2026-09-03 02:12:54
This looks super promising. I’ll switch out my MIL and parents Eeros with this eventually.
https://store.ui.com/us/en/products/ux7
This looks super promising. I’ll switch out my MIL and parents Eeros with this eventually.
https://store.ui.com/us/en/products/ux7
Ich würde ja sagen: die übliche Microsoft-UI-Qualität. Aber vielleicht hab ich ja auch was an den Augen?
#Office365 #lists
🚀 Chronivaro 0.2.0 has been released!
Chronivaro is an open-source working time, absence tracking, and monthly period closing system.
📦 Release notes & downloads:
https://github.com/eitch/Chronivaro/releases/tag/v0.2.0
So why isn’t there a spec for accessing webpages served by Matter devices?
Right now it’s hard to make a consumer embedded device that doesn’t depend on cloud infrastructure, because setup is hard, security is hard, and people want remote access. Matter supposedly solves that. But what if you also want a universal UI to control the device (the browser) rather than depending on native apps?
I guess Homenet is competing in that space, but is the Homenet standards effort even sti…
@… für das neue Smartphone? Ja oder? ich brauch zwingend ein neues und mit @… bin ich nicht so zufrieden :( das UI bugged zu hart.
#Pixel10a und Feuerfrei oder?
✅ Every batch is verified on both sides of the write, and durable checkpoints only advance after successful work, so runs can safely pause and resume
🧩 Sources, sinks, state storage and event transport are replaceable interfaces. Run it as a service with API and #React web UI, deploy it on your own infrastructure, or embed the engine in a Go application
Just to be clear: :homeassistant: #HomeAssistant does not have a UI to delete timespans of (bogus/calibration) data? Unless you sift through the various tables in the sqlite db and manually delete the offending rows, those data will forever taint all of your statistics and graphs? 🤔
@… Thanks for sharing, Randal! Looks like another interesting new UI experiment
What it looks like in my clients.
I have not upgraded for the UI changes in Mastodon Trunk yet, or even from glitch (why did they not name it 'trunk' instead of 'main'? Madness! They must not have known).
Interface/ui changes sound messy, folks are complaining. Suspect there'll be improvements given time. So give that a while to shake out I reckon.
Don't even know if they're in Glitch. Will just ignore it for a while to settle down.
Mastodon fork idea: rip out all the UI for changing anything. Keep the readonly public views, but require the operator to provide their own CSS. Keep tooting an api-first experience.
@…
TIL OS X Finder has a strong Smalltalk Object Browser vibes. And yes I still don't like this multi column UI 😎
This video of someone revamping #VLC's UI to make it make more sense is hilarious:
https://m.youtube.com/watch?v=ERFeOgqk324&pp=ugUEEgJlbg==
I like the functional improvements in the new Mastodon UI, but i still prefer something like https://phanpy.social/
It is minimalistic and more serene. The nice thing about Mastodon is that it is easy to choose for something like this because it is so open.
The @… people are hard at work and keep pushing updates. Great work!
https://forum.sailfishos.org/t/release-notes-finlayson-5-…
Already 2026, why still so complicated to add an input field in a menu 😅 #WebDev
Is it me or does New Siri leave the response ui toast (eg turned a light on) up indefinitely?
I never understood why Android shipped with such a fat default UI density, but at least I could get it down to something sensible. Now my lowest two options are either "I am 70 years old and refuse to wear my glasses" or "this phone is now mirroring an iPad display"
Clicking on hashtags now doesn't work either. Let me get back to the previous UI somehow!
PS: Also this happened (see screenshot) while trying to write this rant.
#mastodon #mastodonui #rant
RE: https://fed.brid.gy/r/https://bsky.app/profile/did:plc:5o6k7jvowuyaquloafzn3cfw/post/3myfjcm3isk2h
I’ve heard reports exactly like this in • every • single • election • since 2004. And every time, when somebody finally manages to get to the bottom of it, it turns out the culprit is garbage UI design — not the machine secretly changing votes (because why would it •show• the user if it’s actually cheating?!).
But these breathless stories about touchscreen voting aren’t going die unless touchscreen voting itself dies — because it’s a terrible idea.
Paper ballots, marked directly by the voter themselves, validated and counted in an optical scanner. It’s not rocket science, folks.
I love many Apple products, but we should acknowledge that their cute UI to make six-digit codes input, has inspired every website to copy the cute little boxes, botch basic input, and declare a national emergency the moment you try to use paste.
I think the Mastodon developers have good intentions, but they failed in my view with the new User Interface, it's much worse then the old one, multi-column view, I switched to phanpy.social for that.
#mastodon #ui #multicolumn #phanpy
UX UI design
pick any two
RE: https://fed.brid.gy/r/https://bsky.app/profile/did:plc:5o6k7jvowuyaquloafzn3cfw/post/3myfjcm3isk2h
I’ve heard reports exactly like this in • every • single • election • since 2004. And every time, when somebody finally manages to get to the bottom of it, it turns out the culprit is garbage UI design — not the machine secretly changing votes (because why would it •show• the user if it’s actually cheating?!).
But these breathless stories about touchscreen voting aren’t going die unless touchscreen voting itself dies — because it’s a terrible idea.
Paper ballots, marked directly by the voter themselves, validated and counted in an optical scanner. It’s not rocket science, folks.
This was AI coded over a couple of half day sessions. A lot of the design came from the AI too. This is the first project where instead of giving precise instructions I asked Claude to come up with its own ideas. I still shaped it but it's a little unsettling how many good ideas the AI had. Like the general design of facets and the slicing UI, and specific ideas like "have a link to highlight queer sf".
So how's that tunnel-shooter game coming along then Pre?
I have successfully made it run as a standalone Frame VR game.
Completely failed when trying to do so by compiling it for windows/proton. I suspect because of some of the ImGUI stuff failing.
And failed for different reasons when trying to build it for ARM/linux native on the thing. But that time definitely because of the ImGUI stuff I'd lazily included because interface options menu programming is tedious.
So instead I did the tedious thing for a week to build the godot-native UI, rip out the ImGUI stuff, and build enough settings menus to reduce graphics and physics settings.
There's a steam app Steam Devkit Client or some such name. You use that to upload the project-directory over to the Steam Frame as a Steam App.
And it works!
Feels pretty nice already really, but really quite frame-droppy at the most hectic times.
I think this is mostly the Godot physics system which is nice to use but apparently quite CPU costly compared to what I need really.
I just got the two collision cases really: Proximity, and tunnel-wall.
Godot's physics can build a platformer game in 3d and model the roughness of the friction in a bouncing ball.
But it's not particularly good for a tunnel in space where almost none of that matters and only our special-case of bouncing from the tunnel-wall needs to be done, and we can take advantage of the tunnel-segmentation to reduce physics combination explosions.
So the next thing to rip out and replace already is the everything that uses Godot's physics engine and replace it with simpler faster bouncier tunnel-physics.
#godot #gamedev #vr
Same protected HTML. Four callers. Four outcomes.
Anonymous − 401. Principal WebID-TLS − 200.
Agent alone − 302 then 402 ($2.99). Agent On-Behalf-Of − 200.
DPKI: protected HTML addressable, governable, sellable—without credentials in the chat UI.
Voice-over: Grok TTS. Posted on my behalf by Phenny.
#CDO #CDIO #CAIO #CIO #CTO #CMO #CxO #AI #Agentic #AgenticWeb #SemanticWeb #LinkedData #KnowledgeGraph #DataSpaces