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@tiotasram@kolektiva.social
2025-05-15 17:02:17

The full formula for the probability of "success" is:
p = {
1/(2^(-n 1)) if n is negative, or
1 - (1/(2^(n 1))) if n is zero or positive
}
(Both branches have the same value when n is 0, so the behavior is smooth around the origin.)
How can we tweak this?
First, we can introduce fixed success and/or failure chances unaffected by level, with this formula only taking effect if those don't apply. For example, you could do 10% failure, 80% by formula, and 10% success to keep things from being too sure either way even when levels are very high or low. On the other hand, this flattening makes the benefit of extra advantage levels even less exciting.
Second, we could allow for gradations of success/failure, and treat the coin pools I used to explain that math like dice pools a bit. An in-between could require linearly more success flips to achieve the next higher grade of success at each grade. For example, simple success on a crit role might mean dealing 1.5x damage, but if you succeed on 2 of your flips, you get 9/4 damage, or on 4 flips 27/8, or on 7 flips 81/16. In this world, stacking crit levels might be a viable build, and just giving up on armor would be super dangerous. In the particular case I was using this for just now, I can't easily do gradations of success (that's the reason I turned to probabilities in the first place) but I think I'd favor this approach when feasible.
The main innovation here over simple dice pools is how to handle situations where the number of dice should be negative. I'm almost certain it's not a truly novel innovation though, and some RPG fan can point out which system already does this (please actually do this, I'm an RPG nerd too at heart).
I'll leave this with one more tweak we could do: what if the number 2 in the probability equation were 3, or 2/3? I think this has a similar effect to just scaling all the modifiers a bit, but the algebra escapes me in this moment and I'm a bit lazy. In any case, reducing the base of the probability exponent should let you get a few more gradations near 50%, which is probably a good thing, since the default goes from 25% straight to 50% and then to 75% with no integer stops in between.

@heiseonline@social.heise.de
2025-06-07 21:23:00

"The Expanse: Osiris Reborn": Action-Rollenspiel nach "Mass Effect"-Muster
Owlcat Games traut sich ein Action-Rollenspiel zu: "The Expanse: Osiris Reborn" verspricht Ballerei, Romanzen und RPG-Systeme.

@heiseonline@social.heise.de
2025-06-04 09:39:00

Gameplay enthüllt: Battlemarked bringt Dungeons & Dragons in die Virtual Reality
Mit Demeo x Dungeons & Dragons: Battlemarked erscheint ein Tabletop-RPG mit D&D-Lizenz für VR-Brillen, PC und Konsolen. Ein Trailer zeigt nun erstmals Gameplay.

@kurtsh@mastodon.social
2025-06-08 17:42:32

Wow. Total surprise for me... this game looks amazing... & free to play for Xbox Game Pass!
✅ Clockwork Revolution: inXile on Time Travel, Visual Reactivity, that Foulmouthed Doll, and More — Exclusive Interview - Xbox Wire
news.xbox.com/en-us/2025/06/0…

@weltenkreuzer@social.tchncs.de
2025-06-07 21:43:19

#TheExpanse war als Buch und Serie eines der #ScienceFiction-Highlights der letzten 25 Jahre. Jetzt kommt es auch als Computerspiel: Ein Action-Adventure š la #MassEffect von

@dawid@social.craftknight.com
2025-06-09 22:15:35

Udało mi się skończyć "Enderal: forgotten stories" - o wiele bardziej mi się podobała historia od Skyrima (na silniku którego powstała ta gra jako mod).

Scenariusz, lokacje, rozwój postaci - majstersztyk RPG. Duże poboczne zadania też wciągały, a wątek główny był mroczny, zaskakujący i na koniec spiął całą historie w nieoczekiwany sposób.

Ah, jedna z top gier ostatnio w które grałem, mino początkowego męczenia się z każdym małym zadaniem i przeciwnikiem.

@gerrit@tabletop.social
2025-05-14 09:33:26

Ich war Gast bei Gianni Ventrella's Quest Office Podcast zu Tabletop Rollenspielen.
Wir sprechen neben allerlei Anderem über das Mixen von Spielsystemen: meine Erfahrungen damit, mit unterschiedlichsten Charakterbögen in einem ganz anderen System zu spielen, waren ziemlich positiv bisher.
#pnpde #ttrpg #indierpg #questoffice #storygames #rpg #dsa

@aardrian@toot.cafe
2025-06-02 02:04:21

Last night 8 of us got together for Call of Cthulhu. First RPG for one of us, and a couple of us with decades of experience gaming together. Went off without a hitch. Other than my reporter getting killed by a swarm of vermin (one of two deaths).

A table in a darkened room with four pillar candles, assorted character sheets, rules references, letters, maps, dice, cans of beverage, glasses, pretzels, pencils, and a tablet screen stood up to show a map.