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@tiotasram@kolektiva.social
2025-08-12 09:01:39

Long post, game design
Crungle is a game designed to be a simple test of general reasoning skills that's difficult to play by rote memory, since there are many possible rule sets, but it should be easy to play if one can understand and extrapolate from rules. The game is not necessarily fair, with the first player often having an advantage or a forced win. The game is entirely deterministic, although a variant determines the rule set randomly.
This is version 0.1, and has not yet been tested at all.
Crungle is a competitive game for two players, each of whom controls a single piece on a 3x3 grid. The cells of the grid are numbered from 1 to 9, starting at the top left and proceeding across each row and then down to the next row, so the top three cells are 1, 2, and 3 from left to right, then the next three are 4, 5, and 6 and the final row is cells 7, 8, and 9.
The two players decide who shall play as purple and who shall play as orange. Purple goes first, starting the rules phase by picking one goal rule from the table of goal rules. Next, orange picks a goal rule. These two goal rules determine the two winning conditions. Then each player, starting with orange, alternate picking a movement rule until four movement rules have been selected. During this process, at most one indirect movement rule may be selected. Finally, purple picks a starting location for orange (1-9), with 5 (the center) not allowed. Then orange picks the starting location for purple, which may not be adjacent to orange's starting position.
Alternatively, the goal rules, movement rules, and starting positions may be determined randomly, or a pre-determined ruleset may be selected.
If the ruleset makes it impossible to win, the players should agree to a draw. Either player could instead "bet" their opponent. If the opponent agrees to the bet, the opponent must demonstrate a series of moves by both players that would result in a win for either player. If they can do this, they win, but if they submit an invalid demonstration or cannot submit a demonstration, the player who "bet" wins.
Now that starting positions, movement rules, and goals have been decided, the play phase proceeds with each player taking a turn, starting with purple, until one player wins by satisfying one of the two goals, or until the players agree to a draw. Note that it's possible for both players to occupy the same space.
During each player's turn, that player identifies one of the four movement rules to use and names the square they move to using that rule, then they move their piece into that square and their turn ends. Neither player may use the same movement rule twice in a row (but it's okay to use the same rule your opponent just did unless another rule disallows that). If the movement rule a player picks moves their opponent's piece, they need to state where their opponent's piece ends up. Pieces that would move off the board instead stay in place; it's okay to select a rule that causes your piece to stay in place because of this rule. However, if a rule says "pick a square" or "move to a square" with some additional criteria, but there are no squares that meet those criteria, then that rule may not be used, and a player who picks that rule must pick a different one instead.
Any player who incorrectly states a destination for either their piece or their opponent's piece, picks an invalid square, or chooses an invalid rule has made a violation, as long as their opponent objects before selecting their next move. A player who makes at least three violations immediately forfeits and their opponent wins by default. However, if a player violates a rule but their opponent does not object before picking their next move, the stated destination(s) of the invalid move still stand, and the violation does not count. If a player objects to a valid move, their objection is ignored, and if they do this at least three times, they forfeit and their opponent wins by default.
Goal rules (each player picks one; either player can win using either chosen rule):
End your turn in the same space as your opponent three turns in a row.
End at least one turn in each of the 9 cells.
End five consecutive turns in the three cells in any single row, ending at least one turn on each of the three.
End five consecutive turns in the three cells in any single column, ending at least one turn on each of the three.
Within the span of 8 consecutive turns, end at least one turn in each of cells 1, 3, 7, and 9 (the four corners of the grid).
Within the span of 8 consecutive turns at least one turn in each of cells 2, 4, 6, and 8 (the central cells on each side).
Within the span of 8 consecutive turns, end at least one turn in the cell directly above your opponent, and end at least one turn in the cell directly below your opponent (in either order).
Within the span of 8 consecutive turns at least one turn in the cell directly to the left of your opponent, and end at least one turn in the cell directly to the right of your opponent (in either order).
End 12 turns in a row without ending any of them in cell 5.
End 8 turns in a row in 8 different cells.
Movement rules (each player picks two; either player may move using any of the four):
Move to any cell on the board that's diagonally adjacent to your current position.
Move to any cell on the board that's orthogonally adjacent to your current position.
Move up one cell. Also move your opponent up one cell.
Move down one cell. Also move your opponent down one cell.
Move left one cell. Also move your opponent left one cell.
Move right one cell. Also move your opponent right one cell.
Move up one cell. Move your opponent down one cell.
Move down one cell. Move your opponent up one cell.
Move left one cell. Move your opponent right one cell.
Move right one cell. Move your opponent left one cell.
Move any pieces that aren't in square 5 clockwise around the edge of the board 1 step (for example, from 1 to 2 or 3 to 6 or 9 to 8).
Move any pieces that aren't in square 5 counter-clockwise around the edge of the board 1 step (for example, from 1 to 4 or 6 to 3 or 7 to 8).
Move to any square reachable from your current position by a knight's move in chess (in other words, a square that's in an adjacent column and two rows up or down, or that's in an adjacent row and two columns left or right).
Stay in the same place.
Swap places with your opponent's piece.
Move back to the position that you started at on your previous turn.
If you are on an odd-numbered square, move to any other odd-numbered square. Otherwise, move to any even-numbered square.
Move to any square in the same column as your current position.
Move to any square in the same row as your current position.
Move to any square in the same column as your opponent's position.
Move to any square in the same row as your opponent's position.
Pick a square that's neither in the same row as your piece nor in the same row as your opponent's piece. Move to that square.
Pick a square that's neither in the same column as your piece nor in the same column as your opponent's piece. Move to that square.
Move to one of the squares orthogonally adjacent to your opponent's piece.
Move to one of the squares diagonally adjacent to your opponent's piece.
Move to the square opposite your current position across the middle square, or stay in place if you're in the middle square.
Pick any square that's closer to your opponent's piece than the square you're in now, measured using straight-line distance between square centers (this includes the square your opponent is in). Move to that square.
Pick any square that's further from your opponent's piece than the square you're in now, measured using straight-line distance between square centers. Move to that square.
If you are on a corner square (1, 3, 7, or 9) move to any other corner square. Otherwise, move to square 5.
If you are on an edge square (2, 4, 6, or 8) move to any other edge square. Otherwise, move to square 5.
Indirect movement rules (may be chosen instead of a direct movement rule; at most one per game):
Move using one of the other three movement rules selected in your game, and in addition, your opponent may not use that rule on their next turn (nor may they select it via an indirect rule like this one).
Select two of the other three movement rules, declare them, and then move as if you had used one and then the other, applying any additional effects of both rules in order.
Move using one of the other three movement rules selected in your game, but if the move would cause your piece to move off the board, instead of staying in place move to square 5 (in the middle).
Pick one of the other three movement rules selected in your game and apply it, but move your opponent's piece instead of your own piece. If that movement rule says to move "your opponent's piece," instead apply that movement to your own piece. References to "your position" and "your opponent's position" are swapped when applying the chosen rule, as are references to "your turn" and "your opponent's turn" and do on.
#Game #GameDesign

@bici@mastodon.social
2025-08-15 21:38:38

Remember how in the old days social media involved taking a girl into a Telephone booth and getting all jiggy late at night,
Good way to clone humans..
#socialMedia

The image depicts a vintage public telephone booth situated on a sidewalk. The booth is painted in a bright yellow color with white trim and features a large blue sign with a white telephone icon and the word "TELEPHONE" written in blue letters. The booth has a glass front and two doors, with a small window visible on the side. A white picket fence surrounds the booth, and a grassy area is visible in front of it. In the background, there is a street with vehicles, including a blue and white sta…
@arXiv_astrophGA_bot@mastoxiv.page
2025-09-15 08:25:01

Early Stages of Dusty Tori: The First Infrared Spectra from a Highly Multiscale Quasar Simulation
Jaeden Bardati, Philip F. Hopkins, Gordon T. Richards
arxiv.org/abs/2509.09770

@CerstinMahlow@mastodon.acm.org
2025-09-06 09:55:02

On my way back from #DocEng25 in Nottingham. First leg Nottingham to London St. Pancras by #EMR
Train is on time, due to several (!) computer problems: no reservations shown, no first class service. So no tea on the train this time

Train station Nottingham, main hall. small booths, brick walls, glass ceiling
the EMR mascot, a purple M
Single seat, just between windows
@heiseonline@social.heise.de
2025-06-24 06:40:00

Galaxy Z Fold 7 und mehr: Samsung kündigt Unpacked-Event für 9. Juli an
Samsung will Anfang Juli im Zuge eines Unpacked-Events neue Produkte vorstellen. Neben Foldables können Konsumenten auch mit Galaxy-Watches rechnen. 

@leftsidestory@mstdn.social
2025-08-01 01:08:10

Urban Diaspora 7️⃣
城市放逐 7️⃣
📷 Nikon FE
🎞️Ilford FP4 Plus, expired 1994
buy me ☕️ ?/请我喝杯☕️?
#filmphotography

Ilford FP4 Plus 125 (FF)

📝 English Alt Text
A black and white photograph showing a framed piece of art featuring two circular, floral-like designs. The frame is partially shrouded in shadow, with light and dark contrasts creating a moody, dramatic effect across the wall.

🖋️ 中文替代文字
一张黑白照片,展示了一个带有两个圆形花卉图案的装饰画框。画框部分笼罩在阴影中,光影在墙上形成了浓烈而戏剧性的对比效果。
Ilford FP4 Plus 125 (FF)

📝 English Alt Text
A black and white photograph of the inside of a subway or train car, taken from a low angle near the floor. Passengers are seated along both sides—some engaged with their phones, others quietly gazing ahead. Overhead lights cast soft reflections across the glossy floor, adding depth and a cinematic feel to the narrow space.

🖋️ 中文替代文字
一张黑白照片,从靠近地面的低角度拍摄列车车厢内部。乘客分坐在两侧,有人低头看手机,有人沉思望前方。头顶的灯光在光滑的地板上投射出柔和的倒影,使狭长的空间显得格外有层次感与电影感。
Ilford FP4 Plus 125 (FF)

📝 English Alt Text
A black and white photo of an outdoor patio area featuring a variety of chairs and a central table. The space is framed by tall columns and surrounded by lush greenery. The chairs differ in design—some ornate metal, others upholstered wood—evoking a timeless, vintage atmosphere.

🖋️ 中文替代文字
一张黑白照片,展示了一个户外露台区,中间有一张桌子,周围摆放着不同风格的椅子。场地由高柱环绕,四周绿意盎然。椅子有金属雕花款,也有软垫木质款,营造出复古且宁静的氛围。
Ilford FP4 Plus 125 (FF)

📝 English Alt Text
A black and white photo taken from inside a train looking out through a window. Outside, a dense urban landscape is visible, featuring multiple tall apartment buildings clustered together. A construction site with machinery and stacked materials occupies the foreground. A passenger is partially visible in the bottom left, adding a candid, contemplative feel to the scene.

🖋️ 中文替代文字
一张从火车车厢内拍摄的黑白照片,透过窗户可见外面的城市景观。多栋高层公寓楼密集排列,前方是一片施工工地,有机械设备和堆放的建材。画面左下角…
@kubikpixel@chaos.social
2025-07-30 17:35:04

»Software-Entwickler trauen KI nicht:
Die grosse Mehrheit der Entwickler nutzt mittlerweile KI bei der Programmierarbeit. Trotzdem sind die Coderinnen und Coder skeptisch, ob sie den Algorithmen wirklich trauen können.«
An was könnte dies wohl liegen, evt. weil die auch ein wenig Erfahrung mit Software haben und nicht gleich jegliches Marketing Propaganda glauben?!??
🤦

@arXiv_mathNT_bot@mastoxiv.page
2025-07-10 09:32:31

Effective open image theorem and a Linnik type problem for elliptic curves
Tian Wang, Zhining Wei
arxiv.org/abs/2507.06913

@arXiv_mathDG_bot@mastoxiv.page
2025-09-08 10:30:38

Crosslisted article(s) found for math.DG. arxiv.org/list/math.DG/new
[1/1]:
- Averaged dynamics of ultra-relativisitc charged particles beams
Ricardo Gallego Torrom\'e

@leftsidestory@mstdn.social
2025-08-25 00:30:02

Uneven Lives IV 👁️
不工整人生 IV 👁️
📷 Minolta Hi-Matic AF
🎞️ERA 100, expired 1994
#filmphotography #Photography #blackandwhite

English Alt Text:
Two people sit on wooden benches in front of a modern glass building. One wears a white sweater and looks down, while the other wears a denim jacket and white pants. A sign reads “Fresh Food Supermarket,” and large apple sculptures decorate the plaza.

中文替代文字:
两个人坐在现代玻璃建筑前的木质长椅上,一人穿白色毛衣低头看东西,另一人穿牛仔夹克和白裤子。背景中有“Fresh Food Supermarket”的招牌和几个大型苹果雕塑,场景位于一个公共广场。
English Alt Text:
A black-and-white photo of an urban outdoor space with geometric benches, planters filled with flowers, and a checkerboard seating area. A person walks on the sidewalk in the background near parked cars.

中文替代文字:
一张黑白照片展示城市户外空间,有几何形状的长椅、种满花草的花坛,以及一个棋盘格图案的座位区。背景中有人在人行道上行走,旁边停着几辆车。
English Alt Text:
A person stands near the entrance of a modern building with large glass windows and a revolving door, while another sits on steps beside a flower planter. Abstract shapes and faces are drawn on the ground, and reflections of nearby buildings appear in the glass.

中文替代文字:
一个人站在带有旋转门和大玻璃窗的现代建筑入口处,另一个人坐在花坛旁的台阶上。地面上绘有抽象图形和面孔,玻璃窗中映出周围建筑的倒影。
English Alt Text:
A black-and-white cityscape showing several multi-story residential buildings with balconies and air conditioning units. The building on the right features decorative trim along the roofline. The sky is mostly clear with a few scattered clouds.

中文替代文字:
一张黑白城市风景照,展示几栋多层住宅楼,带有阳台和空调设备。右侧的建筑屋顶边缘有装饰性设计。天空晴朗,只有少量云朵