Tootfinder

Opt-in global Mastodon full text search. Join the index!

No exact results. Similar results found.
@tiotasram@kolektiva.social
2025-09-13 12:42:44

Obesity & diet
I wouldn't normally share a positive story about the new diet drugs, because I've seen someone get obsessed with them who was at a perfectly acceptable weight *by majority standards* (surprise: every weight is in fact perfectly acceptable by *objective* standards, because every "weight-associated" health risk is its own danger that should be assessed *in individuals*). I think two almost-contradictory things:
1. In a society shuddering under the burden of metastasized fatmisia, there's a very real danger in promoting the new diet drugs because lots of people who really don't need them will be psychologically bullied into using them and suffer from the cost and/or side effects.
2. For many individuals under the assault of our society's fatmisia, "just ignore it" is not a sufficient response, and also for specific people for whom decreasing their weight can address *specific* health risks/conditions that they *want* to address that way, these drugs can be a useful tool.
I know @… to be a trustworthy & considerate person, so I think it's responsible to share this:
#Fat #Diet #Obesity

@tiotasram@kolektiva.social
2025-08-12 09:01:39

Long post, game design
Crungle is a game designed to be a simple test of general reasoning skills that's difficult to play by rote memory, since there are many possible rule sets, but it should be easy to play if one can understand and extrapolate from rules. The game is not necessarily fair, with the first player often having an advantage or a forced win. The game is entirely deterministic, although a variant determines the rule set randomly.
This is version 0.1, and has not yet been tested at all.
Crungle is a competitive game for two players, each of whom controls a single piece on a 3x3 grid. The cells of the grid are numbered from 1 to 9, starting at the top left and proceeding across each row and then down to the next row, so the top three cells are 1, 2, and 3 from left to right, then the next three are 4, 5, and 6 and the final row is cells 7, 8, and 9.
The two players decide who shall play as purple and who shall play as orange. Purple goes first, starting the rules phase by picking one goal rule from the table of goal rules. Next, orange picks a goal rule. These two goal rules determine the two winning conditions. Then each player, starting with orange, alternate picking a movement rule until four movement rules have been selected. During this process, at most one indirect movement rule may be selected. Finally, purple picks a starting location for orange (1-9), with 5 (the center) not allowed. Then orange picks the starting location for purple, which may not be adjacent to orange's starting position.
Alternatively, the goal rules, movement rules, and starting positions may be determined randomly, or a pre-determined ruleset may be selected.
If the ruleset makes it impossible to win, the players should agree to a draw. Either player could instead "bet" their opponent. If the opponent agrees to the bet, the opponent must demonstrate a series of moves by both players that would result in a win for either player. If they can do this, they win, but if they submit an invalid demonstration or cannot submit a demonstration, the player who "bet" wins.
Now that starting positions, movement rules, and goals have been decided, the play phase proceeds with each player taking a turn, starting with purple, until one player wins by satisfying one of the two goals, or until the players agree to a draw. Note that it's possible for both players to occupy the same space.
During each player's turn, that player identifies one of the four movement rules to use and names the square they move to using that rule, then they move their piece into that square and their turn ends. Neither player may use the same movement rule twice in a row (but it's okay to use the same rule your opponent just did unless another rule disallows that). If the movement rule a player picks moves their opponent's piece, they need to state where their opponent's piece ends up. Pieces that would move off the board instead stay in place; it's okay to select a rule that causes your piece to stay in place because of this rule. However, if a rule says "pick a square" or "move to a square" with some additional criteria, but there are no squares that meet those criteria, then that rule may not be used, and a player who picks that rule must pick a different one instead.
Any player who incorrectly states a destination for either their piece or their opponent's piece, picks an invalid square, or chooses an invalid rule has made a violation, as long as their opponent objects before selecting their next move. A player who makes at least three violations immediately forfeits and their opponent wins by default. However, if a player violates a rule but their opponent does not object before picking their next move, the stated destination(s) of the invalid move still stand, and the violation does not count. If a player objects to a valid move, their objection is ignored, and if they do this at least three times, they forfeit and their opponent wins by default.
Goal rules (each player picks one; either player can win using either chosen rule):
End your turn in the same space as your opponent three turns in a row.
End at least one turn in each of the 9 cells.
End five consecutive turns in the three cells in any single row, ending at least one turn on each of the three.
End five consecutive turns in the three cells in any single column, ending at least one turn on each of the three.
Within the span of 8 consecutive turns, end at least one turn in each of cells 1, 3, 7, and 9 (the four corners of the grid).
Within the span of 8 consecutive turns at least one turn in each of cells 2, 4, 6, and 8 (the central cells on each side).
Within the span of 8 consecutive turns, end at least one turn in the cell directly above your opponent, and end at least one turn in the cell directly below your opponent (in either order).
Within the span of 8 consecutive turns at least one turn in the cell directly to the left of your opponent, and end at least one turn in the cell directly to the right of your opponent (in either order).
End 12 turns in a row without ending any of them in cell 5.
End 8 turns in a row in 8 different cells.
Movement rules (each player picks two; either player may move using any of the four):
Move to any cell on the board that's diagonally adjacent to your current position.
Move to any cell on the board that's orthogonally adjacent to your current position.
Move up one cell. Also move your opponent up one cell.
Move down one cell. Also move your opponent down one cell.
Move left one cell. Also move your opponent left one cell.
Move right one cell. Also move your opponent right one cell.
Move up one cell. Move your opponent down one cell.
Move down one cell. Move your opponent up one cell.
Move left one cell. Move your opponent right one cell.
Move right one cell. Move your opponent left one cell.
Move any pieces that aren't in square 5 clockwise around the edge of the board 1 step (for example, from 1 to 2 or 3 to 6 or 9 to 8).
Move any pieces that aren't in square 5 counter-clockwise around the edge of the board 1 step (for example, from 1 to 4 or 6 to 3 or 7 to 8).
Move to any square reachable from your current position by a knight's move in chess (in other words, a square that's in an adjacent column and two rows up or down, or that's in an adjacent row and two columns left or right).
Stay in the same place.
Swap places with your opponent's piece.
Move back to the position that you started at on your previous turn.
If you are on an odd-numbered square, move to any other odd-numbered square. Otherwise, move to any even-numbered square.
Move to any square in the same column as your current position.
Move to any square in the same row as your current position.
Move to any square in the same column as your opponent's position.
Move to any square in the same row as your opponent's position.
Pick a square that's neither in the same row as your piece nor in the same row as your opponent's piece. Move to that square.
Pick a square that's neither in the same column as your piece nor in the same column as your opponent's piece. Move to that square.
Move to one of the squares orthogonally adjacent to your opponent's piece.
Move to one of the squares diagonally adjacent to your opponent's piece.
Move to the square opposite your current position across the middle square, or stay in place if you're in the middle square.
Pick any square that's closer to your opponent's piece than the square you're in now, measured using straight-line distance between square centers (this includes the square your opponent is in). Move to that square.
Pick any square that's further from your opponent's piece than the square you're in now, measured using straight-line distance between square centers. Move to that square.
If you are on a corner square (1, 3, 7, or 9) move to any other corner square. Otherwise, move to square 5.
If you are on an edge square (2, 4, 6, or 8) move to any other edge square. Otherwise, move to square 5.
Indirect movement rules (may be chosen instead of a direct movement rule; at most one per game):
Move using one of the other three movement rules selected in your game, and in addition, your opponent may not use that rule on their next turn (nor may they select it via an indirect rule like this one).
Select two of the other three movement rules, declare them, and then move as if you had used one and then the other, applying any additional effects of both rules in order.
Move using one of the other three movement rules selected in your game, but if the move would cause your piece to move off the board, instead of staying in place move to square 5 (in the middle).
Pick one of the other three movement rules selected in your game and apply it, but move your opponent's piece instead of your own piece. If that movement rule says to move "your opponent's piece," instead apply that movement to your own piece. References to "your position" and "your opponent's position" are swapped when applying the chosen rule, as are references to "your turn" and "your opponent's turn" and do on.
#Game #GameDesign

@hex@kolektiva.social
2025-10-07 21:26:38

I've had a few of these thoughts stuck in my craw all day because I watched this liberal historian talk about the Galleanisti.
youtube.com/shorts/93yHEn8BYE4
Basically, she says that "of course the government had the right to target them." Then she goes on to talk about how it became an excuse to carry out a bunch of attacks on other marginalized people. Now, the Galleanisti had been bombing the houses of politicians and such. I get where she's coming from saying that one of their targets "was in the right" to try to catch them. But there's some context she's not talking about at all.
These were Italian anarchists, so they were not white and they were part of an already marginalized political group. Basically all of Europe and the US was trying to wipe out anarchists at the time. Meanwhile, the sitting president at the time showed the first movie in the White House. That movie was KKK propaganda, in which he was favorably quoted. The US was pretty solidly white supremacist in the 1920's.
Like... A major hidden whole premise of the game "Bioshock: Infinite" is that if you went back to the US in the 1920's, and you had magic powers, you would absolutely use them to kill as many cops as possible and try to destroy society. There's a lot of other stuff in there, I don't want to get distracted, but "fuck those racists," specifically referring to the US in the 1920's, was a major part of a major game.
Those Italian anarchists were also stone cutters. They carved grave stones. But the dust from that can kill you, much like black lung for coal miners. So they were dying from unsafe working conditions, regularly raising money to support dying coworkers and then carving gravestones for those same coworkers.
Now, I personally think insurrectionary anarchism is a dead end. I disagree with it as a strategy. We've seen it fail, and it failed there. But of course it makes sense that they wanted to blow up the government.
...And that's the correct way to structure that. When you say, "of course they were in the right" you're making a very clear political statement. You could easily say, "the cops in Vichy France had every right to hunt down the French Resistance." You would technically be correct, I guess. But it would really say something about your politics if you justified the actions of Nazi collaborators over those fighting against the Nazis.
And you may say, "oh, but the Nazis didn't have justification for anything. They invaded a sovereign nation, so their government wasn't legitimate anyway."
To which I would reply, "have you considered a history book about the US?"

@timbray@cosocial.ca
2025-08-07 04:11:09

30 distinct dance moves! abc.net.au/news/2025-08-07/coc

@unchartedworlds@scicomm.xyz
2025-09-13 22:58:54
Content warning: Nottingham Green Festival 2025, insurance curve-ball affecting some stalls, 2/n

== message/quote continues ==
Here's the list of the stalls that the Green Festival have been forced to cancel under pressure from the Insurers
Alliance for Workers' Liberty
Amnesty International
Bahš’ís of Nottingham
CND, Nottingham / Stop the War Coalition
Cuba Solidarity Campaign, Nottm
Friends of the Earth, Nottingham
Global Justice Nottingham
Greenpeace, Nottingham Support Group
Keep our NHS Public (KONP)
Make Votes Matter
New Lucas Plan /Just Space
Nottingham Anti Capitalist Resistance
Nottingham Climate Assembly
Nottingham Friends of Standing Together
Nottingham Green Party
Nottingham Labour Group
Nottingham Morning Star Readers and Supporters Group
Nottingham Socialist Workers Party (SWP)
Nottingham Stand Up to Racism
Nottingham Unite Community
Nottinghamshire Trades Council (TUC)
Open Homes
Palestine Solidarity Campaign (PSC)
People for Palestine
Refugee Forum, Nottm & Notts
Socialist Party, Nottm
Soka Gakkai - Nottingham (SGI-UK)
XR Extinction Rebellion
== end of message / end of quote ==
I must say, I feel very unimpressed by this behaviour from the insurers. Is it not obvious from the start that something called a Green Fest is going to be "political"??!! eleventy!
#Nottingham #GreenFest #environment #UKPol #insurance

@jonpainterphoto@lawfedi.blue
2025-09-09 03:43:28

Justice Sotomayor on fire in her Noem v. Vasquez Perdomo dissent.
@…
#law #lawfedi

NOEM v. VASQUEZ PERDOMO
SOTOMAYOR, J., dissenting

this Court decides to take the once-extraordinary step of staying the District Court’s order. That decision is yet another grave misuse of our emergency docket. We should not have to live in a country where the Government can seize anyone who looks Latino, speaks Spanish, and appears to
work a low wage job. Rather than stand idly by while our constitutional freedoms are lost, I dissent.
@jorgecandeias@mastodon.social
2025-08-04 13:45:25

Eveybody in the comments is just talking about Jeff Goldblum, and OK, he's quite good and a hell of a showman and all. But I'm here mostly for the SICK sax player. Beautiful stuff.
#music #jazz

@maxheadroom@hub.uckermark.social
2025-08-06 06:45:52

Pretty hefty snail sex over here this morning from two leopard slugs. The pale stuff hanging out below are both their reproductive organs emerging from their heads 😳
#uckermark #slug #slugs

Two leopard slugs intertwined and suspended from a string of mucus. A pale blob hanging out on the lower end from their heads.
Two leopard slugs intertwined and suspended from a string of mucus. A pale blob hanging out on the lower end from their heads. They seem to be attached to a wooden garden door.
@benthos@mastodon.sdf.org
2025-08-30 19:51:14

Driving music #NowPlaying #Bach #JordiSavall

CD of Bach's Six Brandenburg Concertos
@arXiv_grqc_bot@mastoxiv.page
2025-09-10 09:24:21

Parameter control for binary black hole initial data
Iago B. Mendes, Nils L. Vu, Oliver Long, Harald P. Pfeiffer, Robert Owen
arxiv.org/abs/2509.07291