
2025-10-16 15:03:00
Hands-on with Tiramisu, Meta's "hyperrealistic" VR research prototype with beyond-retinal resolution, high brightness and contrast, and a narrow field of view (David Heaney/UploadVR)
https://www.uploadvr.com/meta-tiramisu-hyperrealistic-vr-hands-on/
Exploring Gaze Dynamics in VR Film Education: Gender, Avatar, and the Shift Between Male and Female Perspectives
Zheng Wei, Jia Sun, Junxiang Liao, Lik-Hang Lee, Pan Hui, Huamin Qu, Wai Tong, Xian Xu
https://arxiv.org/abs/2509.12027
EyeNexus: Adaptive Gaze-Driven Quality and Bitrate Streaming for Seamless VR Cloud Gaming Experiences
Ze Wu, Ahmad Alhilal, Yuk Hang Tsui, Matti Siekkinen, Pan Hui
https://arxiv.org/abs/2509.11807
Die Stadt #Ratingen fördert #Dachbegrünungen auf Neu- und Bestandsgebäuden, um der zunehmenden #Hitzebelastung und dem
Hands-on with Boba 3, Meta's prototype PC VR headset with a form factor similar to the Quest 3, featuring an ultrawide field of view of 180° by 120° (David Heaney/UploadVR)
https://www.uploadvr.com/meta-boba-3-prototype-hands-on-ultra-…
OnlineHOI: Towards Online Human-Object Interaction Generation and Perception
Yihong Ji, Yunze Liu, Yiyao Zhuo, Weijiang Yu, Fei Ma, Joshua Huang, Fei Yu
https://arxiv.org/abs/2509.12250
Beyond the Portal: Enhancing Recognition in Virtual Reality Through Multisensory Cues
Siyeon Bak, Dongyun Han, Inho Jo, Sun-Jeong Kim, Isaac Cho
https://arxiv.org/abs/2509.11347
🕶️ Meta launches Hyperscape, technology to turn real-world spaces into VR
https://techcrunch.com/2025/09/17/meta-launches-hyperscape-technology-to-turn-real-world-spaces-into-vr/
Crosslisted article(s) found for cs.AR. https://arxiv.org/list/cs.AR/new
[1/1]:
- Side-channel Inference of User Activities in AR/VR Using GPU Profiling
Seonghun Son, Chandrika Mukherjee, Reham Mohamed Aburas, Berk Gulmezoglu, Z. Berkay Celik
Quantifying Mental States in Work Environment: Mathematical Perspectives
Aymen Balti, Assane Wade, Abdelatif Oujbara, M. A., Aziz-Alaoui, Hicham Bellarabi, Frederic Dutertre, Benjamin Ambrosio
https://arxiv.org/abs/2509.12162
ASL360: AI-Enabled Adaptive Streaming of Layered 360{\deg} Video over UAV-assisted Wireless Networks
Alireza Mohammadhosseini, Jacob Chakareski, Nicholas Mastronarde
https://arxiv.org/abs/2509.10544
BEAVR: Bimanual, multi-Embodiment, Accessible, Virtual Reality Teleoperation System for Robots
Alejandro Posadas-Nava, Alejandro Carrasco, Richard Linares
https://arxiv.org/abs/2508.09606
Shape Adaptation for 3D Hairstyle Retargeting
Lu Yu, Zhong Ren, Youyi Zheng, Xiang Chen, Kun Zhou
https://arxiv.org/abs/2507.12168 https://
Colour Perception in Immersive Virtual Reality: Emotional and Physiological Responses to Fifteen Munsell Hues
Francesco Febbraio, Simona Collina, Christina Lepida, Panagiotis Kourtesis
https://arxiv.org/abs/2509.11644
Beste Google,
Gewoon niets van die AI fratsen graag.
M. vr.gr.,
G.E. Bruiker
Toch maar even gezocht op 'temporary chat Google'. Naast wat (ongetwijfeld gesponsorde) juich berichten ook het volgende:
Google Gemini is getting creepier | #PCWorld
Lasertag in Mixed-VR im Freien
https://stohl.de/wordpress/?p=191794
Gesture Evaluation in Virtual Reality
Axel Wiebe Werner, Jonas Beskow, Anna Deichler
https://arxiv.org/abs/2509.12816 https://arxiv.org/pdf/2509.12816
@… In 150 Jahren wird es Dokudramen im VR-Broadcast geben. Über meine Zeit. Damit die Menschen was zum Schämen und zum Lachen haben. Den Ruhm, den wir vielleicht in Zukunft haben könnten, braucht niemand. Zum Glück für die unantastbare Würde wird ihn auch keiner mehr mitbekommen…
Aber noch wahrscheinlicher ist in 150 Jahre Idiocracy und Mittelalter 2.0. Da hat man…
Meta VR whistleblower files for download/mirror https://www.sourcebase.ai/topics/106
Immersive Invaders: Privacy Threats from Deceptive Design in Virtual Reality Games and Applications
Hilda Hadan, Michaela Valiquette, Lennart E. Nacke, Leah Zhang-Kennedy
https://arxiv.org/abs/2509.09916
MoA-VR: A Mixture-of-Agents System Towards All-in-One Video Restoration
Lu Liu, Chunlei Cai, Shaocheng Shen, Jianfeng Liang, Weimin Ouyang, Tianxiao Ye, Jian Mao, Huiyu Duan, Jiangchao Yao, Xiaoyun Zhang, Qiang Hu, Guangtao Zhai
https://arxiv.org/abs/2510.08508
When asking a fellow autistic person about a unexplained alleged social faux pass at a VR event we both attend, I will grant this much, I should have CW’d the phrase “it hits me right in the autistic social trauma” on Tellonym — that still makes blocking me without attempting to sort things out when we had otherwise amicable exchanges the very same thing, yet another unexplained social faux pass I learn third hand, that I had accused the host of that VR event of doing. That is an extremely …
MRSAudio: A Large-Scale Multimodal Recorded Spatial Audio Dataset with Refined Annotations
Wenxiang Guo, Changhao Pan, Zhiyuan Zhu, Xintong Hu, Yu Zhang, Li Tang, Rui Yang, Han Wang, Zongbao Zhang, Yuhan Wang, Yixuan Chen, Hankun Xu, Ke Xu, Pengfei Fan, Zhetao Chen, Yanhao Yu, Qiange Huang, Fei Wu, Zhou Zhao
https://arxiv.org/abs/2510.1039…
Hei #Mastohjelp! Jeg sitter fast — nok en gang — med å finne et godt begrep på norsk som kan dekke det samme som *immersive*. Det vil si, når det brukes i kunst, VR, osv. for å beskrive en «immersive experience».
Er det noen kyndige der ute som har et svar? Jeg har til og med henvendt meg til språkrådet uten at det hjalp…
Co-Located VR with Hybrid SLAM-based HMD Tracking and Motion Capture Synchronization
Carlos A. Pinheiro de Sousa, Niklas Gr\"one, Mathias G\"unther, Oliver Deussen
https://arxiv.org/abs/2509.06582
Learning Hanzi Character Through VR-Based Mortise-Tenon
Conglin Ma, Jiatong Li, Sen-Zhe Xu, Ju Dai, Jie Liu, Feng Zhou
https://arxiv.org/abs/2510.11264 https://
What to expect from the Meta Connect 2025 keynote on September 17 at 5pm PT: "Hypernova" smart glasses with a display, Meta AI and Llama updates, and more (Karissa Bell/Engadget)
https://www.engadget.com/social-media/what
GS-Verse: Mesh-based Gaussian Splatting for Physics-aware Interaction in Virtual Reality
Anastasiya Pechko, Piotr Borycki, Joanna Waczy\'nska, Daniel Barczyk, Agata Szyma\'nska, S{\l}awomir Tadeja, Przemys{\l}aw Spurek
https://arxiv.org/abs/2510.11878
"Can I Decorate My Teeth With Diamonds?": Exploring Multi-Stakeholder Perspectives on Using VR to Reduce Children's Dental Anxiety
Yaxuan Mao, Yanheng Li, Duo Gong, Pengcheng An, Yuhan Luo
https://arxiv.org/abs/2510.10019
😎 Virtual reality shows promise in easing stress for cardiac patients
#vr
ODI-Bench: Can MLLMs Understand Immersive Omnidirectional Environments?
Liu Yang, Huiyu Duan, Ran Tao, Juntao Cheng, Sijing Wu, Yunhao Li, Jing Liu, Xiongkuo Min, Guangtao Zhai
https://arxiv.org/abs/2510.11549
SubSense: VR-Haptic and Motor Feedback for Immersive Control in Subsea Telerobotics
Ruo Chen, David Blow, Adnan Abdullah, Md Jahidul Islam
https://arxiv.org/abs/2510.02594 https…
Valve erweitert Steam Link VR auf weitere VR-Brillen
Gute Nachrichten für PC-VR-Fans: Steam Link ist jetzt auch für Geräte von HTC und Pico verfügbar, und Meta integriert seinen PC-VR-Store in das Quest-Interface.
http…
What if Virtual Agents Had Scents? Users' Judgments of Virtual Agent Personality and Appeals in Encounters
Dongyun Han, Siyeon Bak, So-Hui Kim, Kangsoo Kim, Sun-Jeong Kim, Isaac Cho
https://arxiv.org/abs/2509.11342
Physiological Signal-Driven QoE Optimization for Wireless Virtual Reality Transmission
Chang Wu, Yuang Chen, Yiyuan Chen, Fengqian Guo, Xiaowei Qin, Hancheng Lu
https://arxiv.org/abs/2508.09151
Gauging the Competition: Understanding Social Comparison and Anxiety through Eye-tracking in Virtual Reality Group Interview
Shi-Ting Ni, Kairong Fang, Yuyang Wang, Pan Hui
https://arxiv.org/abs/2510.12590
Meta rolls out Hyperscape Capture in early access, letting developers and creators use Quest 3 devices to scan a room and turn it into a VR space in minutes (Sarah Perez/TechCrunch)
https://techcrunch.com/2025/09/17/meta-launches-hyper…
Virtual Reality User Interface Design: Best Practices and Implementation
Esin Mehmedova, Santiago Berrezueta-Guzman, Stefan Wagner
https://arxiv.org/abs/2508.09358 https://
Noch einige der zuletzt hier besonders häufig geteilten #News:
Nach dem Ende von Windows Mixed Reality sind alte VR-Brillen bald wieder nutzbar
Differential Physiological Responses to Proxemic and Facial Threats in Virtual Avatar Interactions
Birgit Nierula, Mustafa Tevfik Lafci, Anna Melnik, Mert Akg\"ul, Farelle Toumaleu Siewe, Sebastian Bosse
https://arxiv.org/abs/2508.10586
Etwas mehr der heute besonders häufig geteilten #News:
HP Reverb G2 & Co: Neuer Treiber macht Windows-VR-Brillen wieder nutzbar
Training Spatial Ability in Virtual Reality
Yiannos Demetriou, Manasvi Parikh, Sara Eskandari, Westley Weimer, Madeline Endres
https://arxiv.org/abs/2508.10195 https://
Uzbek fintech and e-commerce company Uzum raised $65.5M led by Tencent and VR Capital at a ~$1.5B valuation, up from $1.16B in March 2024 after a $114M Series A (Jagmeet Singh/TechCrunch)
https://techcrunch.com/2025/08/05/uzbekistans-first-unicorn-…
PP-Motion: Physical-Perceptual Fidelity Evaluation for Human Motion Generation
Sihan Zhao, Zixuan Wang, Tianyu Luan, Jia Jia, Wentao Zhu, Jiebo Luo, Junsong Yuan, Nan Xi
https://arxiv.org/abs/2508.08179
MIRAGE: Multimodal Intention Recognition and Admittance-Guided Enhancement in VR-based Multi-object Teleoperation
Chi Sun, Xian Wang, Abhishek Kumar, Chengbin Cui, Lik-Hang Lee
https://arxiv.org/abs/2509.01996
Meta Quest: Warum VR-Spiele immer kürzer werden
Kurze VR-Erlebnisse statt stundenlanger Immersion: Metas "Goldilocks Zone" soll Komfort sichern, offenbart aber auch die Schwächen aktueller Hardware.
https:/…
Current and ex-Meta employees submitted documents and affidavits to Congress alleging that Meta suppressed research on child safety risks in its VR platforms (Washington Post)
https://www.washingtonpost.com/investigations/2025/09/08/meta-r…
Meta zeigt 3 Millimeter dünnes holografisches VR-Display
Forscher der Meta Reality Labs und Stanford University haben ein neuartiges Display vorgestellt, das ultrakompakte VR-Brillen ermöglicht.
https://www.
Augmenting speech transcripts of VR recordings with gaze, pointing, and visual context for multimodal coreference resolution
Riccardo Bovo, Frederik Brudy, George Fitzmaurice, Fraser Anderson
https://arxiv.org/abs/2509.08689
Titanic: VR-Erfahrung zeigt Untergang aus Passagiersicht
Die für Meta Quest neu aufgelegte "Lifeboat Experience" rekonstruiert den Untergang der Titanic aus der Perspektive einer überlebenden Passagierin.
…
Social Simulation for Integrating Self-Care: Measuring the Effects of Contextual Environments in Augmented Reality for Mental Health Practice
Anna Fang, Jiayang Shi, Hriday Chhabria, Bosi Li, Haiyi Zhu
https://arxiv.org/abs/2510.12081
A live blog of Meta Connect 2025, where "Hypernova" smart glasses with a display, new Meta Ray-Ban glasses, Meta AI updates, and more are expected (Devindra Hardawar/Engadget)
https://www.engadget.com/ar-vr/meta-connec
VR as a "Drop-In" Well-being Tool for Knowledge Workers
Sophia Ppali, Haris Psallidopoulos, Marios Constantinides, Fotis Liarokapis
https://arxiv.org/abs/2510.02836 ht…
CLAd-VR: Cognitive Load-based Adaptive Training for Machining Tasks in Virtual Reality
Bhavya Matam, Adamay Mann, Kachina Studer, Christian Gabbianelli, Sonia Castelo, John Liu, Claudio Silva, Dishita Turakhia
https://arxiv.org/abs/2510.05249
Handows: A Palm-Based Interactive Multi-Window Management System in Virtual Reality
Jindu Wang, Ke Zhou, Haoyu Ren, Per Ola Kristensson, Xiang Li
https://arxiv.org/abs/2508.09469
Varjo zeigt Kampfjet-Simulator mit Mixed-Reality-Cockpit
Der finnische VR-Brillenhersteller Varjo wirbt mit einem aufwendigen Mixed-Reality-Flugsimulator um Kunden aus dem Verteidigungssektor.
https://www.
Meta Quest 3 kann jetzt fotorealistische VR-Umgebungen einfangen
Hyperscape Capture ist ein neues Feature für Meta Quest 3, das reale Räume in fotorealistische, begehbare VR-Umgebungen verwandelt.
https://w…
Quantifying Locomotion Differences Between Virtual Reality Users With and Without Motor Impairments
Rachel L. Franz, Jacob O. Wobbrock
https://arxiv.org/abs/2510.07987 https://
Ethical Considerations for Observational Research in Social VR
Victoria Chang, Caro Williams-Pierce, Huaishu Peng, Ge Gao
https://arxiv.org/abs/2507.18828 https://
Dank VR-Brille vom Krankenbett aufs Oktoberfest
Kinder, die im Krankenhaus liegen, können nicht aufs Oktoberfest. Virtual Reality bringt sie dort virtuell hin und sorgt für ein besseres Wohlbefinden.
https://www.
Wie offen ist Metas VR-Plattform für Sideloading?
Meta entfernte eine App aus dem Horizon Store, die Sideloading-Beschränkungen umging. Ein Signal, dass Meta die Kontrolle nicht aus der Hand gibt.
https://www.
Noch einige der zuletzt hier besonders häufig geteilten #News:
Menschliches Immunsystem reagiert auf "Kranke" in Virtual Reality
VR ohne Übelkeit: Wie sich Motion Sickness vermeiden lässt
Motion Sickness kann einem die Lust an Virtual Reality verderben. Was dahintersteckt und wie man damit umgehen kann, erklärt unser Ratgeber.
https:/…