Nintendo says new first-party games exclusive to Switch 2 will have different prices for physical and digital versions in the US, beginning in May (Andy Robinson/Video Games Chronicle)
https://www.videogameschronicle.com/news/n
#Highguard gets a 10/10.
It doesn't work on #Linux due to kernel-level anti-cheat.
Anyway, it's getting 'Overwhelmingly Negative' reviews on Steam for being a 3v3 competitive shooter with nothing new that other games already do better.
How Zynga uses a secretive VIP program with personal account managers and exclusive sweepstake entries to keep top players spending on games like FarmVille (Michael Thomsen/New York Times)
https://www.nytimes.com/2026/01/20/arts/zynga-vip-video-games.html
<โฆ
I had not heard that the trumpies have ordered the National Symphony to begin every concert with The Star Spangled Banner.
Are there any among us who have the talent to create a melding of the Star Spangled tune with what really ought to be our national anthem, Woody Guthrie's "This Land Is Our Land"?
Then the symphony could begin with that.
And wouldn't it be cool if at sports games, after the singing of the Spangled Banner song the crowd picks up and sinโฆ
Replaced article(s) found for cs.LG. https://arxiv.org/list/cs.LG/new
[4/6]:
- Neural Proposals, Symbolic Guarantees: Neuro-Symbolic Graph Generation with Hard Constraints
Chuqin Geng, Li Zhang, Mark Zhang, Haolin Ye, Ziyu Zhao, Xujie Si
https://arxiv.org/abs/2602.16954 https://mastoxiv.page/@arXiv_csLG_bot/116102434757760085
- Multi-Probe Zero Collision Hash (MPZCH): Mitigating Embedding Collisions and Enhancing Model Fres...
Ziliang Zhao, et al.
https://arxiv.org/abs/2602.17050 https://mastoxiv.page/@arXiv_csLG_bot/116102517335590034
- MASPO: Unifying Gradient Utilization, Probability Mass, and Signal Reliability for Robust and Sam...
Fu, Lin, Fang, Zheng, Hu, Shao, Qin, Pan, Zeng, Cai
https://arxiv.org/abs/2602.17550 https://mastoxiv.page/@arXiv_csLG_bot/116102581561441103
- A Theoretical Framework for Modular Learning of Robust Generative Models
Corinna Cortes, Mehryar Mohri, Yutao Zhong
https://arxiv.org/abs/2602.17554 https://mastoxiv.page/@arXiv_csLG_bot/116102582216715527
- Multi-Round Human-AI Collaboration with User-Specified Requirements
Sima Noorani, Shayan Kiyani, Hamed Hassani, George Pappas
https://arxiv.org/abs/2602.17646 https://mastoxiv.page/@arXiv_csLG_bot/116102592047544971
- NEXUS: A compact neural architecture for high-resolution spatiotemporal air quality forecasting i...
Rampunit Kumar, Aditya Maheshwari
https://arxiv.org/abs/2602.19654 https://mastoxiv.page/@arXiv_csLG_bot/116125610403473755
- Augmenting Lateral Thinking in Language Models with Humor and Riddle Data for the BRAINTEASER Task
Mina Ghashami, Soumya Smruti Mishra
https://arxiv.org/abs/2405.10385 https://mastoxiv.page/@arXiv_csCL_bot/112472190479013167
- Watermarking Language Models with Error Correcting Codes
Patrick Chao, Yan Sun, Edgar Dobriban, Hamed Hassani
https://arxiv.org/abs/2406.10281 https://mastoxiv.page/@arXiv_csCR_bot/112636307340218522
- Learning to Control Unknown Strongly Monotone Games
Siddharth Chandak, Ilai Bistritz, Nicholas Bambos
https://arxiv.org/abs/2407.00575 https://mastoxiv.page/@arXiv_csMA_bot/112715733875586837
- Classification and reconstruction for single-pixel imaging with classical and quantum neural netw...
Sofya Manko, Dmitry Frolovtsev
https://arxiv.org/abs/2407.12506 https://mastoxiv.page/@arXiv_quantph_bot/112806295477530195
- Statistical Inference for Temporal Difference Learning with Linear Function Approximation
Weichen Wu, Gen Li, Yuting Wei, Alessandro Rinaldo
https://arxiv.org/abs/2410.16106 https://mastoxiv.page/@arXiv_statML_bot/113350611306532443
- Big data approach to Kazhdan-Lusztig polynomials
Abel Lacabanne, Daniel Tubbenhauer, Pedro Vaz
https://arxiv.org/abs/2412.01283 https://mastoxiv.page/@arXiv_mathRT_bot/113587812663608119
- MoEMba: A Mamba-based Mixture of Experts for High-Density EMG-based Hand Gesture Recognition
Mehran Shabanpour, Kasra Rad, Sadaf Khademi, Arash Mohammadi
https://arxiv.org/abs/2502.17457 https://mastoxiv.page/@arXiv_eessSP_bot/114069047434302054
- Tightening Optimality gap with confidence through conformal prediction
Miao Li, Michael Klamkin, Russell Bent, Pascal Van Hentenryck
https://arxiv.org/abs/2503.04071 https://mastoxiv.page/@arXiv_statML_bot/114120074927291283
- SEED: Towards More Accurate Semantic Evaluation for Visual Brain Decoding
Juhyeon Park, Peter Yongho Kim, Jiook Cha, Shinjae Yoo, Taesup Moon
https://arxiv.org/abs/2503.06437 https://mastoxiv.page/@arXiv_csCV_bot/114142690988862508
- How much does context affect the accuracy of AI health advice?
Prashant Garg, Thiemo Fetzer
https://arxiv.org/abs/2504.18310 https://mastoxiv.page/@arXiv_econGN_bot/114414380916957986
- Reproducing and Improving CheXNet: Deep Learning for Chest X-ray Disease Classification
Daniel J. Strick, Carlos Garcia, Anthony Huang, Thomas Gardos
https://arxiv.org/abs/2505.06646 https://mastoxiv.page/@arXiv_eessIV_bot/114499319986528625
- Sharp Gaussian approximations for Decentralized Federated Learning
Soham Bonnerjee, Sayar Karmakar, Wei Biao Wu
https://arxiv.org/abs/2505.08125 https://mastoxiv.page/@arXiv_statML_bot/114505047719395949
- HoloLLM: Multisensory Foundation Model for Language-Grounded Human Sensing and Reasoning
Chuhao Zhou, Jianfei Yang
https://arxiv.org/abs/2505.17645 https://mastoxiv.page/@arXiv_csCV_bot/114572928659057348
- A Copula Based Supervised Filter for Feature Selection in Diabetes Risk Prediction Using Machine ...
Agnideep Aich, Md Monzur Murshed, Sameera Hewage, Amanda Mayeaux
https://arxiv.org/abs/2505.22554 https://mastoxiv.page/@arXiv_statML_bot/114589983451462525
- Synthesis of discrete-continuous quantum circuits with multimodal diffusion models
Florian F\"urrutter, Zohim Chandani, Ikko Hamamura, Hans J. Briegel, Gorka Mu\~noz-Gil
https://arxiv.org/abs/2506.01666 https://mastoxiv.page/@arXiv_quantph_bot/114618420761346125
toXiv_bot_toot
Incroyable, contrairement aux autres je suis super excitรฉ par cette technologie. C'est un bond en avant รฉnorme. C'est pas un beauty filter, toutes les textures, les lumiรจres, l'ambiance est bien plus lรฉchรฉe avec cette techno.
J'ai hate de pouvoir tester !
Il ne faut pas se dire que c'est pas exactement le look d'avant 5.0, il faut regarder l'image telle qu'elle est.
A study finds GPT-5.2, Claude Sonnet 4, and Gemini 3 Flash deployed tactical nuclear weapons in 95% of 21 simulated war game scenarios, and never surrendered (Chris Stokel-Walker/New Scientist)
https://www.newscientist.com/article/25168
I have been custom building my own autonomous AI agent ecosystem and its been lots of fun. I've titled the project Askew and it's blogging now. If you want to follow it, @… .
@… - this started with the Moltbook fun buโฆ
"I'm fairly certain that anyone who plays the game will come away with a new perspective," Ncube says.
"Whether it's about an unknown history, injustices that people are still waiting to be addressed or even the fact that people in #Africa can make games that are at a global standard."
In the last, guttering hours of the year, itโs tradition to look back on the last 12 monthsโ #TTRPG activity and reflect. You can read last yearโs summary at https://dice.camp/@davej/113747664699824381โฆ
#Highguard gets a 10/10.
It doesn't work on #Linux due to kernel-level anti-cheat.
Anyway, it's getting 'Overwhelmingly Negative' reviews on Steam for being a 3v3 competitive shooter with nothing new that other games already do better.
Regret-Guided Search Control for Efficient Learning in AlphaZero
Yun-Jui Tsai, Wei-Yu Chen, Yan-Ru Ju, Yu-Hung Chang, Ti-Rong Wu
https://arxiv.org/abs/2602.20809 https://arxiv.org/pdf/2602.20809 https://arxiv.org/html/2602.20809
arXiv:2602.20809v1 Announce Type: new
Abstract: Reinforcement learning (RL) agents achieve remarkable performance but remain far less learning-efficient than humans. While RL agents require extensive self-play games to extract useful signals, humans often need only a few games, improving rapidly by repeatedly revisiting states where mistakes occurred. This idea, known as search control, aims to restart from valuable states rather than always from the initial state. In AlphaZero, prior work Go-Exploit applies this idea by sampling past states from self-play or search trees, but it treats all states equally, regardless of their learning potential. We propose Regret-Guided Search Control (RGSC), which extends AlphaZero with a regret network that learns to identify high-regret states, where the agent's evaluation diverges most from the actual outcome. These states are collected from both self-play trajectories and MCTS nodes, stored in a prioritized regret buffer, and reused as new starting positions. Across 9x9 Go, 10x10 Othello, and 11x11 Hex, RGSC outperforms AlphaZero and Go-Exploit by an average of 77 and 89 Elo, respectively. When training on a well-trained 9x9 Go model, RGSC further improves the win rate against KataGo from 69.3% to 78.2%, while both baselines show no improvement. These results demonstrate that RGSC provides an effective mechanism for search control, improving both efficiency and robustness of AlphaZero training. Our code is available at https://rlg.iis.sinica.edu.tw/papers/rgsc.
toXiv_bot_toot
One familiar actor on Castle sparked a fun hunt for TV connections across The Rookie, Firefly, and other shows. Then things took a nostalgic turn into the golden age of arcade games. New blog post is live. ๐ฎ๐บ
https://www.bobmuellerwriter.com/connections-crossโฆ
Microsoft's new gaming CEO Asha Sharma teases the next Xbox, codenamed Project Helix, saying it "will lead in performance and play your Xbox and PC games" (Jay Peters/The Verge)
https://www.theverge.com/games/890194/micr
Crosslisted article(s) found for math.CO. https://arxiv.org/list/math.CO/new
[1/1]:
- Token positional games
Guillaume Bagan, Quentin Deschamps, Florian Galliot, Mirjana Mikala\v{c}ki, Nacim Oijid
Been playing with https://gamenative.app on my new AYN Thor and have gotten pretty good at coaxing the games in my Steam library into running.
Probably the trickiest one to get working so far that actually worked has been Grim Fandango Remastered, which took a glibc container and an unusual combination of enviroโฆ
Matching Multiple Experts: On the Exploitability of Multi-Agent Imitation Learning
Antoine Bergerault, Volkan Cevher, Negar Mehr
https://arxiv.org/abs/2602.21020 https://arxiv.org/pdf/2602.21020 https://arxiv.org/html/2602.21020
arXiv:2602.21020v1 Announce Type: new
Abstract: Multi-agent imitation learning (MA-IL) aims to learn optimal policies from expert demonstrations of interactions in multi-agent interactive domains. Despite existing guarantees on the performance of the resulting learned policies, characterizations of how far the learned polices are from a Nash equilibrium are missing for offline MA-IL. In this paper, we demonstrate impossibility and hardness results of learning low-exploitable policies in general $n$-player Markov Games. We do so by providing examples where even exact measure matching fails, and demonstrating a new hardness result on characterizing the Nash gap given a fixed measure matching error. We then show how these challenges can be overcome using strategic dominance assumptions on the expert equilibrium. Specifically, for the case of dominant strategy expert equilibria, assuming Behavioral Cloning error $\epsilon_{\text{BC}}$, this provides a Nash imitation gap of $\mathcal{O}\left(n\epsilon_{\text{BC}}/(1-\gamma)^2\right)$ for a discount factor $\gamma$. We generalize this result with a new notion of best-response continuity, and argue that this is implicitly encouraged by standard regularization techniques.
toXiv_bot_toot
Nvidia unveils DLSS 5, which uses a real-time neural rendering model to add photorealistic lighting to game frames, arriving this fall to RTX 50-series GPUs (Richard Leadbetter/Digital Foundry)
https://www.digitalfoundry.net/features/nv
I connected my Samsung TV to the internet to try for wireless display and casting from Android working and I regret it instantly.
Worse, there's gamepads ads and Ramsey giving me the middle finger on my home screen. It split my 4 inputs into two different tabs: one's a new games tab to push me into using their cloud gaming apps. No option to move consoles back to the main tab.
Wireless display to play videos from PC is nice, but casting doesn't work. Not worth it and โฆ
With the eight week improv course ending last week, I timed it well to start a new group with a new set of eight sessions this week.
The Free Association seem more serious than Hoopla. They have 50% longer classes for a start. Three hours rather than two.
More instruction and notes rather than just positive encouragement. Clearer aim even from the early levels. More like a classroom than a playground.
First couple of sets of eight at Hoopla are just aimed at getting you to lose your decorum and allow yourself to be free and spontaneous. All really short form games, lightning rounds. Parlor games rather than theater.
But the Free Association's aim from the start is to get you building scenes and then stories. Their first set of lessons is titled "intro to long form". This one "Scene work".
Not so much the one minute parlor games, more focus on acting and characters and drama.
In vague terms at early stages that is. I mean, they have more in common than different. Plenty of short games in warm-up at FA and I just finished a whole set on drama and story with Hoopla.
Three hours is pretty long though. Starts half an hour earlier, ends half an hour later. Good thing it's also much much closer for me. Ten minute walk instead of 40 minutes on the bus.
We did lots and lots of first-scene head-to-head, mostly concentrating on trying to get specific. Check that after two minutes the audience knows where you are and who you are and how you know each other and what you're doing and none of the players are unsure either. Make it all specific as soon as possible, ambiguity is the enemy.
And everyone got that and exercised it pretty much flawlessly right away. So good group.
#theFreeAssociation #improv #london
New #Steam game meta:
Own enough games that every game on discount has an even better discount because you can complete a game bundle you already own the other parts of
Australia's online age restrictions take effect, requiring platforms to verify users are 18 before they can access content including porn and R-rated games (Ahmed Yussuf/ABC)
https://www.abc.net.au/news/2026-03-09/privacy-cโฆ
๐ฅต Daily Extreme 520
6๏ธโฃ7๏ธโฃ
4๏ธโฃ5๏ธโฃ
#webgame was particularly difficulty today. (I recommend doing the Daily Extreme after warming up on other
A heads-up for anyone looking to get into Dungeon Crawl ClassicsโGoodman Games is running its first #DCC Demo Con online from Feb 6-8, offering #free, two-hour games for new players, run by experienced GMs.
Register at
[Nein, das letzte Wort ist NICHT "meatpeer".]
Shuffalo, 1m 49s
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https://www.newyorker.com/puzzles-and-games-dept/shuffalo/2026/03/17
Ares Interactive, which makes cross-platform, free-to-play games with plans for a new baseball game in 2026, raised a $70M Series A led by General Catalyst (Craig Chapple/PocketGamer.biz)
https://www.pocketgamer.biz/ares-interactive-raises-70m/
Peacock adds a new feature to its app that uses AI to curate personalized vertical video playlists, narrated by a generative AI avatar of host Andy Cohen (Lauren Forristal/TechCrunch)
https://techcrunch.com/2026/03/13/peacock-expandโฆ
Am Anfang kurz vertippt, tsss
Shuffalo, 1m 11s
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https://www.newyorker.com/puzzles-and-games-dept/shuffalo/2026/01/28
Intel unveils the Core Ultra 200HX Plus CPUs for high-end gaming laptops, offering an Intel Binary Optimization Tool to improve native performance in some games (Antonio G. Di Benedetto/The Verge)
https://www.theverge.com/tech/895921/intel-core-ulโฆ
Roblox launches real-time AI "chat rephrasing", which replaces banned words with "more respectful language", instead of using the traditional # symbol (Stevie Bonifield/The Verge)
https://www.theverge.com/games/889954/roblox-ai-real-time-chat-repโฆ