding for Lost Architectural Heritage in Virtual Reality
Yaning Li, Ke Zhao, Shucheng Zheng, Xingyu Chen, Chenyi Chen, Wenxi Dai, Weile Jiang, Qi Dong, Yiqing Zhao, Meng Li, Lin-Ping Yuan
arxiv.org/abs/2510.07967

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2025-08-20 07:39:39

Large Language Models as Visualization Agents for Immersive Binary Reverse Engineering
Dennis Brown, Samuel Mulder
arxiv.org/abs/2508.13413