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@heiseonline@social.heise.de
2025-06-12 18:13:00

"Zombie Army VR" ausprobiert: Mittelmaß in einem überlaufenen Genre
"Zombie Army VR" schickt die untoten Nazi-Soldaten jetzt erstmals auf das Virtual-Reality-Schlachtfeld. Ein Spiel, das nur echte Genre-Fans begeistern wird.

@heiseonline@social.heise.de
2025-06-10 10:01:00

Mit "Deadpool VR" und "Reach" erscheinen 2025 zwei echte VR-Blockbuster
Meta kündigt mit "Deadpool VR" den nächsten Exklusivtitel für die Quest 3 an, während nDreams mit "Reach" eine VR-Großproduktion für alle VR-Plattformen zeigt.

@macandi@social.heise.de
2025-06-13 07:29:00

visionOS-Support für Sony Sense-Controller: Ja, aber...
Apple unterstützt bereits Playstation- und Xbox-Controller mit der Vision Pro. Nun wird auch Sonys VR-Hardware folgen. Wäre da nicht ein kleines Problem.

@ShrikeTron@mstdn.social
2025-04-12 06:01:16

James Cameron: Headsets Solve The Problems Of 3D Cinema in deal for #Meta #Quest
Meanwhile, still short of 3D movies unlike Vision Pro.

@heiseonline@social.heise.de
2025-06-06 10:54:00

Neue VR-Spiele im Juni 2025: "Zombie Army VR"
Im Juni bringt Rebellion mit "Zombie Army VR" eine altbekannte Reihe in die Virtual Reality. Zusätzlich erscheinen "Cave Crave" und "Maestro".

@pre@boing.world
2025-05-10 19:15:09

Been playing Pistol Whip again. Such a great game. The Black Magic "hard" level, with Reckless and Hell options is ridiculously hard. Finishing at all is a feat.
Was wondering how the hell the top players managed to score so highly. I was in like 4th place thinking I was playing a practically perfect game.
But it turns out only with 188 hits. The top three, I noticed, has 189 hits! There's a secret dude!?
Found him, flying around in the sky mid level on the right.
Nice. That's me 3rd in the global leaderboard for Black Magic Hard Reckless Hell now then.
Maybe I shouldn't be giving the game away. If someone learns of the secret dude from this post and then beats me into 4th place I'll be miffed.
#vr #games #pistolWhip

@UP8@mastodon.social
2025-05-02 14:50:48

😰 VR and AR simulations help users practice stress management in realistic scenarios
#vr

@lexd0g@wetdry.world
2025-06-11 16:08:00

this is the first time since 2020 i've been okay with dailying linux on my desktop with at least 90% of my stuff working, and also the first time i've felt like VR on linux on my quest 3 is nearly as usable as it is on windows. most of the online multiplayer games i've been playing don't block linux too, shoutout splitgate 1/2, the finals and RIP xdefiant

@heiseonline@social.heise.de
2025-06-05 09:06:00

Bericht: Meta plant leichte Premium-VR-Brille für Medienkonsum
Meta arbeitet angeblich an einer ultraleichten VR-Brille, die speziell für Medienkonsum und immersive Videos konzipiert ist und 2026 auf den Markt kommen soll.

@arXiv_csHC_bot@mastoxiv.page
2025-06-04 07:24:42

Cognitive Load-Driven VR Memory Palaces: Personalizing Focus and Recall Enhancement
Zhengyang Li, Hailin Deng
arxiv.org/abs/2506.02700

@luana@wetdry.world
2025-06-09 18:13:56

Oh, and finally VR controllers on visionOS
#WWDC

@frankstohl@mastodon.social
2025-05-27 15:15:15

Kann ich sehr empfehlen. Nutze sie seit 2 Jahren fast täglich: Playstation VR 2 gibt es vorübergehend für 400 Euro. #ps5 #psvr2 #vr

@tml@urbanists.social
2025-06-09 12:49:06

Ehkä sisustuksen puolesta raikkaimman oloinen #junanVessa missä olen käynyt. Itävaltalaisen #ÖBB-yhtiön #Railjet-juna, Siemensin valmistama. Hakkaa VR:n IC-junien vessat.

@teledyn@mstdn.ca
2025-06-12 16:12:50

#Anduril #Meta #Microsoft: #XR for the American Military
#extendedReality (ie #AR #VR and other means of killing from the comfort of your office chair)
vection-technologies.com/solut

@heiseonline@social.heise.de
2025-06-05 07:48:00

Der Stealth-Klassiker "Thief" kehrt zurück – als VR-Spiel
Nach mehr als zehn Jahren Abwesenheit kehrt die genreprägende "Thief"-Reihe zurück und erlebt in der Virtual Reality ein Comeback.

@arXiv_astrophSR_bot@mastoxiv.page
2025-06-10 08:42:52

Spectroscopic orbit and variability of the Be star V1624 Cyg = 28 Cyg
P. Harmanec, S. Yang, P. Koubsk\'y, J. Labadie-Bartz, P. Dole\v{z}al, S. Ranguin, H. Bo\v{z}i\'c, J. \v{S}vr\v{c}kov\'a, M. Zummer, P. Zasche, H. Ak
arxiv.org/abs/2506.06722

@NFL@darktundra.xyz
2025-06-09 19:41:16

Mike Vrabel says Stefon Diggs is 'working hard in his rehab,' energy impresses Patriots coach

cbssports.com/nfl/news/mike-vr

@Techmeme@techhub.social
2025-06-04 18:30:58

Sources: Meta has talked with Disney, A24, and other entertainment companies about exclusive content for a premium VR device it plans to launch next year (Wall Street Journal)
wsj.com/business/medi…

@jonippolito@digipres.club
2025-05-06 12:18:49

Altman's iris-scanning orbs may have us in a privacy tizzy, but let's not forget that Zuck is hoping to recoup the $60B he lost on VR by gathering data in Meta's Ray-Bans—for AI, yes, but probably also to personalize ads you won't be able to look away from

@arXiv_csMM_bot@mastoxiv.page
2025-06-04 07:22:40

EyeNavGS: A 6-DoF Navigation Dataset and Record-n-Replay Software for Real-World 3DGS Scenes in VR
Zihao Ding, Cheng-Tse Lee, Mufeng Zhu, Tao Guan, Yuan-Chun Sun, Cheng-Hsin Hsu, Yao Liu
arxiv.org/abs/2506.02380

@arXiv_csGR_bot@mastoxiv.page
2025-06-10 07:58:42

Accelerating 3D Gaussian Splatting with Neural Sorting and Axis-Oriented Rasterization
Zhican Wang, Guanghui He, Dantong Liu, Lingjun Gao, Shell Xu Hu, Chen Zhang, Zhuoran Song, Nicholas Lane, Wayne Luk, Hongxiang Fan
arxiv.org/abs/2506.07069

@Mediagazer@mstdn.social
2025-06-04 19:45:53

Sources: Meta has talked with Disney, A24, and other companies about exclusive content for a premium VR device it plans to launch next year for less than $1,000 (Wall Street Journal)
wsj.com/busine…

@heiseonline@social.heise.de
2025-06-03 08:48:00

Mitarbeiter kaufen Nutzerrezensionen: VR-Hersteller Pimax in Erklärungsnot
Pimax-Vertreter haben eigenmächtig ein Belohnungssystem für positive Nutzerrezensionen eingeführt. Ein Reddit-Nutzer gibt Einblick in die Details.

@arXiv_csHC_bot@mastoxiv.page
2025-06-02 07:19:08

Advancing Digital Accessibility: Integrating AR/VR and Health Tech for Inclusive Healthcare Solutions
Vishnu Ramineni, Shivareddy Devarapalli, Balakrishna Pothineni, Prema Kumar Veerapaneni, Aditya Gupta, Pankaj Gupta
arxiv.org/abs/2505.24039

@arXiv_csRO_bot@mastoxiv.page
2025-06-04 14:01:29

This arxiv.org/abs/2502.01536 has been replaced.
initial toot: mastoxiv.page/@arXiv_csRO_…

@kasilas@mastodon.ie
2025-03-23 08:46:31

Firing the Lorentz Plasma Cannon
youtube.com/watch?v=lix-vr_AF3
<< Man, this is cool. Not many cool physics demo involve a third of a century wait.

@to3k@infosec.exchange
2025-05-30 13:53:26

#Worldrecord: 1 million GB per sec #internet speed achieved by #Japan over 1,100 miles

@arXiv_csHC_bot@mastoxiv.page
2025-06-02 09:59:21

This arxiv.org/abs/2504.18410 has been replaced.
initial toot: mastoxiv.page/@arXiv_csHC_…

@heiseonline@social.heise.de
2025-06-04 09:39:00

Gameplay enthüllt: Battlemarked bringt Dungeons & Dragons in die Virtual Reality
Mit Demeo x Dungeons & Dragons: Battlemarked erscheint ein Tabletop-RPG mit D&D-Lizenz für VR-Brillen, PC und Konsolen. Ein Trailer zeigt nun erstmals Gameplay.

@arXiv_csSD_bot@mastoxiv.page
2025-06-03 07:40:16

In-the-wild Audio Spatialization with Flexible Text-guided Localization
Tianrui Pan, Jie Liu, Zewen Huang, Jie Tang, Gangshan Wu
arxiv.org/abs/2506.00927

@arXiv_csNI_bot@mastoxiv.page
2025-06-03 07:28:54

Network Digital Twin for 6G and Beyond: An End-to-End View Across Multi-Domain Network Ecosystems
Dinh-Hieu Tran, Nazar Waheed, Yuris Mulya Saputra, Xingqin Lin, Cong T. Nguyen, Tedros Salih Abdu, Van Nhan Vo, Van-Quan Pham, Madyan Alsenwi, Abuzar Babikir Mohammad Adam, Symeon Chatzinotas, Eva Lagaunas, Hung Tran, Tu Ho Dac, Nguyen Van Huynh

@arXiv_csHC_bot@mastoxiv.page
2025-06-04 07:28:48

Assessing Workers Neuro-physiological Stress Responses to Augmented Reality Safety Warnings in Immersive Virtual Roadway Work Zones
Fatemeh Banani Ardecani, Omidreza Shoghli
arxiv.org/abs/2506.03113

@arXiv_csHC_bot@mastoxiv.page
2025-05-30 07:19:15

Investigating A Geometrical Solution to the Vergence-Accommodation Conflict for Targeted Movements in Virtual Reality
Xiaoye Michael Wang, Matthew Prenevost, Aneesh Tarun, Ian Robinson, Michael Nitsche, Gabby Resch, Ali Mazalek, Timothy N. Welsh
arxiv.org/abs/2505.23310

@arXiv_eessAS_bot@mastoxiv.page
2025-06-02 10:02:04

This arxiv.org/abs/2504.20630 has been replaced.
initial toot: mastoxiv.page/@arXiv_ees…

@fell@ma.fellr.net
2025-05-26 00:53:18

It is with great disappointment that I report: #VR on #Linux just isn't ready yet. It would be, if #Valve would fix #SteamVR

@pre@boing.world
2025-05-17 20:20:20

Done some more work with the VR animation engine today.
Seems to now be working that I can lay in the path that the character will walk, and then puppet their limbs as they walk it.
Done more work to standardize how all the slapdash episode structure is so now there's also a #wip #starshipsd #gamedev

@frankstohl@mastodon.social
2025-05-22 08:47:59

VR-Brillen-Hersteller investiert in Motorsport Games
stohl.de/wordpress/?p=191142

@arXiv_csGR_bot@mastoxiv.page
2025-06-03 07:23:04

PromptVFX: Text-Driven Fields for Open-World 3D Gaussian Animation
Mert Kiray, Paul Uhlenbruck, Nassir Navab, Benjamin Busam
arxiv.org/abs/2506.01091