
2025-08-14 09:20:42
Efficient computation of average subsystem Bures distance in transverse field Ising chain
Zhouhao Guo, M. A. Rajabpour, Jiaju Zhang
https://arxiv.org/abs/2508.09417 https://
Efficient computation of average subsystem Bures distance in transverse field Ising chain
Zhouhao Guo, M. A. Rajabpour, Jiaju Zhang
https://arxiv.org/abs/2508.09417 https://
Gravitational wave distance estimation using intrinsic signal properties: dark sirens as distance indicators
Trisha V (Christ University, Bangalore), Rakesh V (Christ University, Bangalore), Arun Kenath (Christ University, Bangalore)
https://arxiv.org/abs/2508.09493
Dialing a phone number in the same area code as your own yet still getting charged long distance fees because the number was an exception & outside of your local zone.
Heck, long distance charges for domestic calling in it of itself is probably a foreign concept to Millennials & GenZ.
A Novel Branch-and-Prune Algorithmic Framework for the 3D Interval Discretizable Distance Geometry Problem: An Approach Based on Torsion Angles of Molecular Structures
Wagner A. A. da Rocha, Carlile Lavor, Leo Liberti, Leticia de Melo Costa, Leonardo D. Secchin, Therese E. Malliavin
https://arxiv.org/abs/2508.09143
Computing the Fr\'echet Distance When Just One Curve is $c$-Packed: A Simple Almost-Tight Algorithm
Jacobus Conradi, Ivor van der Hoog, Thijs van der Horst, Tim Ophelders
https://arxiv.org/abs/2508.10537
Mallows Model with Learned Distance Metrics: Sampling and Maximum Likelihood Estimation
Yeganeh Alimohammadi, Kiana Asgari
https://arxiv.org/abs/2507.08108
from my link log —
Distance-based ISA for efficient register renaming.
https://www.sigarch.org/distance-based-isa-for-efficient-register-management/
saved 2025-06-04
The optimal Pad\'{e} polynomial for reconstruction of luminosity distance based on 10-fold cross-validation
Bo Yu, Wenhu Liu, XiaoFeng Yang, Tong-Jie zhang, Yanke Tang
https://arxiv.org/abs/2507.08695
I took this photo pretty close after the last that I posted. I just turned around to see what's behind me. I assumed just the bushes and the trail.
But obviously I was high enough that I already got some nice view into the distance.
If you're wondering why it's so flat in the distance: I am directly at the northern end of the #alps. To the south, there are
The distance spectrum of the line graph of the crown graph
S. Morteza Mirafzal
https://arxiv.org/abs/2508.07202 https://arxiv.org/pdf/2508.07202
Carath\'eodory distance-preserving maps between bounded symmetric domains
Bas Lemmens, Cormac Walsh
https://arxiv.org/abs/2507.08639 https://
Generalized Bicycle Codes with Low Connectivity: Minimum Distance Bounds and Hook Errors
Reza Dastbasteh, Olatz Sanz Larrarte, Arun John Moncy, Pedro M. Crespo, Josu Etxezarreta Martinez, Ruben M. Otxoa
https://arxiv.org/abs/2508.09082
The role of dissipation distance on reconnection-driven multi-messenger signals from blazar jets
Stamatios Ilias Stathopoulos, Maria Petropoulou
https://arxiv.org/abs/2507.08680
#silentSunday #RockyMountainNationalPark
View from Many Parks Curve. October 2016
This Thursday the moving truck arrives and the following Tuesday we move into our new home. Therefore, it's time for a new alias, and this poll offers some possible alternatives. Please boost for maximum meaningless results.
Some background:
- we are moving to the Barrie area.
- officially, within the Town of Innisfil
- easy walking distance to Belle Aire Beach
- within Innisfil, we are in the community of Belle Ewart
Disclaimer - I am not legally bound by the results of this survey.
A near-linear time approximation scheme for $(k,\ell)$-median clustering under discrete Fr\'echet distance
Anne Driemel, Jan H\"ockendorff, Ioannis Psarros, Christian Sohler
https://arxiv.org/abs/2508.07008
Learning The Minimum Action Distance
Lorenzo Steccanella, Joshua B. Evans, \"Ozg\"ur \c{S}im\c{s}ek, Anders Jonsson
https://arxiv.org/abs/2506.09276
us_air_traffic: U.S. air traffic
Yearly snapshots of flights among all commercial airports in the United States from 1990 to today. Metadata include passengers, distance, carrier, airport located city, state, and month of the flight.
This network has 2278 nodes and 6390340 edges.
Tags: Transportation, Airport, Unweighted, Metadata, Temporal
Truthful Two-Obnoxious-Facility Location Games with Optional Preferences and Minimum Distance Constraint
Xiaojia Han, Wenjing Liu, Qizhi Fang
https://arxiv.org/abs/2508.08036 ht…
Perfect message authentication codes are robust to small deviations from uniform key distributions
Boris Ryabko
https://arxiv.org/abs/2508.09783 https://ar…
Meta says Threads has 400M monthly active users, up from 350M MAUs in April; Similarweb says Threads had 15.3M DAUs on mobile in June, below X's 22.9M (Emily Price/Fast Company)
https://www.fastcompany.com/91384230/meta-threads-just-achieved-its-…
Null Distance and Temporal Functions
Andrea Nigri
https://arxiv.org/abs/2507.07158 https://arxiv.org/pdf/2507.07158
Exploring Efficient Directional and Distance Cues for Regional Speech Separation
Yiheng Jiang, Haoxu Wang, Yafeng Chen, Gang Qiao, Biao Tian
https://arxiv.org/abs/2508.07563 htt…
Distributed Online Stochastic Convex-Concave Optimization: Dynamic Regret Analyses under Single and Multiple Consensus Steps
Wentao Zhang, Baoyong Zhang, Deming Yuan, Shengyuan Xu, Vincent K. N. Lau
https://arxiv.org/abs/2508.09411
Office window open at work and I can hear Scotland the Brave in the distance. I do like it when all the pipe bands come to Glasgow and practice across the city ahead of the pipe band championship.
Efficient Uncertainty Propagation with Guarantees in Wasserstein Distance
Eduardo Figueiredo, Steven Adams, Peyman Mohajerin Esfahani, Luca Laurenti
https://arxiv.org/abs/2506.08689
Spectroscopic and femtoscopic insights into vector-baryon interactions in the strangeness $-1$ sector
P. Encarnaci\'on, M. Albaladejo, A. Feijoo, J. Nieves
https://arxiv.org/abs/2507.08466
Meta says Threads has 400M monthly active users, up from 350M MAUs in April (Emily Price/Fast Company)
https://www.fastcompany.com/91384230/meta-threads-just-achieved-its-biggest-milestone-yet
Saturday evening picnic at the Telluride Neuromorphic Engineering Workshop. (The local airport is below us, off in the distance, at 9,000 ft / 2.7 km above sea level. ) #telluride #neuromorph #NeuromorphicEngineering
A Structural Analysis of Population Graphs
Kimberly Ayers, Maxwell Kooiker
https://arxiv.org/abs/2508.10058 https://arxiv.org/pdf/2508.10058
Intermediate Interaction Strategies for Collective Behavior
Y. Kikuchi, M. Iwamoto
https://arxiv.org/abs/2507.09457 https://arxiv.org…
#TodayILearned there are only 3½ fingers in a hand
(1 finger = ⅞ inch, 1 hand = 4 inches)
https://en.wikipedia.org/wiki/English_units#Length
Gap-SBM: A New Conceptualization of the Shifted Boundary Method with Optimal Convergence for the Neumann and Dirichlet Problems
J. Haydel Collins, Kangan Li, Alexei Lozinski, Guglielmo Scovazzi
https://arxiv.org/abs/2508.09613
The Perturbation Theory Approach to Stability in the Scattered Disk
Matthew Belyakov, Konstantin Batygin
https://arxiv.org/abs/2508.10119 https://arxiv.org…
Long post, game design
Crungle is a game designed to be a simple test of general reasoning skills that's difficult to play by rote memory, since there are many possible rule sets, but it should be easy to play if one can understand and extrapolate from rules. The game is not necessarily fair, with the first player often having an advantage or a forced win. The game is entirely deterministic, although a variant determines the rule set randomly.
This is version 0.1, and has not yet been tested at all.
Crungle is a competitive game for two players, each of whom controls a single piece on a 3x3 grid. The cells of the grid are numbered from 1 to 9, starting at the top left and proceeding across each row and then down to the next row, so the top three cells are 1, 2, and 3 from left to right, then the next three are 4, 5, and 6 and the final row is cells 7, 8, and 9.
The two players decide who shall play as purple and who shall play as orange. Purple goes first, starting the rules phase by picking one goal rule from the table of goal rules. Next, orange picks a goal rule. These two goal rules determine the two winning conditions. Then each player, starting with orange, alternate picking a movement rule until four movement rules have been selected. During this process, at most one indirect movement rule may be selected. Finally, purple picks a starting location for orange (1-9), with 5 (the center) not allowed. Then orange picks the starting location for purple, which may not be adjacent to orange's starting position.
Alternatively, the goal rules, movement rules, and starting positions may be determined randomly, or a pre-determined ruleset may be selected.
If the ruleset makes it impossible to win, the players should agree to a draw. Either player could instead "bet" their opponent. If the opponent agrees to the bet, the opponent must demonstrate a series of moves by both players that would result in a win for either player. If they can do this, they win, but if they submit an invalid demonstration or cannot submit a demonstration, the player who "bet" wins.
Now that starting positions, movement rules, and goals have been decided, the play phase proceeds with each player taking a turn, starting with purple, until one player wins by satisfying one of the two goals, or until the players agree to a draw. Note that it's possible for both players to occupy the same space.
During each player's turn, that player identifies one of the four movement rules to use and names the square they move to using that rule, then they move their piece into that square and their turn ends. Neither player may use the same movement rule twice in a row (but it's okay to use the same rule your opponent just did unless another rule disallows that). If the movement rule a player picks moves their opponent's piece, they need to state where their opponent's piece ends up. Pieces that would move off the board instead stay in place; it's okay to select a rule that causes your piece to stay in place because of this rule. However, if a rule says "pick a square" or "move to a square" with some additional criteria, but there are no squares that meet those criteria, then that rule may not be used, and a player who picks that rule must pick a different one instead.
Any player who incorrectly states a destination for either their piece or their opponent's piece, picks an invalid square, or chooses an invalid rule has made a violation, as long as their opponent objects before selecting their next move. A player who makes at least three violations immediately forfeits and their opponent wins by default. However, if a player violates a rule but their opponent does not object before picking their next move, the stated destination(s) of the invalid move still stand, and the violation does not count. If a player objects to a valid move, their objection is ignored, and if they do this at least three times, they forfeit and their opponent wins by default.
Goal rules (each player picks one; either player can win using either chosen rule):
End your turn in the same space as your opponent three turns in a row.
End at least one turn in each of the 9 cells.
End five consecutive turns in the three cells in any single row, ending at least one turn on each of the three.
End five consecutive turns in the three cells in any single column, ending at least one turn on each of the three.
Within the span of 8 consecutive turns, end at least one turn in each of cells 1, 3, 7, and 9 (the four corners of the grid).
Within the span of 8 consecutive turns at least one turn in each of cells 2, 4, 6, and 8 (the central cells on each side).
Within the span of 8 consecutive turns, end at least one turn in the cell directly above your opponent, and end at least one turn in the cell directly below your opponent (in either order).
Within the span of 8 consecutive turns at least one turn in the cell directly to the left of your opponent, and end at least one turn in the cell directly to the right of your opponent (in either order).
End 12 turns in a row without ending any of them in cell 5.
End 8 turns in a row in 8 different cells.
Movement rules (each player picks two; either player may move using any of the four):
Move to any cell on the board that's diagonally adjacent to your current position.
Move to any cell on the board that's orthogonally adjacent to your current position.
Move up one cell. Also move your opponent up one cell.
Move down one cell. Also move your opponent down one cell.
Move left one cell. Also move your opponent left one cell.
Move right one cell. Also move your opponent right one cell.
Move up one cell. Move your opponent down one cell.
Move down one cell. Move your opponent up one cell.
Move left one cell. Move your opponent right one cell.
Move right one cell. Move your opponent left one cell.
Move any pieces that aren't in square 5 clockwise around the edge of the board 1 step (for example, from 1 to 2 or 3 to 6 or 9 to 8).
Move any pieces that aren't in square 5 counter-clockwise around the edge of the board 1 step (for example, from 1 to 4 or 6 to 3 or 7 to 8).
Move to any square reachable from your current position by a knight's move in chess (in other words, a square that's in an adjacent column and two rows up or down, or that's in an adjacent row and two columns left or right).
Stay in the same place.
Swap places with your opponent's piece.
Move back to the position that you started at on your previous turn.
If you are on an odd-numbered square, move to any other odd-numbered square. Otherwise, move to any even-numbered square.
Move to any square in the same column as your current position.
Move to any square in the same row as your current position.
Move to any square in the same column as your opponent's position.
Move to any square in the same row as your opponent's position.
Pick a square that's neither in the same row as your piece nor in the same row as your opponent's piece. Move to that square.
Pick a square that's neither in the same column as your piece nor in the same column as your opponent's piece. Move to that square.
Move to one of the squares orthogonally adjacent to your opponent's piece.
Move to one of the squares diagonally adjacent to your opponent's piece.
Move to the square opposite your current position across the middle square, or stay in place if you're in the middle square.
Pick any square that's closer to your opponent's piece than the square you're in now, measured using straight-line distance between square centers (this includes the square your opponent is in). Move to that square.
Pick any square that's further from your opponent's piece than the square you're in now, measured using straight-line distance between square centers. Move to that square.
If you are on a corner square (1, 3, 7, or 9) move to any other corner square. Otherwise, move to square 5.
If you are on an edge square (2, 4, 6, or 8) move to any other edge square. Otherwise, move to square 5.
Indirect movement rules (may be chosen instead of a direct movement rule; at most one per game):
Move using one of the other three movement rules selected in your game, and in addition, your opponent may not use that rule on their next turn (nor may they select it via an indirect rule like this one).
Select two of the other three movement rules, declare them, and then move as if you had used one and then the other, applying any additional effects of both rules in order.
Move using one of the other three movement rules selected in your game, but if the move would cause your piece to move off the board, instead of staying in place move to square 5 (in the middle).
Pick one of the other three movement rules selected in your game and apply it, but move your opponent's piece instead of your own piece. If that movement rule says to move "your opponent's piece," instead apply that movement to your own piece. References to "your position" and "your opponent's position" are swapped when applying the chosen rule, as are references to "your turn" and "your opponent's turn" and do on.
#Game #GameDesign
Multichannel Hybrid Quantum Cryptography for Submarine Optical Communications
Jes\'us Li\~nares, Xes\'us Prieto-Blanco, Alexandre V\'azquez-Mart\'inez, Eduardo F. Mateo
https://arxiv.org/abs/2508.10521
A Galactic Interloper: A Study of the Cam OB1 Association's Clusters and its Visitor from the Perseus Arm
Joseph Mullen, Amanda Mast, Marina Kounkel, Keivan Stassun, Alexandre Roman-Lopes, Jonathan Tan
https://arxiv.org/abs/2508.09393
Jitter Sensing and Control for Multi-Plane Phase Retrieval
Caleb G. Abbott, Justin R. Crepp, Brian Sands
https://arxiv.org/abs/2508.09256 https://arxiv.org…
Optimal transport, determinantal point processes and the Bergman kernel
William Driot, Laurent Decreusefond
https://arxiv.org/abs/2507.08204 https://
Characterizing Topological Phase Transition in Non-Hermitian Systems
ZhaoXiang Fang, Yongxu Fu, Guang-Can Guo, Long Xiong
https://arxiv.org/abs/2508.08316 https://
Too little sleep, too hot, stagnant air with no breeze, and definitely rudely humid. When it became clear what a struggle this would be, I opted to run for HR zones instead. This included several walking breaks to bring my HR back down. My fitness needs the work.
#Running
Speciation by local adaptation and isolation by distance in extended environments
Lara D. Hissa, Flavia M. D. Marquitti, Marcus A. M. de Aguiar
https://arxiv.org/abs/2508.06719 …
Effects of multiple cycles on the resistance distance of a strand in a homogeneous polymer network
Erica Uehara, Tetsuo Deguchi
https://arxiv.org/abs/2507.06476
Approximating High-Dimensional Earth Mover's Distance as Fast as Closest Pair
Lorenzo Beretta, Vincent Cohen-Addad, Rajesh Jayaram, Erik Waingarten
https://arxiv.org/abs/2508.06774
Sorry to miss it in person and that I cannot stay for the panels on: teacher, gender, inclusion, decolonisation, and future action. Lovely to see and hear so many wonderful colleagues even from a distance.
My fun memory was the cartoon by the talented (then PhD student) Kalifa Damani during my talk on silent exclusion at the REAL Centre in January 2020 before the world shut, and many fun moments with Pauline Rose over the years.
Congratulations! The achievements are remarkable.
I replaced my ancient phone with a Fairphone 5 and decided to do the ultimate comparison test: how accurate is the GPS when I'm riding my bike? Answer: on a map the tracks are v close but the F5 is consistently better, fewer wobbles. Errors in location mean errors in distance mean errors in speed: this image shows the new speed readings are much more steady. (NB: all speeds above 25 km/h are downhill.)
The M\"obius-Kantor graph is a faithful unit-distance graph
Nino Ba\v{s}i\'c, G\'abor G\'evay, Toma\v{z} Pisanski
https://arxiv.org/abs/2508.06618 https://
In the Air - Outside of the Window II ✈️ ☁️
在空中 - 窗外 II ✈️ ☁️
📷 Nikon FE
🎞️FOMAPAN Action 400
buy me ☕️ ?/请我喝杯☕️?
#filmphotography
Osculating Geometry and Higher-Order Distance Loci
Sandra Di Rocco, Kemal Rose, Luca Sodomaco
https://arxiv.org/abs/2507.02823 https://
More reasonable distance today, better weather, meh AQI. Hoping to get in a few more runs in this week. Dropping some medications, so far it has helped a bit in some areas of #longfcovid recovery.
#running
Simulated non-Markovian Noise Resilience of Silicon-Based Spin Qubits with Surface Code Error Correction
Oscar Gravier, Thomas Ayral, Beno\^it Vermersch, Tristan Meunier, Valentin Savin
https://arxiv.org/abs/2507.08713
On data-driven robust distortion risk measures for non-negative risks with partial information
Xiangyu Han, Yijun Hu, Ran Wang, Linxiao Wei
https://arxiv.org/abs/2508.10682 http…
Hermitian Self-dual Twisted Generalized Reed-Solomon Codes
Chun'e Zhao, Yuxin Han, Wenping Ma, Tongjiang Yan, Yuhua Sun
https://arxiv.org/abs/2508.09687 https://
Conic Formulations of Transport Metrics for Unbalanced Measure Networks and Hypernetworks
Mary Chriselda Antony Oliver, Emmanuel Hartman, Tom Needham
https://arxiv.org/abs/2508.10888
On the signature of squared distance matrices of metric measure spaces
Alexey Kroshnin, Tianyu Ma, Eugene Stepanov
https://arxiv.org/abs/2508.07340 https://
Just a quick snap from today's bike and hike.
I'm a bit done now. Photos and video will come later.
#photography #naturephotography #landscapephotography
Cat with giant artichoke plant in the background #Caturday #EveryDayIsCaturday
Interior of distance trees over thin Cantor sets
Yeonwook Jung, Krystal Taylor
https://arxiv.org/abs/2507.07385 https://arxiv.org/pdf…
Testing the Cosmic Distance Duality Relation with Neural Kernel Gaussian Process Regression
Xin Luo, Nan Liang
https://arxiv.org/abs/2508.07040 https://arx…
Power Diagram Enhanced Adaptive Isosurface Extraction from Signed Distance Fields
Pengfei Wang, Ziyang Zhang, Wensong Wang, Shuangmin Chen, Lin Lu, Shiqing Xin, Changhe Tu
https://arxiv.org/abs/2506.09579
MicroTrace: A Lightweight R Tool for SNP-Based Pathogen Clustering in Outbreak Detection
Kaitao Lai
https://arxiv.org/abs/2507.08060 https://
Neural Parameter-varying Data-enabled Predictive Control of Cold Atmospheric Pressure Plasma Jets
Pegah GhafGhanbari, Mircea Lazar, Javad Mohammadpour Velni
https://arxiv.org/abs/2507.08259
us_air_traffic: U.S. air traffic
Yearly snapshots of flights among all commercial airports in the United States from 1990 to today. Metadata include passengers, distance, carrier, airport located city, state, and month of the flight.
This network has 2278 nodes and 6390340 edges.
Tags: Transportation, Airport, Unweighted, Metadata, Temporal
Comparing probability distributions: application to quantum states of light
Soumyabrata Paul, V. Balakrishnan, S. Ramanan, S. Lakshmibala
https://arxiv.org/abs/2506.10760
Local Distance Query with Differential Privacy
Weihong Sheng, Jiajun Chen, Bin Cai, Chunqiang Hu, Meng Han, Jiguo Yu
https://arxiv.org/abs/2508.05518 https://
Equality in the linear algebra bound
G\'abor Heged\"us, Lajos R\'onyai
https://arxiv.org/abs/2508.09698 https://arxiv.org/pdf/2508.09698
Physics-Informed Neural Networks with Hard Nonlinear Equality and Inequality Constraints
Ashfaq Iftakher, Rahul Golder, M. M. Faruque Hasan
https://arxiv.org/abs/2507.08124 https://arxiv.org/pdf/2507.08124 https://arxiv.org/html/2507.08124
arXiv:2507.08124v1 Announce Type: new
Abstract: Traditional physics-informed neural networks (PINNs) do not guarantee strict constraint satisfaction. This is problematic in engineering systems where minor violations of governing laws can significantly degrade the reliability and consistency of model predictions. In this work, we develop KKT-Hardnet, a PINN architecture that enforces both linear and nonlinear equality and inequality constraints up to machine precision. It leverages a projection onto the feasible region through solving Karush-Kuhn-Tucker (KKT) conditions of a distance minimization problem. Furthermore, we reformulate the nonlinear KKT conditions using log-exponential transformation to construct a general sparse system with only linear and exponential terms, thereby making the projection differentiable. We apply KKT-Hardnet on both test problems and a real-world chemical process simulation. Compared to multilayer perceptrons and PINNs, KKT-Hardnet achieves higher accuracy and strict constraint satisfaction. This approach allows the integration of domain knowledge into machine learning towards reliable hybrid modeling of complex systems.
toXiv_bot_toot
Kernel Trace Distance: Quantum Statistical Metric between Measures through RKHS Density Operators
Arturo Castellanos, Anna Korba, Pavlo Mozharovskyi, Hicham Janati
https://arxiv.org/abs/2507.06055
This was a very nice loop between #ohlstadt and #garmischpartenkirchen!
Beautiful views to the #mountains, an excellent way, almost no major roads and we also escaped a little rain…
Unified Design of Space-Air-Ground-Sea Integrated Maritime Communications
Zhehan Zhou, Xiaoming Chen, Ming Ying, Zhaohui Yang, Chongwen Huang, Yunlong Cai, Zhaoyang Zhang
https://arxiv.org/abs/2508.09817
Testing the local supervoid solution to the Hubble tension with direct distance tracers
Richard Stiskalek, Harry Desmond, Sergij Mazurenko, Indranil Banik
https://arxiv.org/abs/2506.10518
Distance to stationarity and open set recurrence for ergodic processes on the unit interval with a Bernstein or a Siegmund dual
Fernando Cordero, Gr\'egoire V\'echambre
https://arxiv.org/abs/2507.07587
A bound for the number of basic feasible solutions generated by the simplex method with the maximum distance rule
Tomonari Kitahara
https://arxiv.org/abs/2507.04672
A strengthened bound on the number of states required to characterize maximum parsimony distance
Mareike Fischer, Steven Kelk, Sofia Vazquez Alferez
https://arxiv.org/abs/2506.09888
Optimal bounds for the Kobayashi distance near $\mathcal C^2$-smooth boundary points
Nikolai Nikolov, Pascal J. Thomas
https://arxiv.org/abs/2506.06507 htt…
Velocity rotation curves in the gravimagnetic dipole spacetime
Cl\'ementine Dassy, Jan Govaerts
https://arxiv.org/abs/2508.08696 https://arxiv.org/pdf/…
Fast and efficient long-distance quantum state transfer in long-range spin-$\frac{1}{2}$ models
F. Faria, C. C. Nelmes, T. J. G. Apollaro, T. P. Spiller, I. D'Amico
https://arxiv.org/abs/2508.08182
Tree-Structured Parzen Estimator Can Solve Black-Box Combinatorial Optimization More Efficiently
Kenshin Abe, Yunzhuo Wang, Shuhei Watanabe
https://arxiv.org/abs/2507.08053 https://arxiv.org/pdf/2507.08053 https://arxiv.org/html/2507.08053
arXiv:2507.08053v1 Announce Type: new
Abstract: Tree-structured Parzen estimator (TPE) is a versatile hyperparameter optimization (HPO) method supported by popular HPO tools. Since these HPO tools have been developed in line with the trend of deep learning (DL), the problem setups often used in the DL domain have been discussed for TPE such as multi-objective optimization and multi-fidelity optimization. However, the practical applications of HPO are not limited to DL, and black-box combinatorial optimization is actively utilized in some domains, e.g., chemistry and biology. As combinatorial optimization has been an untouched, yet very important, topic in TPE, we propose an efficient combinatorial optimization algorithm for TPE. In this paper, we first generalize the categorical kernel with the numerical kernel in TPE, enabling us to introduce a distance structure to the categorical kernel. Then we discuss modifications for the newly developed kernel to handle a large combinatorial search space. These modifications reduce the time complexity of the kernel calculation with respect to the size of a combinatorial search space. In the experiments using synthetic problems, we verified that our proposed method identifies better solutions with fewer evaluations than the original TPE. Our algorithm is available in Optuna, an open-source framework for HPO.
toXiv_bot_toot
Assessing the Quality of Denoising Diffusion Models in Wasserstein Distance: Noisy Score and Optimal Bounds
Vahan Arsenyan, Elen Vardanyan, Arnak Dalalyan
https://arxiv.org/abs/2506.09681
Faster Algorithms for $(2k-1)$-Stretch Distance Oracles
Avi Kadria, Liam Roditty
https://arxiv.org/abs/2507.06721 https://arxiv.org/p…
Data-Driven Density Steering via the Gromov-Wasserstein Optimal Transport Distance
Haruto Nakashima, Siddhartha Ganguly, Kenji Kashima
https://arxiv.org/abs/2508.06052 https://
The Erd\H{o}s-Falconer distance problem between arbitrary sets and $k$-coordinatable sets in finite fields
Hunseok Kang, Doowon Koh, Firdavs Rakhmonov
https://arxiv.org/abs/2506.07251
I took this #photo when I thought that I'd be almost there. - Because I had mostly looked about the elevation. But as you might see on the photo, the way flattens a bit towards the summit.
Well, it was a great trail - it just took longer then I assumed.
Some more context and a video are on my blog:
This https://arxiv.org/abs/2505.00968 has been replaced.
initial toot: https://mastoxiv.page/@arXiv_csLG_…
Color Distance Oracles and Snippets: Separation Between Exact and Approximate Solutions
Noam Horowicz, Tsvi Kopelowitz
https://arxiv.org/abs/2507.04578 htt…
On two-distance-transitive graphs
Wei Jin, Jack H. Koolen, Chenhui Lv
https://arxiv.org/abs/2508.02010 https://arxiv.org/pdf/2508.02010
Fundamental Limits of Learning High-dimensional Simplices in Noisy Regimes
Seyed Amir Hossein Saberi, Amir Najafi, Abolfazl Motahari, Babak H. khalaj
https://arxiv.org/abs/2506.10101
Long-distance device-independent quantum key distribution with standard optics tools
Makoto Ishihara, Anthony Brendan, Wojciech Roga, Masahiro Takeoka
https://arxiv.org/abs/2508.02262
Faster Algorithm for Bounded Tree Edit Distance in the Low-Distance Regime
Tomasz Kociumaka, Ali Shahali
https://arxiv.org/abs/2507.02701 https://
On packing total coloring
Jasmina Ferme, Da\v{s}a Mesari\v{c} \v{S}tesl
https://arxiv.org/abs/2508.08691 https://arxiv.org/pdf/2508.08691
Perfect state transfer in Grover walks on association schemes and distance-regular graphs
Koushik Bhakta, Bikash Bhattacharjya
https://arxiv.org/abs/2506.07439
Geodesic transitive graphs of small valency
Jun-Jie Huang
https://arxiv.org/abs/2506.04670 https://arxiv.org/pdf/2506.04670
Distance restricted matching extensions in regular non-bipartite graphs
Jun Fujisawa
https://arxiv.org/abs/2508.04507 https://arxiv.org/pdf/2508.04507